.. |
addGFX.lua
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improvement: support 3D positionning for gfx
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2021-07-27 12:45:41 +02:00 |
addQTE.lua
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feat: wire up tags
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2021-07-17 21:23:29 +02:00 |
goTo.lua
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feat: wire up tags
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2021-07-17 21:23:29 +02:00 |
goTo3D.lua
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feat(choregraphy): add new 3D-based steps
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2021-07-18 14:08:07 +02:00 |
init.lua
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feat: add an action to change anim speed inbattle
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2021-07-19 12:09:21 +02:00 |
jump.lua
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feat(choregraphy): add new 3D-based steps
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2021-07-18 14:08:07 +02:00 |
jumpBack.lua
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improvement: refactor jumping
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2021-07-18 08:47:37 +02:00 |
parent.lua
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fix: switch step immediatly after the previous one
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2021-07-18 14:08:45 +02:00 |
playSFX.lua
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feat(cbs/choregraphy): add some basic steps
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2020-07-24 21:54:12 +02:00 |
sendDamage.lua
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improvement: use the new attack structure
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2021-05-15 15:01:02 +02:00 |
setAnimation.lua
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feat: wire up tags
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2021-07-17 21:23:29 +02:00 |
setAnimSpeed.lua
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feat: add an action to change anim speed inbattle
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2021-07-19 12:09:21 +02:00 |
setCounter.lua
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feat: add counter system for choregraphy
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2021-07-18 08:59:01 +02:00 |
skipTo.lua
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feat: add way to skip to a step
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2021-07-17 22:59:12 +02:00 |
stopMov.lua
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feat: add stopMov step action
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2021-07-18 18:57:54 +02:00 |
useItemEffect.lua
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feat: add the wiring to handle item usage in battle
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2021-03-12 21:14:17 +01:00 |
wait.lua
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feat(cbs/choregraphy): add some basic steps
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2020-07-24 21:54:12 +02:00 |
waitActorFinished.lua
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feat: add a way to wait for the end of something already started
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2020-07-25 17:03:37 +02:00 |
waitFor.lua
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feat: remove stray print
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2021-07-19 12:16:34 +02:00 |