Commit graph

184 commits

Author SHA1 Message Date
Kazhnuz
5c93186c69 fix(game): use new binser lib path 2019-07-26 17:17:53 +02:00
Kazhnuz
3bde0e22ac chore(core): bump to latest snapshot 2019-07-26 16:46:43 +02:00
Kazhnuz
c83c6aedc8 lore: improve backstory 2019-06-24 17:36:06 +02:00
Kazhnuz
015451e28e characters: some improvement to GUN side 2019-06-24 17:18:25 +02:00
Kazhnuz
075a0e7748 characters: fix a typo 2019-06-24 17:16:57 +02:00
Kazhnuz
66c67e36f7 characters: update secondary characters 2019-06-24 17:16:37 +02:00
Kazhnuz
8b5211dc9b Nouvelle proposition de niveaux 2019-06-24 16:46:38 +02:00
Kazhnuz
1115d1c14d gameplay: move the subgame folder into the gameplay folder 2019-05-11 11:04:49 +02:00
Kazhnuz
d5d07827a0 lore/story: add considerations about the story 2019-05-11 11:02:06 +02:00
Kazhnuz
b9998cea5b gameplay: initial file for the overworld gameplay.
Fixes #2 too
2019-05-11 09:35:17 +02:00
Kazhnuz
9a49bade0b characters: add a note about powerups 2019-05-11 09:19:53 +02:00
Kazhnuz
c1726e8c98 characters: improve terrain capacity descriptions 2019-05-11 09:18:30 +02:00
Kazhnuz
08570e959d lore: remove mentions of the outside world
Seems that for this fanbase, actual worldbuilding is too problematic : 
there are too many conflicting view of how the world should be handled. 
And these view shouldn't remove enjoyement from the actual story, which 
is the real vision of the world. 

Thus do the same as the Sonic Team : let's focus on the ongoing story 
and character, and not try to make bold statement about Sonic's world.

Let's work this by being vague about the actual world, and just 
mentionning actual places when they are needed, and let people the 
possibility to think the island the way they want.

Change thus the motivation of the ennemies from being concerned by a 
possibility of an "alien invasion" to being more concerned by the power 
of the mobians.
2019-05-06 19:57:19 +02:00
Kazhnuz
fd26548df6 overworld: add scene template 2019-04-01 09:08:53 +02:00
Kazhnuz
641e344663 battlesystem: initial draft of a statusbar system 2019-04-01 08:55:59 +02:00
Kazhnuz
d7136cdb6a battlesystem/menu: remove unused functions 2019-04-01 08:30:08 +02:00
Kazhnuz
70d0e304c9 core/scene: fix an oops 2019-04-01 08:26:54 +02:00
Kazhnuz
d2588cba74 core: use newest version 2019-04-01 08:25:51 +02:00
Kazhnuz
cf38b3c326 battlesystem: flush keys when exiting menu 2019-04-01 08:20:29 +02:00
Kazhnuz
b25a1e380c battlesystem: add special back button to get back in cursor mode 2019-03-31 17:35:55 +02:00
Kazhnuz
4b2a59b413 battlesystem: add the objectmenu structure 2019-03-31 17:21:27 +02:00
Kazhnuz
085701efc0 battlesystem: make skillmenu navigable 2019-03-31 17:15:27 +02:00
Kazhnuz
a45a109c8d battlesystem: build skill menu 2019-03-31 17:12:48 +02:00
Kazhnuz
a23e38fe31 battlesystem: stop using a list to generate the main menu 2019-03-31 17:11:32 +02:00
Kazhnuz
6b57d4ccce battlesystem: fix SubMenuWidget not being initalized 2019-03-31 17:08:02 +02:00
Kazhnuz
5ab143e5f4 battlesystem: create builder for skill menu 2019-03-31 17:07:45 +02:00
Kazhnuz
d77dc0057c battlesystem: kill entirely old menu system 2019-03-31 17:02:02 +02:00
Kazhnuz
5aa8b2da36 battlesystem: initial signal sending use in widgets 2019-03-31 16:57:57 +02:00
Kazhnuz
67ef04bcc8 battlesystem: font name doesn't need to be modifiable in menu system 2019-03-31 16:53:21 +02:00
Kazhnuz
99feaf2be5 battlesystem: add relative cursor to new menu object 2019-03-31 16:51:58 +02:00
Kazhnuz
8f10c0dce8 battlesystem: create objet for handling menus and widgets 2019-03-31 16:43:04 +02:00
Kazhnuz
eb033c319f battlesystem: rename menu constructor 2019-03-31 12:05:17 +02:00
Kazhnuz
8a09110ac8 battlesystem: add mask system 2019-03-31 11:52:04 +02:00
Kazhnuz
e2d206ff44 core/utils/math: fix an oops 2019-03-31 11:47:31 +02:00
Kazhnuz
f155414c9d battlesystem: rework UI 2019-03-31 10:15:27 +02:00
Kazhnuz
b86be58481 battlesystem: remove old unused background file 2019-03-31 09:49:54 +02:00
Kazhnuz
2bff01ab8a battlesystem: fix asset being updated twice 2019-03-31 09:46:34 +02:00
Kazhnuz
57a24891bb gd/story: add basic act7 2019-03-31 09:35:48 +02:00
Kazhnuz
6861d183c1 gd/story: add a basic readme 2019-03-25 08:54:08 +01:00
Kazhnuz
ebe8a57780 gd/characters: improve sidh characters a bit 2019-03-24 14:58:09 +01:00
Kazhnuz
3f9bbacd8b gd/story: solve paradox between Ankou's age and Millenium project age 2019-03-24 14:56:41 +01:00
Kazhnuz
5ec7892bb0 gd/gameplay: add items 2019-03-24 14:53:27 +01:00
Kazhnuz
cfb942fd8c gd/story: add act 2 to 6 2019-03-24 14:48:58 +01:00
Kazhnuz
8a047fb143 gd/gameplay : some improvement to the battlesystem file 2019-03-24 12:02:04 +01:00
Kazhnuz
1ff3ed9088 gd/locations: rework zones 2019-03-23 15:32:30 +01:00
Kazhnuz
8b8dec8c5b Merge branch 'port-to-gamecore' of Project-Radiance/sonic-radiance into master 2019-03-23 12:31:23 +01:00
Kazhnuz
c41cdfdacc game: use the gamecore version of binser 2019-03-23 12:02:51 +01:00
Kazhnuz
9310a47e6b libs: remove libs that are already in gamecore 2019-03-23 12:02:18 +01:00
Kazhnuz
3cbec9a3df core: use latest gamecore 2019-03-23 12:02:01 +01:00
Kazhnuz
b14e62dabc scenes/battlesystem: don't overwrite the scene menusystem 2019-03-23 11:51:47 +01:00