local BaseMap = require "core.modules.world.maps.parent" local TestMap = BaseMap:extend() function TestMap:new(world) TestMap.super.new(self, world) self:setPadding(0, 96, 0, 0) end function TestMap:loadCollisions() self.world:newCollision("wall", 0, 0, -16, 8*64, 8*32, 16) self.world:newCollision("wall", 64*1, 32*1, 0, 64*1, 32*3, 64) self.world:newCollision("wall", 64*4, 32*1, 0, 64*3, 32*1, 64) self.world:newCollision("wall", 64*6, 32*5, 0, 64*1, 32*3, 64) self.world:newCollision("wall", 64*1, 32*7, 0, 64*3, 32*1, 64) end function TestMap:getDimensions() return 8*64, 9*32 end function TestMap:loadPlayers() self.world:addPlayer(16, 16, 0, 1) end function TestMap:loadActors() -- Empty Placeholder function end function TestMap:draw() -- Empty Placeholder function end return TestMap