sonic-radiance/sonic-radiance.love/game/modules/world/maps/test.lua

34 lines
826 B
Lua

local BaseMap = require "core.modules.world.maps.parent"
local TestMap = BaseMap:extend()
function TestMap:new(world)
TestMap.super.new(self, world)
self:setPadding(0, 96, 0, 0)
end
function TestMap:loadCollisions()
self.world:newCollision("wall", 0, 0, -16, 8*64, 8*32, 16)
self.world:newCollision("wall", 64*1, 32*1, 0, 64*1, 32*3, 64)
self.world:newCollision("wall", 64*4, 32*1, 0, 64*3, 32*1, 64)
self.world:newCollision("wall", 64*6, 32*5, 0, 64*1, 32*3, 64)
self.world:newCollision("wall", 64*1, 32*7, 0, 64*3, 32*1, 64)
end
function TestMap:getDimensions()
return 8*64, 9*32
end
function TestMap:loadPlayers()
self.world:addPlayer(16, 16, 0, 1)
end
function TestMap:loadActors()
-- Empty Placeholder function
end
function TestMap:draw()
-- Empty Placeholder function
end
return TestMap