Kazhnuz
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7db0ad1b28
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chore: use getter to get stat
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2021-07-03 09:51:19 +02:00 |
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Kazhnuz
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534517f0f3
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chore: kill game.skills
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2021-05-16 08:48:05 +02:00 |
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Kazhnuz
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c10d58e604
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chore: port to parser system
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2021-05-15 22:48:25 +02:00 |
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Kazhnuz
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f574bcd362
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chore: use as much as possible the new data system
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2021-05-15 21:43:15 +02:00 |
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Kazhnuz
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1991b5005f
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improvement: use the new attack structure
Replace accuracy and isAerial by attacktype and element
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2021-05-15 15:01:02 +02:00 |
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Kazhnuz
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b9d324fa57
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feat: add back step conditions
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2021-05-09 15:08:36 +02:00 |
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Kazhnuz
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cc66f86bd1
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fix: take the ennemy z into account for qte
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2021-05-09 15:06:29 +02:00 |
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Kazhnuz
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f94e6ca2f9
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fix: fix btn
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2021-05-08 19:10:30 +02:00 |
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Kazhnuz
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dd9f3cb6e3
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feat: add simple prompts
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2021-05-08 18:39:40 +02:00 |
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Kazhnuz
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ba7b4ce977
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feat: add prompt system
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2021-04-25 16:28:31 +02:00 |
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Kazhnuz
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2d1ea4c2a0
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feat: add QTE drawing
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2021-04-25 12:21:17 +02:00 |
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Kazhnuz
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6156837705
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fix: use the right signal for QTE end
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2021-04-25 12:20:12 +02:00 |
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Kazhnuz
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4f26969a4d
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fix: adapt to the new QTE functions
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2021-04-25 12:19:46 +02:00 |
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Kazhnuz
|
e3acafc824
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feat: initial qte parent
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2021-04-25 12:18:53 +02:00 |
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Kazhnuz
|
dd841a4435
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chore: remove stray print
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2021-04-11 15:18:47 +02:00 |
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Kazhnuz
|
c83eb7ee61
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feat: add flee system
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2021-03-13 18:00:39 +01:00 |
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Kazhnuz
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db1c3005cb
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feat: add defend action
Fixes #51
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2021-03-13 15:49:21 +01:00 |
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Kazhnuz
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c6b04006da
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feat: add the wiring to handle item usage in battle
Fixes #44
Fixes #45
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2021-03-12 21:14:17 +01:00 |
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Kazhnuz
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db9319fc90
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feat: add pp cost
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2021-03-12 20:03:00 +01:00 |
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Kazhnuz
|
94e384ee27
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Fix: fix some class name errors
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2020-09-13 16:59:24 +02:00 |
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Kazhnuz
|
5d90ead710
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feat: add basis for item handling
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2020-08-22 23:10:22 +02:00 |
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Kazhnuz
|
ed70bb6550
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feat: add basic ennemy attack system
Fix #8
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2020-08-05 09:25:38 +02:00 |
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Kazhnuz
|
a686baf089
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fix: don't hardcode directions
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2020-08-04 22:40:58 +02:00 |
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Kazhnuz
|
227b2bbf1e
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feat: add qte base
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2020-07-31 21:00:31 +02:00 |
|
Kazhnuz
|
b95ad72dcb
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feat: add basic qte framework
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2020-07-31 20:06:35 +02:00 |
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Kazhnuz
|
f3d44e06d1
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feat: add a way to wait for the end of something already started
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2020-07-25 17:03:37 +02:00 |
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Kazhnuz
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cce03643f6
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improvement: revamp the whole motion system
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2020-07-25 16:47:29 +02:00 |
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Kazhnuz
|
7364e5c206
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feat: add more coordinate system
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2020-07-25 16:46:46 +02:00 |
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Kazhnuz
|
40b362543a
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fix: only get potential targets for the selection system
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2020-07-25 12:09:50 +02:00 |
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Kazhnuz
|
4ab2e72231
|
fix: make nil action and choregraphy when they are finished
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2020-07-25 11:38:59 +02:00 |
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Kazhnuz
|
6e012ba46c
|
fix: replace actor after choregraphy
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2020-07-25 10:25:00 +02:00 |
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Kazhnuz
|
df6e283013
|
fix: last missing step currently done
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2020-07-25 10:24:32 +02:00 |
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Kazhnuz
|
75914d694d
|
chore: hook up the damage system to the choregraphy system
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2020-07-25 08:44:59 +02:00 |
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Kazhnuz
|
eec4ef060b
|
feat(cbs/choregraphy): add some basic steps
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2020-07-24 21:54:12 +02:00 |
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Kazhnuz
|
2e38b31dea
|
feat: hook up the choregraphy system to the actions
|
2020-07-24 19:20:48 +02:00 |
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Kazhnuz
|
a5ec563480
|
feat: initial version of the new choregraphy system
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2020-07-24 19:16:33 +02:00 |
|
Kazhnuz
|
fcdd10484f
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feat: add basic skill actions
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2020-07-20 12:24:26 +02:00 |
|
Kazhnuz
|
9ece46fbb5
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feat: add the basic action selection system
|
2020-07-19 22:38:59 +02:00 |
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Kazhnuz
|
649bb561da
|
feat: simple selection system
|
2020-07-19 21:41:14 +02:00 |
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