49 lines
1.3 KiB
Lua
49 lines
1.3 KiB
Lua
local CharUtils = {}
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local CONST = {}
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CONST.EXP_MULTIPLICATOR = 4
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CONST.EXP_RATIO = 5
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CONST.BASE_STAT = 5
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CONST.BASE_HP = 15
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CONST.BASE_MP = 8
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CONST.MULT_STAT = 2
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CONST.MULT_HP = 2.7
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CONST.MULT_MP = 1.5
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function CharUtils.getExpValue(level)
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return math.floor( ( CONST.EXP_MULTIPLICATOR * ( level ^ 3 ) ) / CONST.EXP_RATIO )
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end
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function CharUtils.getStatValue(level, base)
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return math.floor( (((base * CONST.MULT_STAT) * level)/100) ) + CONST.BASE_STAT
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end
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function CharUtils.getHPValue(level, base)
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return math.floor( (((base * CONST.MULT_HP) * level)/100) ) + CONST.BASE_HP + level
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end
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function CharUtils.getPPValue(level, base)
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return math.floor( (((base * CONST.MULT_MP) * level)/100) ) + CONST.BASE_MP
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end
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function CharUtils.charDataExists(name)
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local dir = "datas/gamedata/characters/" .. name .. "/init.lua"
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local fileinfo = love.filesystem.getInfo(dir)
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return (fileinfo ~= nil)
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end
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function CharUtils.getCharacterData(charname)
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-- va eprmettre de récupérer les données d'un personnage
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local charfolder = "datas.gamedata.characters." .. charname
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local character = require(charfolder)
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character.base_stats = require(charfolder .. ".stats")
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character.inventory = require(charfolder .. ".inventory")
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character.skills = require(charfolder .. ".skills")
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return character
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end
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return CharUtils
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