Kazhnuz
|
52fdc3d681
|
fix(shootmap): put all asset declaration at the same place
|
2019-08-02 13:55:34 +02:00 |
|
Kazhnuz
|
001c1a3d5a
|
feat(maps): add a Shadow Shoot map loader
|
2019-08-02 13:54:04 +02:00 |
|
Kazhnuz
|
28edc63080
|
improvement(battlemaps): more paddings
|
2019-08-01 21:47:30 +02:00 |
|
Kazhnuz
|
c28375e497
|
improvement(actor/player): let the friction slow down when hitting
|
2019-08-01 12:43:27 +02:00 |
|
Kazhnuz
|
24e7fe8ee8
|
feat(actor/player): add three-hit combo
|
2019-08-01 08:45:13 +02:00 |
|
Kazhnuz
|
1041688c8e
|
feat(battlemaps): add basic parallax capabilities
|
2019-07-28 00:35:16 +02:00 |
|
Kazhnuz
|
72d638d163
|
improvement(player): some physics adjusting
|
2019-07-27 23:52:15 +02:00 |
|
Kazhnuz
|
a69a23a177
|
improvement(animation): add new animations
|
2019-07-27 23:45:52 +02:00 |
|
Kazhnuz
|
f6c53fd1a3
|
improvement: better shadow drawing
|
2019-07-27 21:02:33 +02:00 |
|
Kazhnuz
|
a7def096df
|
feat: draw a real shadow
|
2019-07-27 20:55:00 +02:00 |
|
Kazhnuz
|
f636d0c6d3
|
feat: add new HUD elements
|
2019-07-27 16:32:48 +02:00 |
|
Kazhnuz
|
d9e257aa1b
|
feat: add border into player's HUD
|
2019-07-27 15:50:59 +02:00 |
|
Kazhnuz
|
073ef68ef8
|
fix(game): add by default gui module
|
2019-07-27 15:43:27 +02:00 |
|
Kazhnuz
|
624e2ecb94
|
fix(testmap): use the exact Battle coordinate
|
2019-07-27 15:41:53 +02:00 |
|
Kazhnuz
|
87a133a74b
|
fix: use right height for Battle-like blocks
|
2019-07-27 15:40:19 +02:00 |
|
Kazhnuz
|
2fe37fe9f2
|
feat: add support for Sonic Battle maps
|
2019-07-27 15:11:14 +02:00 |
|
Kazhnuz
|
7fe34ed316
|
feat(actors): add a textured block collision
|
2019-07-27 15:10:50 +02:00 |
|
Kazhnuz
|
e6e29cf443
|
feat(actors): add a floor collision
|
2019-07-27 14:53:07 +02:00 |
|
Kazhnuz
|
a401bf1b27
|
feat(gameutils): handle different types of map directory
|
2019-07-27 14:41:02 +02:00 |
|
Kazhnuz
|
1830e390bb
|
improvement: pull a bit down the view center
|
2019-07-27 13:56:14 +02:00 |
|
Kazhnuz
|
b92f441d40
|
feat: add parallax backgrounds
|
2019-07-27 13:52:41 +02:00 |
|
Kazhnuz
|
b3d9ed582e
|
feat: add a test map based on Battle's "collosseum" map
|
2019-07-27 13:32:11 +02:00 |
|
Kazhnuz
|
fb98ada7eb
|
feat(game/world): add invisible walls around map
|
2019-07-27 11:42:37 +02:00 |
|
Kazhnuz
|
cc6056cce8
|
fix(wall): make sure that wall aren't updated
It'll avoid them moving because of a collision.
|
2019-07-27 11:34:23 +02:00 |
|
Kazhnuz
|
87ca89364d
|
feat(actors): add an invisible wall object
|
2019-07-27 11:33:52 +02:00 |
|
Kazhnuz
|
3fbaad2b2b
|
improvement(gameutils): improve map type validation
|
2019-07-27 11:05:54 +02:00 |
|
Kazhnuz
|
fb2600c363
|
chore:refactor RedianceWorld out of the test scene
|
2019-07-26 20:22:18 +02:00 |
|
Kazhnuz
|
27cf265287
|
feat: add some map utils
|
2019-07-26 17:36:25 +02:00 |
|
Kazhnuz
|
5c93186c69
|
fix(game): use new binser lib path
|
2019-07-26 17:17:53 +02:00 |
|
Kazhnuz
|
c41cdfdacc
|
game: use the gamecore version of binser
|
2019-03-23 12:02:51 +01:00 |
|
Kazhnuz
|
9a828197e5
|
game: load at start character module
|
2019-03-10 13:41:37 +01:00 |
|
Kazhnuz
|
195e4d2110
|
core: add character handling files from older version
|
2019-02-03 11:04:25 +01:00 |
|
Kazhnuz
|
7df5f0bdf6
|
src/game: add a gui module with a border generator
|
2019-01-28 13:13:17 +01:00 |
|
Kazhnuz
|
e45cfca2bb
|
src/game: add basic save system
|
2019-01-28 08:35:10 +01:00 |
|