Kazhnuz
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8768e36334
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feat: add bases of the future overworld system
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2020-08-01 16:57:12 +02:00 |
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Kazhnuz
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ce5cb1298f
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improvement: make option menu a bit less plain
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2020-08-01 16:32:09 +02:00 |
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Kazhnuz
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459f4905c7
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feat: add basic option menu
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2020-08-01 16:06:08 +02:00 |
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Kazhnuz
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cb5f9eec5a
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feat: background viewer
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2020-08-01 14:01:08 +02:00 |
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Kazhnuz
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1ec185cc3a
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improvement: use a common object for parallax handling
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2020-08-01 13:34:39 +02:00 |
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Kazhnuz
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55eca74922
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feat: add a way to test Shadow Shot style maps
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2020-08-01 12:53:06 +02:00 |
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Kazhnuz
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0984ce370e
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chore: make the scene change widget a common element
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2020-08-01 12:50:11 +02:00 |
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Kazhnuz
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4b9ba5eed6
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feat: add basic debug menu
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2020-08-01 10:31:09 +02:00 |
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Kazhnuz
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227b2bbf1e
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feat: add qte base
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2020-07-31 21:00:31 +02:00 |
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Kazhnuz
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b95ad72dcb
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feat: add basic qte framework
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2020-07-31 20:06:35 +02:00 |
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Kazhnuz
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6cf1df4d5b
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feat: improve HUD and menus placement
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2020-07-25 17:50:44 +02:00 |
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Kazhnuz
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b247e9cc96
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feat: improve a bit the choregraphies
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2020-07-25 17:07:53 +02:00 |
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Kazhnuz
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f3d44e06d1
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feat: add a way to wait for the end of something already started
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2020-07-25 17:03:37 +02:00 |
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Kazhnuz
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cce03643f6
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improvement: revamp the whole motion system
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2020-07-25 16:47:29 +02:00 |
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Kazhnuz
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7364e5c206
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feat: add more coordinate system
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2020-07-25 16:46:46 +02:00 |
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Kazhnuz
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1acada1b51
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fix: re-add victory condition
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2020-07-25 12:15:50 +02:00 |
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Kazhnuz
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40b362543a
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fix: only get potential targets for the selection system
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2020-07-25 12:09:50 +02:00 |
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Kazhnuz
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d40112ba31
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improvement: handle better defeated fighter turns
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2020-07-25 12:03:14 +02:00 |
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Kazhnuz
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4ab2e72231
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fix: make nil action and choregraphy when they are finished
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2020-07-25 11:38:59 +02:00 |
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Kazhnuz
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08c5724e96
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fix: remove calling of deleted old choregraphy system
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2020-07-25 11:20:18 +02:00 |
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Kazhnuz
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808108c3f3
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chore: remove the old choregraphy system
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2020-07-25 11:18:00 +02:00 |
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Kazhnuz
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6e012ba46c
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fix: replace actor after choregraphy
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2020-07-25 10:25:00 +02:00 |
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Kazhnuz
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df6e283013
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fix: last missing step currently done
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2020-07-25 10:24:32 +02:00 |
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Kazhnuz
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8fe8f61821
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fix: start simplification of the movement system
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2020-07-25 10:24:07 +02:00 |
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Kazhnuz
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75914d694d
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chore: hook up the damage system to the choregraphy system
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2020-07-25 08:44:59 +02:00 |
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Kazhnuz
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d69255ead0
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chore: put the damage handling system inside fighters and not actors
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2020-07-25 08:44:03 +02:00 |
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Kazhnuz
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4f024dbb39
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chore: remove old choregraphy system from heroes' actors
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2020-07-25 08:43:15 +02:00 |
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Kazhnuz
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eec4ef060b
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feat(cbs/choregraphy): add some basic steps
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2020-07-24 21:54:12 +02:00 |
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Kazhnuz
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bb3d823404
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chore(cbs/heroactor): first round of dead code cleanup
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2020-07-24 20:04:12 +02:00 |
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Kazhnuz
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799a532523
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chore: extract voice system from actor
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2020-07-24 19:55:11 +02:00 |
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Kazhnuz
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bf23dd2056
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chore: extract hp management from actor
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2020-07-24 19:49:24 +02:00 |
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Kazhnuz
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2e38b31dea
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feat: hook up the choregraphy system to the actions
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2020-07-24 19:20:48 +02:00 |
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Kazhnuz
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a5ec563480
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feat: initial version of the new choregraphy system
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2020-07-24 19:16:33 +02:00 |
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Kazhnuz
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fcdd10484f
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feat: add basic skill actions
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2020-07-20 12:24:26 +02:00 |
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Kazhnuz
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9ece46fbb5
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feat: add the basic action selection system
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2020-07-19 22:38:59 +02:00 |
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Kazhnuz
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eb1113064d
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fix: faster placeholder waiting time
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2020-07-19 21:46:17 +02:00 |
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Kazhnuz
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649bb561da
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feat: simple selection system
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2020-07-19 21:41:14 +02:00 |
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Kazhnuz
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f3cfaf9ac2
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fix: adapt the menu system to the new concept
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2020-07-19 18:09:53 +02:00 |
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Kazhnuz
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6bca41d794
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chore: first round of actor cleanup
There is still a lot of work though
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2020-07-19 17:06:17 +02:00 |
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Kazhnuz
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a41aabbd7d
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chore: drop the grid/cursor system
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2020-07-19 17:02:00 +02:00 |
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Kazhnuz
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5e1ee752ac
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fix: readd fighter removal
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2020-07-19 16:57:58 +02:00 |
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Kazhnuz
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8512ab3c26
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chore: adapt the world to the new turnSystem
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2020-07-19 16:57:38 +02:00 |
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Kazhnuz
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d8dafdfe48
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improvement(cbs): precalculate the map
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2020-07-19 16:49:14 +02:00 |
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Kazhnuz
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1f3d07c223
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improvement(cbs): let the turn controller handle the hud
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2020-07-19 16:20:57 +02:00 |
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Kazhnuz
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99ce270a48
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improvement(cbs): refonte du système de tour
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2020-07-19 15:07:35 +02:00 |
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Kazhnuz
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fa6e6c2bc4
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chore: more code extraction
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2020-07-18 09:51:02 +02:00 |
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Kazhnuz
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b413946368
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chore: completely extract the choregraphy system from actor
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2020-05-02 13:01:43 +02:00 |
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Kazhnuz
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08ff743754
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chore: separate statusbar handling from heroes
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2020-05-01 17:04:17 +02:00 |
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Kazhnuz
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84cab7c92a
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fix: adapt HUD to new turn system
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2020-05-01 16:15:39 +02:00 |
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Kazhnuz
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34eb8e5ba5
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chore: separate turns from world
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2020-05-01 14:50:21 +02:00 |
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Kazhnuz
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873cf12140
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chore: separate HUD from world logic
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2020-05-01 14:19:00 +02:00 |
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Kazhnuz
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9ed44ecabe
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chore(cbs): add another motobug for test purpose
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2019-08-31 21:28:34 +02:00 |
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Kazhnuz
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4abfe43a50
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feat(game/gui): prepare adding textbox support
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2019-08-31 21:03:17 +02:00 |
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Kazhnuz
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d097552298
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improvement(cbs): handle better when the character haven't moved
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2019-08-31 17:39:22 +02:00 |
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Kazhnuz
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daac217c6c
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improvement(cbs): make cleaner jumps
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2019-08-31 17:30:56 +02:00 |
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Kazhnuz
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ae47502dbf
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improvement(cbs): moar sfx
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2019-08-31 15:44:34 +02:00 |
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Kazhnuz
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2d462dc7f7
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improvement(cbs): make skills' name fit into the list
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2019-08-31 15:04:44 +02:00 |
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Kazhnuz
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d39440fa29
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chore(cbs/menu): refactor the menu system to make adding widget simpler
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2019-08-31 14:09:48 +02:00 |
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Kazhnuz
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7927146864
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fix(cbs/cursor): only accept input when cursor stand still
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2019-08-31 11:25:26 +02:00 |
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Kazhnuz
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b38d478d5a
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fix(hero): round position at turn start
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2019-08-31 11:18:56 +02:00 |
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Kazhnuz
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da3ab42f32
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fix(cbs): fix an hiccup
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2019-08-25 16:01:09 +02:00 |
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Kazhnuz
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737d0e5a69
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fix(cbs): add a minimal duration to moving
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2019-08-25 16:00:21 +02:00 |
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Kazhnuz
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86b5ad1cae
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improvement(cbs): rework the choregraphy system
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2019-08-25 15:54:26 +02:00 |
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Kazhnuz
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325964a47b
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feat(cbs): add targeting support to skills
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2019-08-25 10:38:06 +02:00 |
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Kazhnuz
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be4504ff2b
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feat(cbs): new damage functions for choregraphies
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2019-08-24 22:21:07 +02:00 |
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Kazhnuz
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163e122b97
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fix(cbs): fix a crash when the character try to go to its position
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2019-08-24 21:49:16 +02:00 |
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Kazhnuz
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3d269dca4a
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feat(cbs): add jumpBack and dashForward choregraphy actions
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2019-08-24 21:46:59 +02:00 |
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Kazhnuz
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04817f1e51
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improvement(cbs): rework effect grid
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2019-08-24 21:10:41 +02:00 |
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Kazhnuz
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27876928ab
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improvement(cbs): improve character moving functions
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2019-08-24 21:06:05 +02:00 |
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Kazhnuz
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a2b24e3963
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feat(cbs): add a jump system
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2019-08-24 16:13:22 +02:00 |
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Kazhnuz
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c78aa214ae
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chore:refactor the hero system to remove currentAction function
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2019-08-24 15:44:07 +02:00 |
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Kazhnuz
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3ab6a0e6e2
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improvement(cbs): rework the grid system
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2019-08-22 22:40:31 +02:00 |
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Kazhnuz
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9c91c0a946
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fix(cbs): fix effectGrid drawing
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2019-08-22 22:16:00 +02:00 |
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Kazhnuz
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a1d0cd0225
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feat(cbs/utils): add a way to automatically get a map from a mask
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2019-08-22 22:04:38 +02:00 |
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Kazhnuz
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24b26cc9fc
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improvement(cbs): use the new skill handling system
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2019-08-22 22:04:14 +02:00 |
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Kazhnuz
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df883dcf32
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improvement(cbs): comment out the move voice effect
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2019-08-19 20:41:47 +02:00 |
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Kazhnuz
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2658a6b54f
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feat(cbs): add sfx playing to choregraphies
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2019-08-19 16:46:30 +02:00 |
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Kazhnuz
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d84001c150
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feat(cbs): start adding character voices
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2019-08-19 15:34:52 +02:00 |
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Kazhnuz
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7a8696726b
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feat(cbs): add music
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2019-08-19 12:00:24 +02:00 |
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Kazhnuz
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a60f6ade6c
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feat(cbs): add condition to choregraphy system
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2019-08-19 11:54:06 +02:00 |
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Kazhnuz
|
56e9af6ac3
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feat(cbs): add a skill system, and adapt the basic attack to use it
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2019-08-18 19:02:14 +02:00 |
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Kazhnuz
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1217ec0d10
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feat(hero): wait a bit before use the switchActiveBattler function
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2019-08-18 16:46:57 +02:00 |
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Kazhnuz
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9633973792
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feat(titlescreen): rework the title screen
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2019-08-17 15:59:53 +02:00 |
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Kazhnuz
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fcd1288ebf
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improvement(game): rework internal sorting of skill
It'll make us able to sort them by acquisition level
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2019-08-17 00:55:29 +02:00 |
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Kazhnuz
|
c7e771542b
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improvement(cbs): add more tweens
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2019-08-16 23:04:30 +02:00 |
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Kazhnuz
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8048210bac
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feat(game): initial "battle completed screen
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2019-08-16 22:37:43 +02:00 |
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Kazhnuz
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c9b3175bcd
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feat(cbs): make player HUD appear only if the battle is currently active
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2019-08-16 18:40:00 +02:00 |
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Kazhnuz
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92e77e4335
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feat(cbs): initial functions to start and finish the battle
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2019-08-16 18:33:47 +02:00 |
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Kazhnuz
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b3428da090
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fix(cbs): make sure that ennemies' destruction don't freeze the game
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2019-08-15 19:00:01 +02:00 |
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Kazhnuz
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01dc81ed0f
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fix: fix scissoring in 2x screens
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2019-08-15 15:09:48 +02:00 |
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Kazhnuz
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45c58bcbcd
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feat(cbs): initial implementation of damage system
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2019-08-15 15:06:13 +02:00 |
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Kazhnuz
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8787eb99e6
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feat(cbs): initial ennemy implementation
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2019-08-15 09:35:37 +02:00 |
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Kazhnuz
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04fab227f8
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improvement(sonic): add move value to Sonic
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2019-08-15 09:16:24 +02:00 |
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Kazhnuz
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89568ad3b5
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improvement(cbs): add turn counting to battle HUD
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2019-08-15 09:13:08 +02:00 |
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Kazhnuz
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e2d788e012
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improvement(cbs): improve animation speed
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2019-08-15 08:57:47 +02:00 |
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Kazhnuz
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5b1deadb8a
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feat(cbs): make HUD use existing datas
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2019-08-14 22:47:10 +02:00 |
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Kazhnuz
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7eec984344
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feat(cbs): add basis for the 3-hit combo
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2019-08-14 20:44:20 +02:00 |
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Kazhnuz
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721b0ff04d
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feat(cbs): use the sprite code from baseactor
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2019-08-14 20:24:32 +02:00 |
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Kazhnuz
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7d182bd3a1
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chore(cbs): refactor parent a bit
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2019-08-14 20:11:35 +02:00 |
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Kazhnuz
|
d1070b36cc
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chore(cbs): hero's refactor
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2019-08-14 17:32:33 +02:00 |
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