Commit graph

36 commits

Author SHA1 Message Date
Kazhnuz
33427077a0 chore: refactor the actor system 2021-05-06 16:08:08 +02:00
Kazhnuz
91c214ac15 fix: rename core to "birb" 2021-05-05 08:30:32 +02:00
Kazhnuz
dd841a4435 chore: remove stray print 2021-04-11 15:18:47 +02:00
Kazhnuz
877de98f67 fix: remove some call to non-existing variables 2020-09-13 16:49:50 +02:00
Kazhnuz
e8e5ba9a76 fix: don't jump at minigame start 2020-08-16 11:03:06 +02:00
Kazhnuz
70ed18202d feat: backport code from bluestreak
It'll give us the following features
- Support for autorun in shoot-style maps
- Pause menu in subgames
- Chunk in shoot maps
- Rings
2020-08-16 10:52:00 +02:00
Kazhnuz
11e40da8af improvement: use the new mini emblem on minigames
Fix #21
2020-08-03 09:44:25 +02:00
Kazhnuz
693150029c feat: add a team management panel
Fix #10
2020-08-02 23:47:42 +02:00
Kazhnuz
d0229f8aff improvement: use the first team member on battle/shoot maps 2020-08-02 22:00:50 +02:00
Kazhnuz
1ec185cc3a improvement: use a common object for parallax handling 2020-08-01 13:34:39 +02:00
Kazhnuz
3b3ae3e690 improvement(game/world): remove non-supported actions 2019-10-13 17:49:44 +02:00
Kazhnuz
78d2f5ae93 feat(shootmap): add cliff drawing 2019-08-02 16:49:50 +02:00
Kazhnuz
52fdc3d681 fix(shootmap): put all asset declaration at the same place 2019-08-02 13:55:34 +02:00
Kazhnuz
001c1a3d5a feat(maps): add a Shadow Shoot map loader 2019-08-02 13:54:04 +02:00
Kazhnuz
28edc63080 improvement(battlemaps): more paddings 2019-08-01 21:47:30 +02:00
Kazhnuz
c28375e497 improvement(actor/player): let the friction slow down when hitting 2019-08-01 12:43:27 +02:00
Kazhnuz
24e7fe8ee8 feat(actor/player): add three-hit combo 2019-08-01 08:45:13 +02:00
Kazhnuz
1041688c8e feat(battlemaps): add basic parallax capabilities 2019-07-28 00:35:16 +02:00
Kazhnuz
72d638d163 improvement(player): some physics adjusting 2019-07-27 23:52:15 +02:00
Kazhnuz
a69a23a177 improvement(animation): add new animations 2019-07-27 23:45:52 +02:00
Kazhnuz
f6c53fd1a3 improvement: better shadow drawing 2019-07-27 21:02:33 +02:00
Kazhnuz
a7def096df feat: draw a real shadow 2019-07-27 20:55:00 +02:00
Kazhnuz
f636d0c6d3 feat: add new HUD elements 2019-07-27 16:32:48 +02:00
Kazhnuz
d9e257aa1b feat: add border into player's HUD 2019-07-27 15:50:59 +02:00
Kazhnuz
624e2ecb94 fix(testmap): use the exact Battle coordinate 2019-07-27 15:41:53 +02:00
Kazhnuz
87a133a74b fix: use right height for Battle-like blocks 2019-07-27 15:40:19 +02:00
Kazhnuz
2fe37fe9f2 feat: add support for Sonic Battle maps 2019-07-27 15:11:14 +02:00
Kazhnuz
7fe34ed316 feat(actors): add a textured block collision 2019-07-27 15:10:50 +02:00
Kazhnuz
e6e29cf443 feat(actors): add a floor collision 2019-07-27 14:53:07 +02:00
Kazhnuz
1830e390bb improvement: pull a bit down the view center 2019-07-27 13:56:14 +02:00
Kazhnuz
b92f441d40 feat: add parallax backgrounds 2019-07-27 13:52:41 +02:00
Kazhnuz
b3d9ed582e feat: add a test map based on Battle's "collosseum" map 2019-07-27 13:32:11 +02:00
Kazhnuz
fb98ada7eb feat(game/world): add invisible walls around map 2019-07-27 11:42:37 +02:00
Kazhnuz
cc6056cce8 fix(wall): make sure that wall aren't updated
It'll avoid them moving because of a collision.
2019-07-27 11:34:23 +02:00
Kazhnuz
87ca89364d feat(actors): add an invisible wall object 2019-07-27 11:33:52 +02:00
Kazhnuz
fb2600c363 chore:refactor RedianceWorld out of the test scene 2019-07-26 20:22:18 +02:00