121 lines
2.8 KiB
Lua
121 lines
2.8 KiB
Lua
local Scene = require("game.scenes")
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local PlayStyle = Scene:extend()
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local TweenManager = require "birb.classes.time"
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local PauseScreen = require("game.modules.subgames.pause")
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local HUD = require("game.modules.subgames.hud")
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local TestWorld = require("game.modules.subgames.world.parent")
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local EnnemyController = require "game.modules.subgames.ennemies"
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function PlayStyle:new(supportedLevels, missionfile)
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PlayStyle.super.new(self, false, false)
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self.timer = 0
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self.assets:batchImport("assets.subgames")
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--self:loadMissionFile(supportedLevels, missionfile)
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self:initWorld()
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self:initMission()
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self:initCharacters()
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self.tweens = TweenManager(self)
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PauseScreen()
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HUD()
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self.haveStarted = false
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self.canPause = true
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self.ennemies = EnnemyController(self)
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end
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function PlayStyle:loadMissionFile(supportedLevels, missionfile)
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self.mission = require("datas.gamedata.missions." .. missionfile)
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self.assets:setMusic("assets/music/" .. self.mission.music)
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end
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function PlayStyle:initWorld()
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TestWorld(self)
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end
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function PlayStyle:initMission()
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-- NOTHING
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end
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function PlayStyle:initCharacters()
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self.world:setPlayerNumber(1)
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self.world.cameras:setMode("split")
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end
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function PlayStyle:getCharacterName(charID)
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return self.characterList[charID]
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end
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function PlayStyle:update(dt)
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if (self.haveStarted) then
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PlayStyle.super.update(self, dt)
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self:updatePauseMenus(dt)
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else
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self:startLevel()
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end
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end
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function PlayStyle:updatePauseMenus(dt)
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self.tweens:update(dt)
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if self.gui.screens["pauseScreen"].isVisible == false then
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self.timer = self.timer + dt
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end
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local keys = self:getKeys(1);
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if (keys["start"].isPressed and self.canPause) then
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if (not self.isPaused) then
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if (not self.gui.screens["overlay"].isVisible) then
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self.assets.sfx["mSelect"]:play()
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self:pause()
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end
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else
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self.assets.sfx["mBack"]:play()
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self:unpause()
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end
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end
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end
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function PlayStyle:timerResponse(timer)
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if (timer == "unPause") then
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self.isPaused = false
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self.world.isActive = true
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end
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end
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function PlayStyle:pause()
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self.gui:showScreen("overlay")
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self.gui:showScreen("pauseScreen")
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self.gui:playScreenTransform("overlay", "showBackgroundPause")
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self.isPaused = true
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self.world.isActive = false
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end
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function PlayStyle:unpause()
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self.tweens:newTimer(0.2, "unPause")
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self.gui:playScreenTransform("overlay", "hideBackgroundPause")
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self.gui:hideScreen("overlay")
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self.gui:hideScreen("pauseScreen")
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end
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function PlayStyle:startLevel()
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self.haveStarted = true
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self.world:loadMap()
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--self.assets:playMusic()
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end
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function PlayStyle:restartLevel()
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self:unpause()
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self.world:reset()
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end
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function PlayStyle:exitLevel()
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scenes.menus.title()
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end
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return PlayStyle
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