Kazhnuz
|
34eb8e5ba5
|
chore: separate turns from world
|
2020-05-01 14:50:21 +02:00 |
|
Kazhnuz
|
873cf12140
|
chore: separate HUD from world logic
|
2020-05-01 14:19:00 +02:00 |
|
Kazhnuz
|
c78aa214ae
|
chore:refactor the hero system to remove currentAction function
|
2019-08-24 15:44:07 +02:00 |
|
Kazhnuz
|
7a8696726b
|
feat(cbs): add music
|
2019-08-19 12:00:24 +02:00 |
|
Kazhnuz
|
8048210bac
|
feat(game): initial "battle completed screen
|
2019-08-16 22:37:43 +02:00 |
|
Kazhnuz
|
92e77e4335
|
feat(cbs): initial functions to start and finish the battle
|
2019-08-16 18:33:47 +02:00 |
|
Kazhnuz
|
89568ad3b5
|
improvement(cbs): add turn counting to battle HUD
|
2019-08-15 09:13:08 +02:00 |
|
Kazhnuz
|
3a51758483
|
chore(cbs): refactor entirely the code to be more gamecore-like
|
2019-08-14 16:26:23 +02:00 |
|
Kazhnuz
|
da647237a7
|
chore: simplify hud handling
|
2019-08-14 13:56:25 +02:00 |
|
Kazhnuz
|
84bd3fa277
|
improvement: use gamecore integrated asset system as much as possible
|
2019-08-13 21:08:37 +02:00 |
|
Kazhnuz
|
b95f899c75
|
chore: remove unused stuff
|
2019-08-13 19:20:10 +02:00 |
|
Kazhnuz
|
d7136cdb6a
|
battlesystem/menu: remove unused functions
|
2019-04-01 08:30:08 +02:00 |
|
Kazhnuz
|
2bff01ab8a
|
battlesystem: fix asset being updated twice
|
2019-03-31 09:46:34 +02:00 |
|
Kazhnuz
|
b14e62dabc
|
scenes/battlesystem: don't overwrite the scene menusystem
|
2019-03-23 11:51:47 +01:00 |
|
Kazhnuz
|
f43f4e81b5
|
scenes/battlesystem: correctly register the scene
|
2019-03-10 13:33:38 +01:00 |
|
Kazhnuz
|
b3bbde1232
|
scenes/battlesystem: merge battlesystem controller with scene object
|
2019-03-10 13:26:20 +01:00 |
|
Kazhnuz
|
cb92a8fb3b
|
scenes: add battlesystem from previous code version
|
2019-03-10 13:11:26 +01:00 |
|