Commit graph

244 commits

Author SHA1 Message Date
Kazhnuz
eab1b4b456 fix: make aerial ennemies lower 2021-05-15 13:09:35 +02:00
Kazhnuz
487d14dece feat: make aerial ennemies able to avoir attacks 2021-05-09 15:08:46 +02:00
Kazhnuz
b9d324fa57 feat: add back step conditions 2021-05-09 15:08:36 +02:00
Kazhnuz
30cdda0970 fix: take z coordinate in account in gfx 2021-05-09 15:07:54 +02:00
Kazhnuz
034fb9cee6 feat: improve damage output drawing 2021-05-09 15:07:38 +02:00
Kazhnuz
cc66f86bd1 fix: take the ennemy z into account for qte 2021-05-09 15:06:29 +02:00
Kazhnuz
f94e6ca2f9 fix: fix btn 2021-05-08 19:10:30 +02:00
Kazhnuz
e3ebe05dec Merge branch 'master' of https://git.kobold.cafe/sonic/sonic-radiance 2021-05-08 18:42:49 +02:00
Kazhnuz
dd9f3cb6e3 feat: add simple prompts 2021-05-08 18:39:40 +02:00
Kazhnuz
61a3206a95 chore: put tweenmanager into the class folder 2021-05-05 11:41:25 +02:00
Kazhnuz
91c214ac15 fix: rename core to "birb" 2021-05-05 08:30:32 +02:00
Kazhnuz
ba7b4ce977 feat: add prompt system 2021-04-25 16:28:31 +02:00
Kazhnuz
2d1ea4c2a0 feat: add QTE drawing 2021-04-25 12:21:17 +02:00
Kazhnuz
6156837705 fix: use the right signal for QTE end 2021-04-25 12:20:12 +02:00
Kazhnuz
4f26969a4d fix: adapt to the new QTE functions 2021-04-25 12:19:46 +02:00
Kazhnuz
e3acafc824 feat: initial qte parent 2021-04-25 12:18:53 +02:00
Kazhnuz
cd174e3153 feat: greyscale emblem for ko characters 2021-04-18 19:30:57 +02:00
Kazhnuz
a1d81b9170 feat: add a common message queue
Fixes #89
2021-04-18 17:44:00 +02:00
Kazhnuz
dd841a4435 chore: remove stray print 2021-04-11 15:18:47 +02:00
Kazhnuz
0cd282027c improvement: use the cbs functions to unload cbs 2021-04-02 22:25:26 +02:00
Kazhnuz
78d50eaf94 improvement: some boss improvements 2021-03-14 10:15:16 +01:00
Kazhnuz
c83eb7ee61 feat: add flee system 2021-03-13 18:00:39 +01:00
Kazhnuz
17b3e4e172 feat: handle better not having enough pp
Fixes #68
2021-03-13 17:28:25 +01:00
Kazhnuz
dbdc2b9b18 feat: add a way to show messages on battles
Fixes #67
2021-03-13 17:26:05 +01:00
Kazhnuz
db1c3005cb feat: add defend action
Fixes #51
2021-03-13 15:49:21 +01:00
Kazhnuz
b7a0ec7c7b feat: add revival support 2021-03-12 21:50:27 +01:00
Kazhnuz
c6b04006da feat: add the wiring to handle item usage in battle
Fixes #44
Fixes #45
2021-03-12 21:14:17 +01:00
Kazhnuz
3353ae7d37 improvement: add blue-colored damage nbr for pp 2021-03-12 20:12:20 +01:00
Kazhnuz
4bf4fdb541 improvement: better handling of statusbar callback 2021-03-12 20:05:54 +01:00
Kazhnuz
db9319fc90 feat: add pp cost 2021-03-12 20:03:00 +01:00
Kazhnuz
e862766fea feat: adapt parent to new functions 2021-03-12 19:23:11 +01:00
Kazhnuz
ef788afd70 feat: add boss hp bar
Fixes #25
2021-03-11 23:47:32 +01:00
Kazhnuz
94e384ee27 Fix: fix some class name errors 2020-09-13 16:59:24 +02:00
Kazhnuz
877de98f67 fix: remove some call to non-existing variables 2020-09-13 16:49:50 +02:00
Kazhnuz
3c0a5f2c35 fix: remove dead code 2020-09-13 10:09:07 +02:00
Kazhnuz
858df09143 fix: show upper half of the cursor on characters
Fix #43
2020-08-23 09:53:10 +02:00
Kazhnuz
e6cf6b5761 fix: always use fullname
Fix #50
2020-08-23 08:53:44 +02:00
Kazhnuz
5139d9727d fix: add damage number system
Fix #39
2020-08-22 23:53:13 +02:00
Kazhnuz
4ff4c989d4 fix: correctly apply death at start of battle
Fix #28
2020-08-22 23:28:05 +02:00
Kazhnuz
9326a5dc91 fix: change the randomseed before each battle
Fix #42
2020-08-22 23:17:25 +02:00
Kazhnuz
5d90ead710 feat: add basis for item handling 2020-08-22 23:10:22 +02:00
Kazhnuz
38a1d4b07d feat: port battle menu to new menusystem
Fix #38
2020-08-20 15:33:28 +02:00
Kazhnuz
9492e2f7ea feat: new battlesystem choice boxe
Fix #35
2020-08-18 23:46:11 +02:00
Kazhnuz
abc415c7f3 feat: initial work on inventory system 2020-08-15 22:43:46 +02:00
Kazhnuz
04ae4ef657 feat: add cheapEffect
Fix #26
2020-08-07 13:15:04 +02:00
Kazhnuz
58cd72ac45 feat: add basic game over scene 2020-08-07 11:17:10 +02:00
Kazhnuz
697426f4d1 feat: finish victory screen
Fix #11
2020-08-06 19:10:54 +02:00
Kazhnuz
d9237b9383 feat: add more content to the battle finished screen 2020-08-06 16:37:06 +02:00
Kazhnuz
8421b8ae97 fix: some slight balancing work 2020-08-05 12:03:31 +02:00
Kazhnuz
b530a09119 feat: add badnics icon 2020-08-05 11:54:39 +02:00
Kazhnuz
a2d0975cde feat: add damage and ko
Fix #27
2020-08-05 11:40:29 +02:00
Kazhnuz
ed70bb6550 feat: add basic ennemy attack system
Fix #8
2020-08-05 09:25:38 +02:00
Kazhnuz
b1a7bdc2af feat: make ennemies able to be choregraphied 2020-08-04 23:21:45 +02:00
Kazhnuz
a686baf089 fix: don't hardcode directions 2020-08-04 22:40:58 +02:00
Kazhnuz
fb9d86999f feat: add sprites to ennemies
Fix #24
2020-08-04 22:19:11 +02:00
Kazhnuz
d6b62a41e2 fix: improve bevel
Fix #23
2020-08-04 19:53:11 +02:00
Kazhnuz
5d34f55b23 feat: improve battle hud spacing
Fix #22
2020-08-04 18:50:36 +02:00
Kazhnuz
58264e2a19 feat: add battle definition files
Fix #9
2020-08-04 17:50:03 +02:00
Kazhnuz
f867cba68d fix: some clean-up to help the choregraphy viewer 2020-08-03 17:38:30 +02:00
Kazhnuz
955d8d33d9 chore: make the statusbar independant of the battle system 2020-08-03 09:24:52 +02:00
Kazhnuz
786dc78a13 chore: make simplehpbar and statusbar part of common stuff 2020-08-03 09:11:31 +02:00
Kazhnuz
4bd178112f fix: restore music and voice on battle 2020-08-02 21:00:09 +02:00
Kazhnuz
242e90c803 fix: make emblem and icon character-dependent 2020-08-02 16:43:15 +02:00
Kazhnuz
1ec185cc3a improvement: use a common object for parallax handling 2020-08-01 13:34:39 +02:00
Kazhnuz
227b2bbf1e feat: add qte base 2020-07-31 21:00:31 +02:00
Kazhnuz
b95ad72dcb feat: add basic qte framework 2020-07-31 20:06:35 +02:00
Kazhnuz
6cf1df4d5b feat: improve HUD and menus placement 2020-07-25 17:50:44 +02:00
Kazhnuz
b247e9cc96 feat: improve a bit the choregraphies 2020-07-25 17:07:53 +02:00
Kazhnuz
f3d44e06d1 feat: add a way to wait for the end of something already started 2020-07-25 17:03:37 +02:00
Kazhnuz
cce03643f6 improvement: revamp the whole motion system 2020-07-25 16:47:29 +02:00
Kazhnuz
7364e5c206 feat: add more coordinate system 2020-07-25 16:46:46 +02:00
Kazhnuz
1acada1b51 fix: re-add victory condition 2020-07-25 12:15:50 +02:00
Kazhnuz
40b362543a fix: only get potential targets for the selection system 2020-07-25 12:09:50 +02:00
Kazhnuz
d40112ba31 improvement: handle better defeated fighter turns 2020-07-25 12:03:14 +02:00
Kazhnuz
4ab2e72231 fix: make nil action and choregraphy when they are finished 2020-07-25 11:38:59 +02:00
Kazhnuz
08c5724e96 fix: remove calling of deleted old choregraphy system 2020-07-25 11:20:18 +02:00
Kazhnuz
808108c3f3 chore: remove the old choregraphy system 2020-07-25 11:18:00 +02:00
Kazhnuz
6e012ba46c fix: replace actor after choregraphy 2020-07-25 10:25:00 +02:00
Kazhnuz
df6e283013 fix: last missing step currently done 2020-07-25 10:24:32 +02:00
Kazhnuz
8fe8f61821 fix: start simplification of the movement system 2020-07-25 10:24:07 +02:00
Kazhnuz
75914d694d chore: hook up the damage system to the choregraphy system 2020-07-25 08:44:59 +02:00
Kazhnuz
d69255ead0 chore: put the damage handling system inside fighters and not actors 2020-07-25 08:44:03 +02:00
Kazhnuz
4f024dbb39 chore: remove old choregraphy system from heroes' actors 2020-07-25 08:43:15 +02:00
Kazhnuz
eec4ef060b feat(cbs/choregraphy): add some basic steps 2020-07-24 21:54:12 +02:00
Kazhnuz
bb3d823404 chore(cbs/heroactor): first round of dead code cleanup 2020-07-24 20:04:12 +02:00
Kazhnuz
799a532523 chore: extract voice system from actor 2020-07-24 19:55:11 +02:00
Kazhnuz
bf23dd2056 chore: extract hp management from actor 2020-07-24 19:49:24 +02:00
Kazhnuz
2e38b31dea feat: hook up the choregraphy system to the actions 2020-07-24 19:20:48 +02:00
Kazhnuz
a5ec563480 feat: initial version of the new choregraphy system 2020-07-24 19:16:33 +02:00
Kazhnuz
fcdd10484f feat: add basic skill actions 2020-07-20 12:24:26 +02:00
Kazhnuz
9ece46fbb5 feat: add the basic action selection system 2020-07-19 22:38:59 +02:00
Kazhnuz
eb1113064d fix: faster placeholder waiting time 2020-07-19 21:46:17 +02:00
Kazhnuz
649bb561da feat: simple selection system 2020-07-19 21:41:14 +02:00
Kazhnuz
f3cfaf9ac2 fix: adapt the menu system to the new concept 2020-07-19 18:09:53 +02:00
Kazhnuz
6bca41d794 chore: first round of actor cleanup
There is still a lot of work though
2020-07-19 17:06:17 +02:00
Kazhnuz
a41aabbd7d chore: drop the grid/cursor system 2020-07-19 17:02:00 +02:00
Kazhnuz
5e1ee752ac fix: readd fighter removal 2020-07-19 16:57:58 +02:00
Kazhnuz
8512ab3c26 chore: adapt the world to the new turnSystem 2020-07-19 16:57:38 +02:00
Kazhnuz
d8dafdfe48 improvement(cbs): precalculate the map 2020-07-19 16:49:14 +02:00
Kazhnuz
1f3d07c223 improvement(cbs): let the turn controller handle the hud 2020-07-19 16:20:57 +02:00