battlesystem: rework UI
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b86be58481
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f155414c9d
3 changed files with 11 additions and 11 deletions
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@ -133,10 +133,10 @@ end
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function ActorManager:draw()
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function ActorManager:draw()
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for i,v in ipairs(self.actionlist) do
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for i,v in ipairs(self.actionlist) do
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v.actor:drawIcon(4 + (i-1)*(20), 1)
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v.actor:drawIcon(4 + (i-1)*(20), 6)
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end
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end
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love.graphics.draw(self.cursorTexture, self.cursor * 20 - 6, 18, math.rad(-90), 1, 1, 4, 8)
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love.graphics.draw(self.cursorTexture, self.cursor * 20 - 6, 26, math.rad(-90), 1, 1, 4, 8)
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end
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end
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return ActorManager
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return ActorManager
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@ -12,7 +12,7 @@ local EmptyArena = {
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local _GROUND_X, _GROUND_Y
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local _GROUND_X, _GROUND_Y
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_GROUND_X = -8
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_GROUND_X = -8
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_GROUND_Y = 90
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_GROUND_Y = 70
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function BattleArena:new(controller)
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function BattleArena:new(controller)
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self.controller = controller
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self.controller = controller
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@ -152,20 +152,20 @@ end
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function BattleArena:drawBackgrounds()
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function BattleArena:drawBackgrounds()
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for i=1, 4 do
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for i=1, 4 do
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if (i == 2) or (i == 4) then
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if (i == 2) or (i == 4) then
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love.graphics.draw(self.textures.back1, (i)*240, 20, 0, -1, 1)
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love.graphics.draw(self.textures.back1, (i)*240, 0, 0, -1, 1)
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else
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else
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love.graphics.draw(self.textures.back1, (i-1)*240, 20, 0, 1, 1)
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love.graphics.draw(self.textures.back1, (i-1)*240, 0, 0, 1, 1)
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end
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end
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end
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end
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for i=1, 3 do
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for i=1, 3 do
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love.graphics.draw(self.textures.back2, (i-1)*240, 20, 0, 1, 1)
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love.graphics.draw(self.textures.back2, (i-1)*240, 0, 0, 1, 1)
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end
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end
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end
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end
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function BattleArena:drawBorder()
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function BattleArena:drawBorder()
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for i=1, 7 do
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for i=1, 7 do
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love.graphics.draw(self.textures.borders, self.quads.borders, (i-1)*80, 80, 0, 1, 1)
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love.graphics.draw(self.textures.borders, self.quads.borders, (i-1)*80, 60, 0, 1, 1)
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end
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end
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end
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end
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@ -48,10 +48,10 @@ function BattleHUD:draw()
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end
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end
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function BattleHUD:drawFrame()
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function BattleHUD:drawFrame()
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love.graphics.draw(self.hud1, 0, 0)
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love.graphics.draw(self.hud1, 424, 20, 0, -1, -1)
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love.graphics.draw(self.hud7, -8, 22)
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love.graphics.draw(self.hud7, -8, 215)
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love.graphics.draw(self.hud7, -8, 22 + 24)
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love.graphics.draw(self.hud7, -8 + 128 + 24, 215)
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love.graphics.draw(self.hud7, -8 + 126 - 2, 23)
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love.graphics.draw(self.hud7, -8 + 256 + 48, 215)
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--love.graphics.draw(self.hud2, 0, 200)
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--love.graphics.draw(self.hud2, 0, 200)
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end
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end
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