sonic-radiance/sonic-radiance.love/scenes/battlesystem/controllers/fighters/systems/choregraphy/step
2021-07-27 12:45:41 +02:00
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addGFX.lua improvement: support 3D positionning for gfx 2021-07-27 12:45:41 +02:00
addQTE.lua feat: wire up tags 2021-07-17 21:23:29 +02:00
goTo.lua feat: wire up tags 2021-07-17 21:23:29 +02:00
goTo3D.lua feat(choregraphy): add new 3D-based steps 2021-07-18 14:08:07 +02:00
init.lua feat: add an action to change anim speed inbattle 2021-07-19 12:09:21 +02:00
jump.lua feat(choregraphy): add new 3D-based steps 2021-07-18 14:08:07 +02:00
jumpBack.lua improvement: refactor jumping 2021-07-18 08:47:37 +02:00
parent.lua fix: switch step immediatly after the previous one 2021-07-18 14:08:45 +02:00
playSFX.lua feat(cbs/choregraphy): add some basic steps 2020-07-24 21:54:12 +02:00
sendDamage.lua improvement: use the new attack structure 2021-05-15 15:01:02 +02:00
setAnimation.lua feat: wire up tags 2021-07-17 21:23:29 +02:00
setAnimSpeed.lua feat: add an action to change anim speed inbattle 2021-07-19 12:09:21 +02:00
setCounter.lua feat: add counter system for choregraphy 2021-07-18 08:59:01 +02:00
skipTo.lua feat: add way to skip to a step 2021-07-17 22:59:12 +02:00
stopMov.lua feat: add stopMov step action 2021-07-18 18:57:54 +02:00
useItemEffect.lua feat: add the wiring to handle item usage in battle 2021-03-12 21:14:17 +01:00
wait.lua feat(cbs/choregraphy): add some basic steps 2020-07-24 21:54:12 +02:00
waitActorFinished.lua feat: add a way to wait for the end of something already started 2020-07-25 17:03:37 +02:00
waitFor.lua feat: remove stray print 2021-07-19 12:16:34 +02:00