Ajout des derniers développement #1
2 changed files with 38 additions and 21 deletions
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@ -1,4 +1,4 @@
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local StatsUtils = {}
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local CharUtils = {}
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local CONST = {}
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local CONST = {}
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@ -13,20 +13,37 @@ CONST.MULT_STAT = 2
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CONST.MULT_HP = 2.7
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CONST.MULT_HP = 2.7
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CONST.MULT_MP = 1.5
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CONST.MULT_MP = 1.5
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function StatsUtils.getExpValue(level)
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function CharUtils.getExpValue(level)
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return math.floor( ( CONST.EXP_MULTIPLICATOR * ( level ^ 3 ) ) / CONST.EXP_RATIO )
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return math.floor( ( CONST.EXP_MULTIPLICATOR * ( level ^ 3 ) ) / CONST.EXP_RATIO )
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end
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end
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function StatsUtils.getStatValue(level, base)
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function CharUtils.getStatValue(level, base)
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return math.floor( (((base * CONST.MULT_STAT) * level)/100) ) + CONST.BASE_STAT
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return math.floor( (((base * CONST.MULT_STAT) * level)/100) ) + CONST.BASE_STAT
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end
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end
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function StatsUtils.getHPValue(level, base)
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function CharUtils.getHPValue(level, base)
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return math.floor( (((base * CONST.MULT_HP) * level)/100) ) + CONST.BASE_HP + level
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return math.floor( (((base * CONST.MULT_HP) * level)/100) ) + CONST.BASE_HP + level
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end
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end
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function StatsUtils.getPPValue(level, base)
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function CharUtils.getPPValue(level, base)
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return math.floor( (((base * CONST.MULT_MP) * level)/100) ) + CONST.BASE_MP
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return math.floor( (((base * CONST.MULT_MP) * level)/100) ) + CONST.BASE_MP
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end
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end
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return StatsUtils
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function CharUtils.charDataExists(name)
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local dir = "datas/gamedata/characters/" .. name .. "/init.lua"
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local fileinfo = love.filesystem.getInfo(dir)
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return (fileinfo ~= nil)
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end
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function CharUtils.getCharacterData(charname)
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-- va eprmettre de récupérer les données d'un personnage
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local charfolder = "datas.gamedata.characters." .. charname
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local character = require(charfolder)
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character.base_stats = require(charfolder .. ".stats")
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character.inventory = require(charfolder .. ".inventory")
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character.skills = require(charfolder .. ".skills")
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return character
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end
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return CharUtils
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@ -24,7 +24,7 @@
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local CharacterManager = Object:extend()
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local CharacterManager = Object:extend()
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local statsutils = require "game.abstractmobs.utils"
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local charutils = require "game.abstractmobs.utils"
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function CharacterManager:new(controller)
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function CharacterManager:new(controller)
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self.controller = controller
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self.controller = controller
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@ -37,7 +37,7 @@ end
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function CharacterManager:init()
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function CharacterManager:init()
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for k, name in pairs(self.namelist) do
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for k, name in pairs(self.namelist) do
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if (self:charDataExists(name)) then
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if (charutils.charDataExists(name)) then
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self:initCharacter(name)
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self:initCharacter(name)
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end
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end
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end
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end
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@ -62,11 +62,11 @@ end
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function CharacterManager:initCharacter(id)
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function CharacterManager:initCharacter(id)
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local stats = {}
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local stats = {}
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local character = self:getCharacterData(id)
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local character = charutils.getCharacterData(id)
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stats.level = character.startlevel
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stats.level = character.startlevel
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stats.exp = statsutils.getExpValue(stats.level)
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stats.exp = charutils.getExpValue(stats.level)
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stats.exp_next = statsutils.getExpValue(stats.level + 1)
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stats.exp_next = charutils.getExpValue(stats.level + 1)
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stats.hpmax = character.base_stats.hpmax
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stats.hpmax = character.base_stats.hpmax
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stats.ppmax = character.base_stats.ppmax
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stats.ppmax = character.base_stats.ppmax
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stats.attack = character.base_stats.attack
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stats.attack = character.base_stats.attack
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@ -93,8 +93,8 @@ function CharacterManager:setLevel(id, newlevel)
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self.list[id].stats.level = newlevel
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self.list[id].stats.level = newlevel
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local stats = self.list[id].stats
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local stats = self.list[id].stats
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local exp, exp_next, exp_current
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local exp, exp_next, exp_current
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exp = statsutils.getExpValue(stats.level)
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exp = charutils.getExpValue(stats.level)
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exp_next = statsutils.getExpValue(stats.level + 1)
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exp_next = charutils.getExpValue(stats.level + 1)
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exp_current = self.list[id].stats.exp
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exp_current = self.list[id].stats.exp
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self.list[id].stats.exp = math.max(math.min(exp_current, exp_next - 1), exp)
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self.list[id].stats.exp = math.max(math.min(exp_current, exp_next - 1), exp)
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@ -112,14 +112,14 @@ function CharacterManager:recalculateStats(id)
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local stats = character.stats
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local stats = character.stats
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local base_stats = character.base_stats
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local base_stats = character.base_stats
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stats.hpmax = statsutils.getHPValue(stats.level, base_stats.hpmax)
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stats.hpmax = charutils.getHPValue(stats.level, base_stats.hpmax)
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stats.ppmax = statsutils.getPPValue(stats.level, base_stats.ppmax)
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stats.ppmax = charutils.getPPValue(stats.level, base_stats.ppmax)
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stats.attack = statsutils.getStatValue(stats.level, base_stats.attack)
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stats.attack = charutils.getStatValue(stats.level, base_stats.attack)
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stats.power = statsutils.getStatValue(stats.level, base_stats.power)
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stats.power = charutils.getStatValue(stats.level, base_stats.power)
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stats.defense = statsutils.getStatValue(stats.level, base_stats.defense)
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stats.defense = charutils.getStatValue(stats.level, base_stats.defense)
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stats.mind = statsutils.getStatValue(stats.level, base_stats.mind)
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stats.mind = charutils.getStatValue(stats.level, base_stats.mind)
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stats.technic = statsutils.getStatValue(stats.level, base_stats.technic)
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stats.technic = charutils.getStatValue(stats.level, base_stats.technic)
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stats.speed = statsutils.getStatValue(stats.level, base_stats.speed)
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stats.speed = charutils.getStatValue(stats.level, base_stats.speed)
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end
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end
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function CharacterManager:getSkillList(id)
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function CharacterManager:getSkillList(id)
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