Kazhnuz
|
a2d0975cde
|
feat: add damage and ko
Fix #27
|
2020-08-05 11:40:29 +02:00 |
|
Kazhnuz
|
b1a7bdc2af
|
feat: make ennemies able to be choregraphied
|
2020-08-04 23:21:45 +02:00 |
|
Kazhnuz
|
a686baf089
|
fix: don't hardcode directions
|
2020-08-04 22:40:58 +02:00 |
|
Kazhnuz
|
fb9d86999f
|
feat: add sprites to ennemies
Fix #24
|
2020-08-04 22:19:11 +02:00 |
|
Kazhnuz
|
f867cba68d
|
fix: some clean-up to help the choregraphy viewer
|
2020-08-03 17:38:30 +02:00 |
|
Kazhnuz
|
8fe8f61821
|
fix: start simplification of the movement system
|
2020-07-25 10:24:07 +02:00 |
|
Kazhnuz
|
d69255ead0
|
chore: put the damage handling system inside fighters and not actors
|
2020-07-25 08:44:03 +02:00 |
|
Kazhnuz
|
649bb561da
|
feat: simple selection system
|
2020-07-19 21:41:14 +02:00 |
|
Kazhnuz
|
86b5ad1cae
|
improvement(cbs): rework the choregraphy system
|
2019-08-25 15:54:26 +02:00 |
|
Kazhnuz
|
a60f6ade6c
|
feat(cbs): add condition to choregraphy system
|
2019-08-19 11:54:06 +02:00 |
|
Kazhnuz
|
c7e771542b
|
improvement(cbs): add more tweens
|
2019-08-16 23:04:30 +02:00 |
|
Kazhnuz
|
b3428da090
|
fix(cbs): make sure that ennemies' destruction don't freeze the game
|
2019-08-15 19:00:01 +02:00 |
|
Kazhnuz
|
45c58bcbcd
|
feat(cbs): initial implementation of damage system
|
2019-08-15 15:06:13 +02:00 |
|
Kazhnuz
|
7eec984344
|
feat(cbs): add basis for the 3-hit combo
|
2019-08-14 20:44:20 +02:00 |
|
Kazhnuz
|
3a51758483
|
chore(cbs): refactor entirely the code to be more gamecore-like
|
2019-08-14 16:26:23 +02:00 |
|