9523edb555
Fixes #86
137 lines
4.2 KiB
Lua
137 lines
4.2 KiB
Lua
local ParentScreen = require "scenes.overworld.screens.parent"
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local PauseScreen = ParentScreen:extend()
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local menu = require "game.modules.menus.fancy"
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local baseCharacterMenu = require "scenes.overworld.screens.mainmenu.common.charmenu"
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local baseCharacterWidget = require "scenes.overworld.screens.mainmenu.common.charwidget"
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local CharacterMenu = baseCharacterMenu:extend()
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local CharacterWidget = baseCharacterWidget:extend()
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local TeamWidget = menu.BaseWidget:extend()
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local ViewWidget = menu.BaseWidget:extend()
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local SaveExitWidget = menu.BaseWidget:extend()
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local defTransitions = require "core.modules.transitions"
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local radTransitions = require "game.modules.transitions"
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local ConfirmDialog = require "game.modules.confirmdialog"
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local const = require "scenes.overworld.screens.mainmenu.const"
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function PauseScreen:new(scene, menu, widget)
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self.menuSelected = menu or "main"
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self.widgetSelected = widget
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self.widget = widget
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PauseScreen.super.new(self, scene, "Menu")
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end
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function PauseScreen:setMenu()
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menu.FancyMenu(self.scene, "main", const.X, const.Y, 108, 10, false)
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TeamWidget(self.scene)
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menu.BaseWidget(self.scene, "main", "Quest", ">")
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ViewWidget(self.scene, "Items", "items")
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menu.BaseWidget(self.scene, "main", "Chao", ">")
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menu.BaseWidget(self.scene, "main", "Encylopedia", ">")
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--menu.BaseWidget(self.scene, "main", "Options", ">")
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self.scene.menusystem.menus["main"]:addSubMenu("save", "Save / Exit")
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SaveExitWidget(self.scene, "main", "Resume", false, false)
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SaveExitWidget(self.scene, "save", "Save game", true, false)
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SaveExitWidget(self.scene, "save", "Save and exit", true, true)
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SaveExitWidget(self.scene, "save", "Exit game", false, true)
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self.scene.menusystem.menus["main"]:finalize()
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self.scene.menusystem.menus["main"]:setCancelWidget()
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CharacterMenu(self.scene)
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for i, name in ipairs(game.characters.team) do
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CharacterWidget(self.scene, name)
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end
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self.scene.menusystem.menus["character"].isLocked = true
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self.scene.menusystem:switchMenu(self.menuSelected)
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self.scene.menusystem.menus["main"].isVisible = true
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if (self.widgetSelected ~= nil) then
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self.scene.menusystem.menus[self.menuSelected].widget.selected = self.widgetSelected
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self.scene.menusystem.menus[self.menuSelected].cursorTransition = self.widgetSelected - 1
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end
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self.scene.menusystem:setSoundFromSceneAssets("mBeep")
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end
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function PauseScreen:draw()
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end
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-- Character menu
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function CharacterMenu:cancelAction()
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self.scene.assets:playSFX("mBeep")
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self.scene.menusystem:switchMenu("main")
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end
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-- Hero custom widget
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--
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function CharacterWidget:action()
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self.scene.assets:playSFX("mSelect")
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self.scene.screens.mainmenu.character(self.scene, self.charName)
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end
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-- Team Widget
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--
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function TeamWidget:new(scene)
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TeamWidget.super.new(self, scene, "main", "Team", ">")
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end
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function TeamWidget:action()
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self.scene.assets:playSFX("mBeep")
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self.scene.menusystem.menus["character"]:getFocus()
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end
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-- View Widget
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function ViewWidget:new(scene, name, view)
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TeamWidget.super.new(self, scene, "main", name, ">")
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self.nextView = view
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end
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function ViewWidget:action()
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self.scene.assets:playSFX("mSelect")
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self.scene.screens.mainmenu[self.nextView](self.scene)
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end
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-- Save & Exit Widget
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function SaveExitWidget:new(scene, menu, name, save, exit)
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SaveExitWidget.super.new(self, scene, menu, name, "")
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self.exit = exit
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self.save = save
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end
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function SaveExitWidget:action()
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if (self.save or self.exit) then
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self.scene.assets:playSFX("mSelect")
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else
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self.scene.assets:playSFX("mBack")
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end
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if (self.save) then
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self.scene.world:savePosition()
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game:write()
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end
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if (self.exit) then
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if (self.save) then
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self:exitToMenu()
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else
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local confirm = ConfirmDialog(self.scene, "Do you to exit the game ? \nAll unsaved data will be lost.",
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function() self:exitToMenu() end)
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confirm:setCancelChoice(2)
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end
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else
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self.scene:unpause()
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end
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end
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function SaveExitWidget:exitToMenu()
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core.screen:startTransition(defTransitions.default, defTransitions.circle, function() game:reload() scenes.debug.menu() end, 424/2, 240/2)
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self.scene.tweens:newTween(0, 0.3, {ringBorder=-16}, "inOutQuad")
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self.scene.tweens:newTween(0, 0.3, {timeBorder=-20}, "inOutQuad")
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end
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return PauseScreen
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