.. |
addGFX.lua
|
improvement: support 3D positionning for gfx
|
2021-07-27 12:45:41 +02:00 |
addQTE.lua
|
feat: wire up tags
|
2021-07-17 21:23:29 +02:00 |
goTo.lua
|
feat: add actor targeting for choregraphy movement
|
2021-08-07 13:36:13 +02:00 |
goTo3D.lua
|
feat: add actor targeting for choregraphy movement
|
2021-08-07 13:36:13 +02:00 |
init.lua
|
feat: add an action to change anim speed inbattle
|
2021-07-19 12:09:21 +02:00 |
jump.lua
|
feat: add actor targeting for choregraphy movement
|
2021-08-07 13:36:13 +02:00 |
jumpBack.lua
|
feat: add actor targeting for choregraphy movement
|
2021-08-07 13:36:13 +02:00 |
parent.lua
|
feat: add actor targeting for choregraphy movement
|
2021-08-07 13:36:13 +02:00 |
playSFX.lua
|
feat(cbs/choregraphy): add some basic steps
|
2020-07-24 21:54:12 +02:00 |
sendDamage.lua
|
improvement: use the new attack structure
|
2021-05-15 15:01:02 +02:00 |
setAnimation.lua
|
feat: add actor targeting for choregraphy movement
|
2021-08-07 13:36:13 +02:00 |
setAnimSpeed.lua
|
feat: add actor targeting for choregraphy movement
|
2021-08-07 13:36:13 +02:00 |
setCounter.lua
|
feat: add counter system for choregraphy
|
2021-07-18 08:59:01 +02:00 |
skipTo.lua
|
feat: add way to skip to a step
|
2021-07-17 22:59:12 +02:00 |
stopMov.lua
|
feat: add actor targeting for choregraphy movement
|
2021-08-07 13:36:13 +02:00 |
useItemEffect.lua
|
feat: add the wiring to handle item usage in battle
|
2021-03-12 21:14:17 +01:00 |
wait.lua
|
feat(cbs/choregraphy): add some basic steps
|
2020-07-24 21:54:12 +02:00 |
waitActorFinished.lua
|
feat: add a way to wait for the end of something already started
|
2020-07-25 17:03:37 +02:00 |
waitFor.lua
|
feat: remove stray print
|
2021-07-19 12:16:34 +02:00 |