b28d9bf624
Fix #48
137 lines
4.1 KiB
Lua
137 lines
4.1 KiB
Lua
local ParentScreen = require "scenes.overworld.screens.parent"
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local ItemsScreen = ParentScreen:extend()
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local menu = require "game.modules.menus.list"
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local const = require "scenes.overworld.screens.mainmenu.const"
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local gui = require "game.modules.gui"
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local ItemWidget = menu.DualTextWidget:extend()
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local BackWidget = menu.DualTextWidget:extend()
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local DESC_SIZE = 48*4
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function ItemsScreen:new(scene)
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self.menuIndex = 1
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self.choiceBack = gui.newChoiceBack(DESC_SIZE)
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self.descBox = gui.newTextBox("assets/gui/dialogbox.png", DESC_SIZE, 40+16)
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self.effectBox = gui.newTextBox("assets/gui/dialogbox.png", DESC_SIZE, 40)
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self.desc = ""
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self.effects = ""
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ItemsScreen.super.new(self, scene, "Items")
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end
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function ItemsScreen:update(dt)
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local keys = self.scene:getKeys(1)
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if (keys["left"].isPressed) then
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self:getMenu(self.menuIndex - 1)
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end
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if (keys["right"].isPressed) then
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self:getMenu(self.menuIndex + 1)
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end
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end
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function ItemsScreen:getMenu(newMenuIndex)
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local newMenuIndex = newMenuIndex or 1
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if (newMenuIndex > #game.loot.inventory) then
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newMenuIndex = 1
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end
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if (newMenuIndex < 1) then
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newMenuIndex = #game.loot.inventory
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end
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self.menuIndex = newMenuIndex
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self.scene.menusystem:reset()
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self:setMenu()
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end
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function ItemsScreen:setMenu()
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self.pocket = game.loot:getPocketById(self.menuIndex)
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local w = 128+32
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menu.ListMenu(self.scene, "menu", const.X2 - w, const.Y + 8, 128+32, 9, true)
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for i,item in ipairs(self.pocket.list) do
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--menu.DualTextWidget(self.scene, "menu", item.name, "x" .. item.number)
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ItemWidget(self.scene, self.pocket.name, item)
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end
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BackWidget(self.scene)
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self.scene.menusystem.menus["menu"]:setCancelWidget()
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self.scene.menusystem:switchMenu("menu")
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end
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function ItemsScreen:draw()
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self.scene.assets.fonts["small"]:setLineHeight(16/18)
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self:drawPocket()
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self:drawDescription(const.X, const.Y2 - (88+16))
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self:drawEffects(const.X, const.Y2 - 40)
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end
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function ItemsScreen:drawDescription(x, y)
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love.graphics.draw(self.descBox, x, y)
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local xx, yy, ww = x + 6, y + 4, DESC_SIZE - 12
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self.scene.assets.fonts["small"]:draw(self.desc, xx, yy, ww, "left")
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end
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function ItemsScreen:drawEffects(x, y)
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love.graphics.draw(self.effectBox, x, y)
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local xx, yy, ww = x + 6, y + 4, DESC_SIZE - 12
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self.scene.assets.fonts["small"]:draw(self.effects, xx, yy, ww, "left")
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end
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function ItemsScreen:drawPocket()
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local middleX = ((16) + (DESC_SIZE - 24)) / 2
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love.graphics.draw(self.choiceBack, const.X, const.Y)
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self.scene.assets.fonts["small"]:draw("<", const.X + 16, const.Y - 2, -1, "left")
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self.scene.assets.fonts["small"]:draw(">", const.X + DESC_SIZE - 24, const.Y - 2, -1, "right")
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self.scene.assets.fonts["small"]:draw(self.pocket.fullname, const.X + middleX, const.Y - 2, -1, "center")
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self:drawPocketRoll(const.X + 48*2, const.Y + 20)
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end
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function ItemsScreen:drawPocketRoll(x, y)
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core.screen:setScissor(const.X, const.Y+ 16, 48*4, 48)
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local trueX = x - ((self.menuIndex - 1) * 32)
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for i, pocket in ipairs(game.loot.inventory) do
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local trueIndex = i - self.menuIndex
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if (trueIndex > 4) then
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trueIndex = trueIndex - 8
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end
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if (trueIndex < -4) then
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trueIndex = trueIndex + 8
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end
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if (trueIndex ~= 0) then
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love.graphics.setColor(.3, .3, .3, .6)
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end
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self.scene.assets.tileset["itembox"]:drawTile(i, x + ((trueIndex)*32), y, 0, 1, 1, 14, 0)
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utils.graphics.resetColor()
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end
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core.screen:resetScissor()
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end
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-- Widgets
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function ItemWidget:new(scene, pocket, item)
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self.item = item
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self.itemData = game.loot:getItemData(pocket, self.item.name)
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ItemWidget.super.new(self, scene, "menu", self.itemData.fullname, "x" .. self.item.number)
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end
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function ItemWidget:selectAction()
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self.scene.currentScreen.desc = self.itemData.description
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end
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--BackWidget
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function BackWidget:new(scene)
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ItemWidget.super.new(self, scene, "menu", "Back", "")
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end
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function BackWidget:selectAction()
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self.scene.currentScreen.desc = ""
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self.scene.currentScreen.effects = ""
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end
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function BackWidget:action()
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self.scene.screens.mainmenu["pause"](self.scene, "main", 3)
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end
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return ItemsScreen
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