sonic-radiance/sonic-radiance.love/scenes/battlesystem/screens/victory.lua

44 lines
1.1 KiB
Lua

local VictoryScreen = Object:extend()
local TweenManager = require "game.modules.tweenmanager"
local BATTLECOMPLETE_START = 2
local BATTLECOMPLETE_STOP = 4
function VictoryScreen:new(scene)
self.scene = scene
self.assets = scene.assets
self.tweens = TweenManager(self)
self.vignetteOpacity = 0
self.labelOpacity = 0
local _, height = core.screen:getDimensions()
self.labelY = height/2
self.tweens:newTween(0, 0.6, {vignetteOpacity=0.75}, 'inExpo')
self.tweens:newTween(0, 0.6, {labelOpacity=1}, 'inExpo')
self.tweens:newTween(0.9, 0.4, {labelY=32}, 'inExpo')
end
function VictoryScreen:update(dt)
self.tweens:update(dt)
end
function VictoryScreen:draw()
love.graphics.setColor(0, 0, 0, self.vignetteOpacity)
local width, height = core.screen:getDimensions()
love.graphics.rectangle("fill", 0, 0, width, height)
love.graphics.setColor(1, 1, 1, self.labelOpacity)
local w, h = self.assets.images["battlecompleted"]:getDimensions()
self.assets.images["battlecompleted"]:draw(width/2, self.labelY, 0, 1, 1, w/2, h/2)
utils.graphics.resetColor()
end
return VictoryScreen