Kazhnuz
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eab1b4b456
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fix: make aerial ennemies lower
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2021-05-15 13:09:35 +02:00 |
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Kazhnuz
|
487d14dece
|
feat: make aerial ennemies able to avoir attacks
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2021-05-09 15:08:46 +02:00 |
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Kazhnuz
|
b9d324fa57
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feat: add back step conditions
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2021-05-09 15:08:36 +02:00 |
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Kazhnuz
|
30cdda0970
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fix: take z coordinate in account in gfx
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2021-05-09 15:07:54 +02:00 |
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Kazhnuz
|
034fb9cee6
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feat: improve damage output drawing
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2021-05-09 15:07:38 +02:00 |
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Kazhnuz
|
cc66f86bd1
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fix: take the ennemy z into account for qte
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2021-05-09 15:06:29 +02:00 |
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Kazhnuz
|
f94e6ca2f9
|
fix: fix btn
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2021-05-08 19:10:30 +02:00 |
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Kazhnuz
|
e3ebe05dec
|
Merge branch 'master' of https://git.kobold.cafe/sonic/sonic-radiance
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2021-05-08 18:42:49 +02:00 |
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Kazhnuz
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dd9f3cb6e3
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feat: add simple prompts
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2021-05-08 18:39:40 +02:00 |
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Kazhnuz
|
61a3206a95
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chore: put tweenmanager into the class folder
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2021-05-05 11:41:25 +02:00 |
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Kazhnuz
|
91c214ac15
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fix: rename core to "birb"
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2021-05-05 08:30:32 +02:00 |
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Kazhnuz
|
ba7b4ce977
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feat: add prompt system
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2021-04-25 16:28:31 +02:00 |
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Kazhnuz
|
2d1ea4c2a0
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feat: add QTE drawing
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2021-04-25 12:21:17 +02:00 |
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Kazhnuz
|
6156837705
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fix: use the right signal for QTE end
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2021-04-25 12:20:12 +02:00 |
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Kazhnuz
|
4f26969a4d
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fix: adapt to the new QTE functions
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2021-04-25 12:19:46 +02:00 |
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Kazhnuz
|
e3acafc824
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feat: initial qte parent
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2021-04-25 12:18:53 +02:00 |
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Kazhnuz
|
cd174e3153
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feat: greyscale emblem for ko characters
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2021-04-18 19:30:57 +02:00 |
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Kazhnuz
|
a1d81b9170
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feat: add a common message queue
Fixes #89
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2021-04-18 17:44:00 +02:00 |
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Kazhnuz
|
dd841a4435
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chore: remove stray print
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2021-04-11 15:18:47 +02:00 |
|
Kazhnuz
|
0cd282027c
|
improvement: use the cbs functions to unload cbs
|
2021-04-02 22:25:26 +02:00 |
|
Kazhnuz
|
78d50eaf94
|
improvement: some boss improvements
|
2021-03-14 10:15:16 +01:00 |
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Kazhnuz
|
c83eb7ee61
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feat: add flee system
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2021-03-13 18:00:39 +01:00 |
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Kazhnuz
|
17b3e4e172
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feat: handle better not having enough pp
Fixes #68
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2021-03-13 17:28:25 +01:00 |
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Kazhnuz
|
dbdc2b9b18
|
feat: add a way to show messages on battles
Fixes #67
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2021-03-13 17:26:05 +01:00 |
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Kazhnuz
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db1c3005cb
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feat: add defend action
Fixes #51
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2021-03-13 15:49:21 +01:00 |
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Kazhnuz
|
b7a0ec7c7b
|
feat: add revival support
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2021-03-12 21:50:27 +01:00 |
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Kazhnuz
|
c6b04006da
|
feat: add the wiring to handle item usage in battle
Fixes #44
Fixes #45
|
2021-03-12 21:14:17 +01:00 |
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Kazhnuz
|
3353ae7d37
|
improvement: add blue-colored damage nbr for pp
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2021-03-12 20:12:20 +01:00 |
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Kazhnuz
|
4bf4fdb541
|
improvement: better handling of statusbar callback
|
2021-03-12 20:05:54 +01:00 |
|
Kazhnuz
|
db9319fc90
|
feat: add pp cost
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2021-03-12 20:03:00 +01:00 |
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Kazhnuz
|
e862766fea
|
feat: adapt parent to new functions
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2021-03-12 19:23:11 +01:00 |
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Kazhnuz
|
ef788afd70
|
feat: add boss hp bar
Fixes #25
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2021-03-11 23:47:32 +01:00 |
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Kazhnuz
|
94e384ee27
|
Fix: fix some class name errors
|
2020-09-13 16:59:24 +02:00 |
|
Kazhnuz
|
877de98f67
|
fix: remove some call to non-existing variables
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2020-09-13 16:49:50 +02:00 |
|
Kazhnuz
|
3c0a5f2c35
|
fix: remove dead code
|
2020-09-13 10:09:07 +02:00 |
|
Kazhnuz
|
858df09143
|
fix: show upper half of the cursor on characters
Fix #43
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2020-08-23 09:53:10 +02:00 |
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Kazhnuz
|
e6cf6b5761
|
fix: always use fullname
Fix #50
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2020-08-23 08:53:44 +02:00 |
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Kazhnuz
|
5139d9727d
|
fix: add damage number system
Fix #39
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2020-08-22 23:53:13 +02:00 |
|
Kazhnuz
|
4ff4c989d4
|
fix: correctly apply death at start of battle
Fix #28
|
2020-08-22 23:28:05 +02:00 |
|
Kazhnuz
|
9326a5dc91
|
fix: change the randomseed before each battle
Fix #42
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2020-08-22 23:17:25 +02:00 |
|
Kazhnuz
|
5d90ead710
|
feat: add basis for item handling
|
2020-08-22 23:10:22 +02:00 |
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Kazhnuz
|
38a1d4b07d
|
feat: port battle menu to new menusystem
Fix #38
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2020-08-20 15:33:28 +02:00 |
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Kazhnuz
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9492e2f7ea
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feat: new battlesystem choice boxe
Fix #35
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2020-08-18 23:46:11 +02:00 |
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Kazhnuz
|
abc415c7f3
|
feat: initial work on inventory system
|
2020-08-15 22:43:46 +02:00 |
|
Kazhnuz
|
04ae4ef657
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feat: add cheapEffect
Fix #26
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2020-08-07 13:15:04 +02:00 |
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Kazhnuz
|
58cd72ac45
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feat: add basic game over scene
|
2020-08-07 11:17:10 +02:00 |
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Kazhnuz
|
697426f4d1
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feat: finish victory screen
Fix #11
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2020-08-06 19:10:54 +02:00 |
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Kazhnuz
|
d9237b9383
|
feat: add more content to the battle finished screen
|
2020-08-06 16:37:06 +02:00 |
|
Kazhnuz
|
8421b8ae97
|
fix: some slight balancing work
|
2020-08-05 12:03:31 +02:00 |
|
Kazhnuz
|
b530a09119
|
feat: add badnics icon
|
2020-08-05 11:54:39 +02:00 |
|
Kazhnuz
|
a2d0975cde
|
feat: add damage and ko
Fix #27
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2020-08-05 11:40:29 +02:00 |
|
Kazhnuz
|
ed70bb6550
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feat: add basic ennemy attack system
Fix #8
|
2020-08-05 09:25:38 +02:00 |
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Kazhnuz
|
b1a7bdc2af
|
feat: make ennemies able to be choregraphied
|
2020-08-04 23:21:45 +02:00 |
|
Kazhnuz
|
a686baf089
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fix: don't hardcode directions
|
2020-08-04 22:40:58 +02:00 |
|
Kazhnuz
|
fb9d86999f
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feat: add sprites to ennemies
Fix #24
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2020-08-04 22:19:11 +02:00 |
|
Kazhnuz
|
d6b62a41e2
|
fix: improve bevel
Fix #23
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2020-08-04 19:53:11 +02:00 |
|
Kazhnuz
|
5d34f55b23
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feat: improve battle hud spacing
Fix #22
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2020-08-04 18:50:36 +02:00 |
|
Kazhnuz
|
58264e2a19
|
feat: add battle definition files
Fix #9
|
2020-08-04 17:50:03 +02:00 |
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Kazhnuz
|
f867cba68d
|
fix: some clean-up to help the choregraphy viewer
|
2020-08-03 17:38:30 +02:00 |
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Kazhnuz
|
955d8d33d9
|
chore: make the statusbar independant of the battle system
|
2020-08-03 09:24:52 +02:00 |
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Kazhnuz
|
786dc78a13
|
chore: make simplehpbar and statusbar part of common stuff
|
2020-08-03 09:11:31 +02:00 |
|
Kazhnuz
|
4bd178112f
|
fix: restore music and voice on battle
|
2020-08-02 21:00:09 +02:00 |
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Kazhnuz
|
242e90c803
|
fix: make emblem and icon character-dependent
|
2020-08-02 16:43:15 +02:00 |
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Kazhnuz
|
1ec185cc3a
|
improvement: use a common object for parallax handling
|
2020-08-01 13:34:39 +02:00 |
|
Kazhnuz
|
227b2bbf1e
|
feat: add qte base
|
2020-07-31 21:00:31 +02:00 |
|
Kazhnuz
|
b95ad72dcb
|
feat: add basic qte framework
|
2020-07-31 20:06:35 +02:00 |
|
Kazhnuz
|
6cf1df4d5b
|
feat: improve HUD and menus placement
|
2020-07-25 17:50:44 +02:00 |
|
Kazhnuz
|
b247e9cc96
|
feat: improve a bit the choregraphies
|
2020-07-25 17:07:53 +02:00 |
|
Kazhnuz
|
f3d44e06d1
|
feat: add a way to wait for the end of something already started
|
2020-07-25 17:03:37 +02:00 |
|
Kazhnuz
|
cce03643f6
|
improvement: revamp the whole motion system
|
2020-07-25 16:47:29 +02:00 |
|
Kazhnuz
|
7364e5c206
|
feat: add more coordinate system
|
2020-07-25 16:46:46 +02:00 |
|
Kazhnuz
|
1acada1b51
|
fix: re-add victory condition
|
2020-07-25 12:15:50 +02:00 |
|
Kazhnuz
|
40b362543a
|
fix: only get potential targets for the selection system
|
2020-07-25 12:09:50 +02:00 |
|
Kazhnuz
|
d40112ba31
|
improvement: handle better defeated fighter turns
|
2020-07-25 12:03:14 +02:00 |
|
Kazhnuz
|
4ab2e72231
|
fix: make nil action and choregraphy when they are finished
|
2020-07-25 11:38:59 +02:00 |
|
Kazhnuz
|
08c5724e96
|
fix: remove calling of deleted old choregraphy system
|
2020-07-25 11:20:18 +02:00 |
|
Kazhnuz
|
808108c3f3
|
chore: remove the old choregraphy system
|
2020-07-25 11:18:00 +02:00 |
|
Kazhnuz
|
6e012ba46c
|
fix: replace actor after choregraphy
|
2020-07-25 10:25:00 +02:00 |
|
Kazhnuz
|
df6e283013
|
fix: last missing step currently done
|
2020-07-25 10:24:32 +02:00 |
|
Kazhnuz
|
8fe8f61821
|
fix: start simplification of the movement system
|
2020-07-25 10:24:07 +02:00 |
|
Kazhnuz
|
75914d694d
|
chore: hook up the damage system to the choregraphy system
|
2020-07-25 08:44:59 +02:00 |
|
Kazhnuz
|
d69255ead0
|
chore: put the damage handling system inside fighters and not actors
|
2020-07-25 08:44:03 +02:00 |
|
Kazhnuz
|
4f024dbb39
|
chore: remove old choregraphy system from heroes' actors
|
2020-07-25 08:43:15 +02:00 |
|
Kazhnuz
|
eec4ef060b
|
feat(cbs/choregraphy): add some basic steps
|
2020-07-24 21:54:12 +02:00 |
|
Kazhnuz
|
bb3d823404
|
chore(cbs/heroactor): first round of dead code cleanup
|
2020-07-24 20:04:12 +02:00 |
|
Kazhnuz
|
799a532523
|
chore: extract voice system from actor
|
2020-07-24 19:55:11 +02:00 |
|
Kazhnuz
|
bf23dd2056
|
chore: extract hp management from actor
|
2020-07-24 19:49:24 +02:00 |
|
Kazhnuz
|
2e38b31dea
|
feat: hook up the choregraphy system to the actions
|
2020-07-24 19:20:48 +02:00 |
|
Kazhnuz
|
a5ec563480
|
feat: initial version of the new choregraphy system
|
2020-07-24 19:16:33 +02:00 |
|
Kazhnuz
|
fcdd10484f
|
feat: add basic skill actions
|
2020-07-20 12:24:26 +02:00 |
|
Kazhnuz
|
9ece46fbb5
|
feat: add the basic action selection system
|
2020-07-19 22:38:59 +02:00 |
|
Kazhnuz
|
eb1113064d
|
fix: faster placeholder waiting time
|
2020-07-19 21:46:17 +02:00 |
|
Kazhnuz
|
649bb561da
|
feat: simple selection system
|
2020-07-19 21:41:14 +02:00 |
|
Kazhnuz
|
f3cfaf9ac2
|
fix: adapt the menu system to the new concept
|
2020-07-19 18:09:53 +02:00 |
|
Kazhnuz
|
6bca41d794
|
chore: first round of actor cleanup
There is still a lot of work though
|
2020-07-19 17:06:17 +02:00 |
|
Kazhnuz
|
a41aabbd7d
|
chore: drop the grid/cursor system
|
2020-07-19 17:02:00 +02:00 |
|
Kazhnuz
|
5e1ee752ac
|
fix: readd fighter removal
|
2020-07-19 16:57:58 +02:00 |
|
Kazhnuz
|
8512ab3c26
|
chore: adapt the world to the new turnSystem
|
2020-07-19 16:57:38 +02:00 |
|
Kazhnuz
|
d8dafdfe48
|
improvement(cbs): precalculate the map
|
2020-07-19 16:49:14 +02:00 |
|
Kazhnuz
|
1f3d07c223
|
improvement(cbs): let the turn controller handle the hud
|
2020-07-19 16:20:57 +02:00 |
|