Commit graph

325 commits

Author SHA1 Message Date
Kazhnuz
a9b76503b8 improvement: add basic layout const for menus 2020-08-27 19:05:00 +02:00
Kazhnuz
8dbd8b45a8 feat: add save/exit and resume
Fix #54
2020-08-27 08:44:21 +02:00
Kazhnuz
717d7c57c0 feat: initial version of the character screen 2020-08-26 18:38:40 +02:00
Kazhnuz
ab0c325956 fix(screens): set menu after the old is removed 2020-08-23 12:06:18 +02:00
Kazhnuz
722c69d733 feat: add switching from main/character menu
Fix #53
2020-08-23 10:40:06 +02:00
Kazhnuz
1136bc1fd6 improvement: better main menu
Fix #49
2020-08-23 10:19:27 +02:00
Kazhnuz
aa46d3d47a fix: focus the main menu when the start menu is called
Fix #52
2020-08-23 10:14:24 +02:00
Kazhnuz
858df09143 fix: show upper half of the cursor on characters
Fix #43
2020-08-23 09:53:10 +02:00
Kazhnuz
e6cf6b5761 fix: always use fullname
Fix #50
2020-08-23 08:53:44 +02:00
Kazhnuz
5139d9727d fix: add damage number system
Fix #39
2020-08-22 23:53:13 +02:00
Kazhnuz
4ff4c989d4 fix: correctly apply death at start of battle
Fix #28
2020-08-22 23:28:05 +02:00
Kazhnuz
9326a5dc91 fix: change the randomseed before each battle
Fix #42
2020-08-22 23:17:25 +02:00
Kazhnuz
5d90ead710 feat: add basis for item handling 2020-08-22 23:10:22 +02:00
Kazhnuz
e221a36e74 feat: first try of a start menu 2020-08-20 15:39:02 +02:00
Kazhnuz
38a1d4b07d feat: port battle menu to new menusystem
Fix #38
2020-08-20 15:33:28 +02:00
Kazhnuz
cb626bfa4a improvement: port the options to the new system 2020-08-19 23:25:36 +02:00
Kazhnuz
78fca02441 improvement: port the debug menu to the new framework 2020-08-19 20:44:38 +02:00
Kazhnuz
9492e2f7ea feat: new battlesystem choice boxe
Fix #35
2020-08-18 23:46:11 +02:00
Kazhnuz
61639b86d0 feat: go back to debug menu when pressing start 2020-08-16 11:18:51 +02:00
Kazhnuz
5c93295a41 feat: add parallax background to title screen 2020-08-16 11:17:13 +02:00
Kazhnuz
e8e5ba9a76 fix: don't jump at minigame start 2020-08-16 11:03:06 +02:00
Kazhnuz
70ed18202d feat: backport code from bluestreak
It'll give us the following features
- Support for autorun in shoot-style maps
- Pause menu in subgames
- Chunk in shoot maps
- Rings
2020-08-16 10:52:00 +02:00
Kazhnuz
849d3ce537 chore: reorganize scenes 2020-08-16 09:54:11 +02:00
Kazhnuz
abc415c7f3 feat: initial work on inventory system 2020-08-15 22:43:46 +02:00
Kazhnuz
04ae4ef657 feat: add cheapEffect
Fix #26
2020-08-07 13:15:04 +02:00
Kazhnuz
58cd72ac45 feat: add basic game over scene 2020-08-07 11:17:10 +02:00
Kazhnuz
697426f4d1 feat: finish victory screen
Fix #11
2020-08-06 19:10:54 +02:00
Kazhnuz
d9237b9383 feat: add more content to the battle finished screen 2020-08-06 16:37:06 +02:00
Kazhnuz
8421b8ae97 fix: some slight balancing work 2020-08-05 12:03:31 +02:00
Kazhnuz
b530a09119 feat: add badnics icon 2020-08-05 11:54:39 +02:00
Kazhnuz
a2d0975cde feat: add damage and ko
Fix #27
2020-08-05 11:40:29 +02:00
Kazhnuz
ed70bb6550 feat: add basic ennemy attack system
Fix #8
2020-08-05 09:25:38 +02:00
Kazhnuz
b1a7bdc2af feat: make ennemies able to be choregraphied 2020-08-04 23:21:45 +02:00
Kazhnuz
a686baf089 fix: don't hardcode directions 2020-08-04 22:40:58 +02:00
Kazhnuz
fb9d86999f feat: add sprites to ennemies
Fix #24
2020-08-04 22:19:11 +02:00
Kazhnuz
d6b62a41e2 fix: improve bevel
Fix #23
2020-08-04 19:53:11 +02:00
Kazhnuz
5d34f55b23 feat: improve battle hud spacing
Fix #22
2020-08-04 18:50:36 +02:00
Kazhnuz
58264e2a19 feat: add battle definition files
Fix #9
2020-08-04 17:50:03 +02:00
Kazhnuz
871ccb250f improvement: make the choregraphy viewer ennemy-oriented 2020-08-04 12:27:33 +02:00
Kazhnuz
b5c6cf0b1f feat: add basic choregraphy system
Fix #12
2020-08-03 17:59:44 +02:00
Kazhnuz
f867cba68d fix: some clean-up to help the choregraphy viewer 2020-08-03 17:38:30 +02:00
Kazhnuz
2509708067 chore: add basis of the new choregraphy viewer 2020-08-03 11:50:39 +02:00
Kazhnuz
751951f734 feat: add the heroes style of switching characters
Fix #20
2020-08-03 10:28:18 +02:00
Kazhnuz
11e40da8af improvement: use the new mini emblem on minigames
Fix #21
2020-08-03 09:44:25 +02:00
Kazhnuz
955d8d33d9 chore: make the statusbar independant of the battle system 2020-08-03 09:24:52 +02:00
Kazhnuz
786dc78a13 chore: make simplehpbar and statusbar part of common stuff 2020-08-03 09:11:31 +02:00
Kazhnuz
4bb4c14198 feat: add leader change to overworld
Fix #18
2020-08-03 08:59:04 +02:00
Kazhnuz
693150029c feat: add a team management panel
Fix #10
2020-08-02 23:47:42 +02:00
Kazhnuz
d0229f8aff improvement: use the first team member on battle/shoot maps 2020-08-02 22:00:50 +02:00
Kazhnuz
d3cb2c9052 feat: add Tails and Amy to the charset 2020-08-02 21:55:37 +02:00
Kazhnuz
4bd178112f fix: restore music and voice on battle 2020-08-02 21:00:09 +02:00
Kazhnuz
242e90c803 fix: make emblem and icon character-dependent 2020-08-02 16:43:15 +02:00
Kazhnuz
e05b04357d feat: add rings
Fix #13
2020-08-02 15:56:36 +02:00
Kazhnuz
267359865e improvement: better option menu 2020-08-02 13:47:27 +02:00
Kazhnuz
c4fb3975c1 chore: remove lang menu
Fix #2
2020-08-02 13:43:45 +02:00
Kazhnuz
5e39c836ec fix: order player keys
Fix #6
2020-08-02 13:41:58 +02:00
Kazhnuz
b799586a4c feat: add more info to character panel 2020-08-02 11:04:49 +02:00
Kazhnuz
64947f145e feat: add a panel for character data 2020-08-02 10:33:31 +02:00
Kazhnuz
cf377f15b8 feat: make possible to load all Battle maps 2020-08-02 10:18:40 +02:00
Kazhnuz
f83c67f96a feat: add save read/write 2020-08-02 09:59:47 +02:00
Kazhnuz
e9c7026dcb feat: add an information panel 2020-08-02 08:30:19 +02:00
Kazhnuz
df2716b3df fix: some various fixes 2020-08-01 20:49:06 +02:00
Kazhnuz
3a9ac247fc feat: add basic charset handling 2020-08-01 18:54:12 +02:00
Kazhnuz
8768e36334 feat: add bases of the future overworld system 2020-08-01 16:57:12 +02:00
Kazhnuz
ce5cb1298f improvement: make option menu a bit less plain 2020-08-01 16:32:09 +02:00
Kazhnuz
459f4905c7 feat: add basic option menu 2020-08-01 16:06:08 +02:00
Kazhnuz
cb5f9eec5a feat: background viewer 2020-08-01 14:01:08 +02:00
Kazhnuz
1ec185cc3a improvement: use a common object for parallax handling 2020-08-01 13:34:39 +02:00
Kazhnuz
55eca74922 feat: add a way to test Shadow Shot style maps 2020-08-01 12:53:06 +02:00
Kazhnuz
0984ce370e chore: make the scene change widget a common element 2020-08-01 12:50:11 +02:00
Kazhnuz
4b9ba5eed6 feat: add basic debug menu 2020-08-01 10:31:09 +02:00
Kazhnuz
227b2bbf1e feat: add qte base 2020-07-31 21:00:31 +02:00
Kazhnuz
b95ad72dcb feat: add basic qte framework 2020-07-31 20:06:35 +02:00
Kazhnuz
6cf1df4d5b feat: improve HUD and menus placement 2020-07-25 17:50:44 +02:00
Kazhnuz
b247e9cc96 feat: improve a bit the choregraphies 2020-07-25 17:07:53 +02:00
Kazhnuz
f3d44e06d1 feat: add a way to wait for the end of something already started 2020-07-25 17:03:37 +02:00
Kazhnuz
cce03643f6 improvement: revamp the whole motion system 2020-07-25 16:47:29 +02:00
Kazhnuz
7364e5c206 feat: add more coordinate system 2020-07-25 16:46:46 +02:00
Kazhnuz
1acada1b51 fix: re-add victory condition 2020-07-25 12:15:50 +02:00
Kazhnuz
40b362543a fix: only get potential targets for the selection system 2020-07-25 12:09:50 +02:00
Kazhnuz
d40112ba31 improvement: handle better defeated fighter turns 2020-07-25 12:03:14 +02:00
Kazhnuz
4ab2e72231 fix: make nil action and choregraphy when they are finished 2020-07-25 11:38:59 +02:00
Kazhnuz
08c5724e96 fix: remove calling of deleted old choregraphy system 2020-07-25 11:20:18 +02:00
Kazhnuz
808108c3f3 chore: remove the old choregraphy system 2020-07-25 11:18:00 +02:00
Kazhnuz
6e012ba46c fix: replace actor after choregraphy 2020-07-25 10:25:00 +02:00
Kazhnuz
df6e283013 fix: last missing step currently done 2020-07-25 10:24:32 +02:00
Kazhnuz
8fe8f61821 fix: start simplification of the movement system 2020-07-25 10:24:07 +02:00
Kazhnuz
75914d694d chore: hook up the damage system to the choregraphy system 2020-07-25 08:44:59 +02:00
Kazhnuz
d69255ead0 chore: put the damage handling system inside fighters and not actors 2020-07-25 08:44:03 +02:00
Kazhnuz
4f024dbb39 chore: remove old choregraphy system from heroes' actors 2020-07-25 08:43:15 +02:00
Kazhnuz
eec4ef060b feat(cbs/choregraphy): add some basic steps 2020-07-24 21:54:12 +02:00
Kazhnuz
bb3d823404 chore(cbs/heroactor): first round of dead code cleanup 2020-07-24 20:04:12 +02:00
Kazhnuz
799a532523 chore: extract voice system from actor 2020-07-24 19:55:11 +02:00
Kazhnuz
bf23dd2056 chore: extract hp management from actor 2020-07-24 19:49:24 +02:00
Kazhnuz
2e38b31dea feat: hook up the choregraphy system to the actions 2020-07-24 19:20:48 +02:00
Kazhnuz
a5ec563480 feat: initial version of the new choregraphy system 2020-07-24 19:16:33 +02:00
Kazhnuz
fcdd10484f feat: add basic skill actions 2020-07-20 12:24:26 +02:00
Kazhnuz
9ece46fbb5 feat: add the basic action selection system 2020-07-19 22:38:59 +02:00
Kazhnuz
eb1113064d fix: faster placeholder waiting time 2020-07-19 21:46:17 +02:00
Kazhnuz
649bb561da feat: simple selection system 2020-07-19 21:41:14 +02:00
Kazhnuz
f3cfaf9ac2 fix: adapt the menu system to the new concept 2020-07-19 18:09:53 +02:00
Kazhnuz
6bca41d794 chore: first round of actor cleanup
There is still a lot of work though
2020-07-19 17:06:17 +02:00
Kazhnuz
a41aabbd7d chore: drop the grid/cursor system 2020-07-19 17:02:00 +02:00
Kazhnuz
5e1ee752ac fix: readd fighter removal 2020-07-19 16:57:58 +02:00
Kazhnuz
8512ab3c26 chore: adapt the world to the new turnSystem 2020-07-19 16:57:38 +02:00
Kazhnuz
d8dafdfe48 improvement(cbs): precalculate the map 2020-07-19 16:49:14 +02:00
Kazhnuz
1f3d07c223 improvement(cbs): let the turn controller handle the hud 2020-07-19 16:20:57 +02:00
Kazhnuz
99ce270a48 improvement(cbs): refonte du système de tour 2020-07-19 15:07:35 +02:00
Kazhnuz
fa6e6c2bc4 chore: more code extraction 2020-07-18 09:51:02 +02:00
Kazhnuz
b413946368 chore: completely extract the choregraphy system from actor 2020-05-02 13:01:43 +02:00
Kazhnuz
08ff743754 chore: separate statusbar handling from heroes 2020-05-01 17:04:17 +02:00
Kazhnuz
84cab7c92a fix: adapt HUD to new turn system 2020-05-01 16:15:39 +02:00
Kazhnuz
34eb8e5ba5 chore: separate turns from world 2020-05-01 14:50:21 +02:00
Kazhnuz
873cf12140 chore: separate HUD from world logic 2020-05-01 14:19:00 +02:00
Kazhnuz
9ed44ecabe chore(cbs): add another motobug for test purpose 2019-08-31 21:28:34 +02:00
Kazhnuz
4abfe43a50 feat(game/gui): prepare adding textbox support 2019-08-31 21:03:17 +02:00
Kazhnuz
d097552298 improvement(cbs): handle better when the character haven't moved 2019-08-31 17:39:22 +02:00
Kazhnuz
daac217c6c improvement(cbs): make cleaner jumps 2019-08-31 17:30:56 +02:00
Kazhnuz
ae47502dbf improvement(cbs): moar sfx 2019-08-31 15:44:34 +02:00
Kazhnuz
2d462dc7f7 improvement(cbs): make skills' name fit into the list 2019-08-31 15:04:44 +02:00
Kazhnuz
d39440fa29 chore(cbs/menu): refactor the menu system to make adding widget simpler 2019-08-31 14:09:48 +02:00
Kazhnuz
7927146864 fix(cbs/cursor): only accept input when cursor stand still 2019-08-31 11:25:26 +02:00
Kazhnuz
b38d478d5a fix(hero): round position at turn start 2019-08-31 11:18:56 +02:00
Kazhnuz
da3ab42f32 fix(cbs): fix an hiccup 2019-08-25 16:01:09 +02:00
Kazhnuz
737d0e5a69 fix(cbs): add a minimal duration to moving 2019-08-25 16:00:21 +02:00
Kazhnuz
86b5ad1cae improvement(cbs): rework the choregraphy system 2019-08-25 15:54:26 +02:00
Kazhnuz
325964a47b feat(cbs): add targeting support to skills 2019-08-25 10:38:06 +02:00
Kazhnuz
be4504ff2b feat(cbs): new damage functions for choregraphies 2019-08-24 22:21:07 +02:00
Kazhnuz
163e122b97 fix(cbs): fix a crash when the character try to go to its position 2019-08-24 21:49:16 +02:00
Kazhnuz
3d269dca4a feat(cbs): add jumpBack and dashForward choregraphy actions 2019-08-24 21:46:59 +02:00
Kazhnuz
04817f1e51 improvement(cbs): rework effect grid 2019-08-24 21:10:41 +02:00
Kazhnuz
27876928ab improvement(cbs): improve character moving functions 2019-08-24 21:06:05 +02:00
Kazhnuz
a2b24e3963 feat(cbs): add a jump system 2019-08-24 16:13:22 +02:00
Kazhnuz
c78aa214ae chore:refactor the hero system to remove currentAction function 2019-08-24 15:44:07 +02:00
Kazhnuz
3ab6a0e6e2 improvement(cbs): rework the grid system 2019-08-22 22:40:31 +02:00
Kazhnuz
9c91c0a946 fix(cbs): fix effectGrid drawing 2019-08-22 22:16:00 +02:00
Kazhnuz
a1d0cd0225 feat(cbs/utils): add a way to automatically get a map from a mask 2019-08-22 22:04:38 +02:00
Kazhnuz
24b26cc9fc improvement(cbs): use the new skill handling system 2019-08-22 22:04:14 +02:00
Kazhnuz
df883dcf32 improvement(cbs): comment out the move voice effect 2019-08-19 20:41:47 +02:00
Kazhnuz
2658a6b54f feat(cbs): add sfx playing to choregraphies 2019-08-19 16:46:30 +02:00
Kazhnuz
d84001c150 feat(cbs): start adding character voices 2019-08-19 15:34:52 +02:00
Kazhnuz
7a8696726b feat(cbs): add music 2019-08-19 12:00:24 +02:00
Kazhnuz
a60f6ade6c feat(cbs): add condition to choregraphy system 2019-08-19 11:54:06 +02:00
Kazhnuz
56e9af6ac3 feat(cbs): add a skill system, and adapt the basic attack to use it 2019-08-18 19:02:14 +02:00
Kazhnuz
1217ec0d10 feat(hero): wait a bit before use the switchActiveBattler function 2019-08-18 16:46:57 +02:00
Kazhnuz
9633973792 feat(titlescreen): rework the title screen 2019-08-17 15:59:53 +02:00
Kazhnuz
fcd1288ebf improvement(game): rework internal sorting of skill
It'll make us able to sort them by acquisition level
2019-08-17 00:55:29 +02:00
Kazhnuz
c7e771542b improvement(cbs): add more tweens 2019-08-16 23:04:30 +02:00
Kazhnuz
8048210bac feat(game): initial "battle completed screen 2019-08-16 22:37:43 +02:00
Kazhnuz
c9b3175bcd feat(cbs): make player HUD appear only if the battle is currently active 2019-08-16 18:40:00 +02:00