feat: add ennemies
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2f8ffc4240
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0710086b25
7 changed files with 105 additions and 1 deletions
52
sonic-radiance.love/game/modules/subgames/ennemies.lua
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52
sonic-radiance.love/game/modules/subgames/ennemies.lua
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@ -0,0 +1,52 @@
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local EnnemyController = Object:extend()
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local Villain = require "scenes.battlesystem.fighters.ennemy"
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local STATS = require "datas.consts.stats"
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function EnnemyController:new(scene)
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self.super.new(self)
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self.scene = scene
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self.list = {}
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end
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function EnnemyController:addAll(ennemies)
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local count = self:countList(ennemies)
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for i, ennemyBaseData in ipairs(ennemies) do
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local ennData = core.datas:parse("ennemytype", ennemyBaseData)
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local nbr = ennData.number or 1
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for i=1, nbr do
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self:add(ennData, count)
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end
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end
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end
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function EnnemyController:countList(ennemies)
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local count = 0
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for i, ennemyBaseData in ipairs(ennemies) do
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local ennData = core.datas:parse("ennemytype", ennemyBaseData)
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local nbr = ennData.number or 1
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count = count + nbr
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end
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return count
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end
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function EnnemyController:getEnnemyArchetype(ennData)
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if (ennData.archetype ~= nil) then
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return ennData.archetype
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end
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return ennData.name
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end
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function EnnemyController:add(ennData, count)
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local ennemy = {}
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ennemy.type = ennData.type
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ennemy.name = ennData.name
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ennemy.category = ennData.category
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ennemy.actor = nil
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ennemy.isAlive = true
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ennemy.data = ennData
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table.insert(self.list, ennemy)
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self.scene.world:spawnEnnemy(self:getEnnemyArchetype(ennData), ennemy, count)
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end
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return EnnemyController
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@ -6,6 +6,8 @@ local PauseScreen = require("game.modules.subgames.pause")
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local HUD = require("game.modules.subgames.hud")
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local TestWorld = require("game.modules.subgames.world.parent")
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local EnnemyController = require "game.modules.subgames.ennemies"
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function PlayStyle:new(supportedLevels, missionfile)
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PlayStyle.super.new(self, false, false)
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self.timer = 0
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@ -22,6 +24,7 @@ function PlayStyle:new(supportedLevels, missionfile)
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self.haveStarted = false
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self.canPause = true
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self.ennemies = EnnemyController(self)
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end
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function PlayStyle:loadMissionFile(supportedLevels, missionfile)
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@ -0,0 +1,33 @@
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local Parent = require("game.modules.subgames.world.actors.fighters.parent")
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local Ennemy = Parent:extend()
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function Ennemy:new(world, x, y, owner)
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self.defaultDir = -1
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self.owner = owner
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self.data = self.owner.data
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Ennemy.super.new(self, world, x, y, self.owner.name)
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self:changeSprite(self.owner.name)
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end
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function Ennemy:getAbstract()
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return game.ennemies:getEnnemyData(self.owner.category, self.owner.name)
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end
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function Ennemy:getFighterHitbox()
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return 16, 12, self.abstract.data.hudHeight
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end
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function Ennemy:isAerial()
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return self.abstract.data.isAerial
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end
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function Ennemy:getCustomSpeed()
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return 16
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end
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function Ennemy:getSpritePath()
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return "datas/gamedata/ennemies/" .. self.owner.category .. "/" .. self.owner.name .. "/sprites"
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end
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return Ennemy
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@ -39,7 +39,7 @@ function FighterParent:updateEnd(dt)
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end
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function FighterParent:animationEnded(name)
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self:playStateFunc("animationEnded", name)
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end
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return FighterParent
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@ -19,4 +19,7 @@ Obj.index = {}
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Obj.index[01] = Obj.Ring
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Obj.index[02] = Obj.Ring
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Obj.ennemies = {}
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Obj.ennemies["basic"] = require "game.modules.subgames.world.actors.fighters.ennemies"
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return Obj
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@ -11,6 +11,7 @@ function ParentWorld:new(scene, maptype, mapname)
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self.mapname = mapname
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self.autorun = false
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self.i = 0
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end
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function ParentWorld:createMapController()
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@ -22,6 +23,17 @@ function ParentWorld:loadMapObjects()
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self:addInvisibleWalls()
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end
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function ParentWorld:spawnEnnemy(name, owner, count)
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local EnnemyObj = self.obj.ennemies[name]
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if (EnnemyObj == nil) then
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EnnemyObj = self.obj.ennemies["basic"]
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end
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local x = math.random(240, 424)
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local y = (120 / count) * (self.i)
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self.i = self.i + 1
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EnnemyObj(self, 240, y, owner)
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end
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function ParentWorld:newObjFromIndex(id, x, y, z)
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self.obj.index[id](self, x, y, z)
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end
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@ -30,6 +30,7 @@ function CBS:new(battleData)
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CBS.super.new(self, {"shoot", "test", "battle"}, "testmissions", {"sonic"})
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self.assets:batchImport("assets.battle")
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self:playMusic(battleData.music)
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self.ennemies:addAll(battleData.ennemies)
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end
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function CBS:playMusic(music)
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