52 lines
1.4 KiB
Lua
52 lines
1.4 KiB
Lua
local EnnemyController = Object:extend()
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local Villain = require "scenes.battlesystem.fighters.ennemy"
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local STATS = require "datas.consts.stats"
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function EnnemyController:new(scene)
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self.super.new(self)
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self.scene = scene
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self.list = {}
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end
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function EnnemyController:addAll(ennemies)
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local count = self:countList(ennemies)
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for i, ennemyBaseData in ipairs(ennemies) do
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local ennData = core.datas:parse("ennemytype", ennemyBaseData)
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local nbr = ennData.number or 1
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for i=1, nbr do
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self:add(ennData, count)
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end
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end
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end
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function EnnemyController:countList(ennemies)
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local count = 0
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for i, ennemyBaseData in ipairs(ennemies) do
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local ennData = core.datas:parse("ennemytype", ennemyBaseData)
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local nbr = ennData.number or 1
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count = count + nbr
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end
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return count
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end
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function EnnemyController:getEnnemyArchetype(ennData)
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if (ennData.archetype ~= nil) then
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return ennData.archetype
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end
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return ennData.name
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end
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function EnnemyController:add(ennData, count)
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local ennemy = {}
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ennemy.type = ennData.type
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ennemy.name = ennData.name
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ennemy.category = ennData.category
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ennemy.actor = nil
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ennemy.isAlive = true
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ennemy.data = ennData
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table.insert(self.list, ennemy)
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self.scene.world:spawnEnnemy(self:getEnnemyArchetype(ennData), ennemy, count)
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end
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return EnnemyController
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