Kazhnuz
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06b0fb76ba
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feat: use the new statuses data
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2021-08-13 20:14:34 +02:00 |
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Kazhnuz
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a53e367e01
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feat: prepare for more complex statuses
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2021-08-13 19:25:26 +02:00 |
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Kazhnuz
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6e93a11fef
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feat: add statuses stat effect
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2021-08-08 16:00:45 +02:00 |
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Kazhnuz
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6a37f12776
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chore: remove stray print
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2021-07-03 18:19:08 +02:00 |
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Kazhnuz
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109ed7c9b2
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fix: limit hp/pp to their max value
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2021-07-03 13:18:16 +02:00 |
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Kazhnuz
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32bb1b5425
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chore: remove deprecated recomputation functions
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2021-07-03 10:44:17 +02:00 |
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Kazhnuz
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c0b4fd41f8
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feat: add ennemy stat manager
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2021-07-03 10:12:56 +02:00 |
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Kazhnuz
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c7b9d97c96
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feat: add a stat manager object
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2021-07-03 09:49:11 +02:00 |
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Kazhnuz
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a22871dcbc
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improvement: transform aerial badnic in protectype
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2021-05-15 14:50:12 +02:00 |
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Kazhnuz
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c30c3336c6
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feat: rework serialization
Fixes #102
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2021-05-08 12:54:07 +02:00 |
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Kazhnuz
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69d296b2f7
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feat: initial statuse system
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2021-03-12 18:51:35 +01:00 |
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Kazhnuz
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053c9ca641
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fix: floor hp and pp
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2020-08-07 07:32:16 +02:00 |
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Kazhnuz
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a2d0975cde
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feat: add damage and ko
Fix #27
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2020-08-05 11:40:29 +02:00 |
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Kazhnuz
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58264e2a19
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feat: add battle definition files
Fix #9
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2020-08-04 17:50:03 +02:00 |
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Kazhnuz
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bf23dd2056
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chore: extract hp management from actor
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2020-07-24 19:49:24 +02:00 |
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Kazhnuz
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977d4bac16
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fix(game/abstractmobs): use right var for pp
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2020-07-19 16:06:35 +02:00 |
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Kazhnuz
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698d6697fb
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chore: add a basic abstractmob system
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2020-07-19 13:13:54 +02:00 |
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