Kazhnuz
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dd841a4435
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chore: remove stray print
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2021-04-11 15:18:47 +02:00 |
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Kazhnuz
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877de98f67
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fix: remove some call to non-existing variables
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2020-09-13 16:49:50 +02:00 |
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Kazhnuz
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e8e5ba9a76
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fix: don't jump at minigame start
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2020-08-16 11:03:06 +02:00 |
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Kazhnuz
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70ed18202d
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feat: backport code from bluestreak
It'll give us the following features
- Support for autorun in shoot-style maps
- Pause menu in subgames
- Chunk in shoot maps
- Rings
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2020-08-16 10:52:00 +02:00 |
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Kazhnuz
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11e40da8af
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improvement: use the new mini emblem on minigames
Fix #21
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2020-08-03 09:44:25 +02:00 |
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Kazhnuz
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693150029c
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feat: add a team management panel
Fix #10
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2020-08-02 23:47:42 +02:00 |
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Kazhnuz
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d0229f8aff
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improvement: use the first team member on battle/shoot maps
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2020-08-02 22:00:50 +02:00 |
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Kazhnuz
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1ec185cc3a
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improvement: use a common object for parallax handling
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2020-08-01 13:34:39 +02:00 |
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Kazhnuz
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3b3ae3e690
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improvement(game/world): remove non-supported actions
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2019-10-13 17:49:44 +02:00 |
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Kazhnuz
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78d2f5ae93
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feat(shootmap): add cliff drawing
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2019-08-02 16:49:50 +02:00 |
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Kazhnuz
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52fdc3d681
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fix(shootmap): put all asset declaration at the same place
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2019-08-02 13:55:34 +02:00 |
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Kazhnuz
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001c1a3d5a
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feat(maps): add a Shadow Shoot map loader
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2019-08-02 13:54:04 +02:00 |
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Kazhnuz
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28edc63080
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improvement(battlemaps): more paddings
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2019-08-01 21:47:30 +02:00 |
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Kazhnuz
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c28375e497
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improvement(actor/player): let the friction slow down when hitting
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2019-08-01 12:43:27 +02:00 |
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Kazhnuz
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24e7fe8ee8
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feat(actor/player): add three-hit combo
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2019-08-01 08:45:13 +02:00 |
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Kazhnuz
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1041688c8e
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feat(battlemaps): add basic parallax capabilities
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2019-07-28 00:35:16 +02:00 |
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Kazhnuz
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72d638d163
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improvement(player): some physics adjusting
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2019-07-27 23:52:15 +02:00 |
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Kazhnuz
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a69a23a177
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improvement(animation): add new animations
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2019-07-27 23:45:52 +02:00 |
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Kazhnuz
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f6c53fd1a3
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improvement: better shadow drawing
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2019-07-27 21:02:33 +02:00 |
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Kazhnuz
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a7def096df
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feat: draw a real shadow
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2019-07-27 20:55:00 +02:00 |
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Kazhnuz
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f636d0c6d3
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feat: add new HUD elements
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2019-07-27 16:32:48 +02:00 |
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Kazhnuz
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d9e257aa1b
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feat: add border into player's HUD
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2019-07-27 15:50:59 +02:00 |
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Kazhnuz
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624e2ecb94
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fix(testmap): use the exact Battle coordinate
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2019-07-27 15:41:53 +02:00 |
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Kazhnuz
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87a133a74b
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fix: use right height for Battle-like blocks
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2019-07-27 15:40:19 +02:00 |
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Kazhnuz
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2fe37fe9f2
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feat: add support for Sonic Battle maps
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2019-07-27 15:11:14 +02:00 |
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Kazhnuz
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7fe34ed316
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feat(actors): add a textured block collision
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2019-07-27 15:10:50 +02:00 |
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Kazhnuz
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e6e29cf443
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feat(actors): add a floor collision
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2019-07-27 14:53:07 +02:00 |
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Kazhnuz
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1830e390bb
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improvement: pull a bit down the view center
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2019-07-27 13:56:14 +02:00 |
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Kazhnuz
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b92f441d40
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feat: add parallax backgrounds
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2019-07-27 13:52:41 +02:00 |
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Kazhnuz
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b3d9ed582e
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feat: add a test map based on Battle's "collosseum" map
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2019-07-27 13:32:11 +02:00 |
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Kazhnuz
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fb98ada7eb
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feat(game/world): add invisible walls around map
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2019-07-27 11:42:37 +02:00 |
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Kazhnuz
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cc6056cce8
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fix(wall): make sure that wall aren't updated
It'll avoid them moving because of a collision.
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2019-07-27 11:34:23 +02:00 |
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Kazhnuz
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87ca89364d
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feat(actors): add an invisible wall object
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2019-07-27 11:33:52 +02:00 |
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Kazhnuz
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fb2600c363
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chore:refactor RedianceWorld out of the test scene
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2019-07-26 20:22:18 +02:00 |
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