diff --git a/sonic-radiance.love/scenes/battlesystem/controller/actors.lua b/sonic-radiance.love/scenes/battlesystem/controller/actors.lua index 2de7023..4e6738f 100644 --- a/sonic-radiance.love/scenes/battlesystem/controller/actors.lua +++ b/sonic-radiance.love/scenes/battlesystem/controller/actors.lua @@ -133,10 +133,10 @@ end function ActorManager:draw() for i,v in ipairs(self.actionlist) do - v.actor:drawIcon(4 + (i-1)*(20), 1) + v.actor:drawIcon(4 + (i-1)*(20), 6) end - love.graphics.draw(self.cursorTexture, self.cursor * 20 - 6, 18, math.rad(-90), 1, 1, 4, 8) + love.graphics.draw(self.cursorTexture, self.cursor * 20 - 6, 26, math.rad(-90), 1, 1, 4, 8) end return ActorManager diff --git a/sonic-radiance.love/scenes/battlesystem/controller/battlearena.lua b/sonic-radiance.love/scenes/battlesystem/controller/battlearena.lua index b4276ab..d5456e2 100644 --- a/sonic-radiance.love/scenes/battlesystem/controller/battlearena.lua +++ b/sonic-radiance.love/scenes/battlesystem/controller/battlearena.lua @@ -12,7 +12,7 @@ local EmptyArena = { local _GROUND_X, _GROUND_Y _GROUND_X = -8 -_GROUND_Y = 90 +_GROUND_Y = 70 function BattleArena:new(controller) self.controller = controller @@ -152,20 +152,20 @@ end function BattleArena:drawBackgrounds() for i=1, 4 do if (i == 2) or (i == 4) then - love.graphics.draw(self.textures.back1, (i)*240, 20, 0, -1, 1) + love.graphics.draw(self.textures.back1, (i)*240, 0, 0, -1, 1) else - love.graphics.draw(self.textures.back1, (i-1)*240, 20, 0, 1, 1) + love.graphics.draw(self.textures.back1, (i-1)*240, 0, 0, 1, 1) end end for i=1, 3 do - love.graphics.draw(self.textures.back2, (i-1)*240, 20, 0, 1, 1) + love.graphics.draw(self.textures.back2, (i-1)*240, 0, 0, 1, 1) end end function BattleArena:drawBorder() for i=1, 7 do - love.graphics.draw(self.textures.borders, self.quads.borders, (i-1)*80, 80, 0, 1, 1) + love.graphics.draw(self.textures.borders, self.quads.borders, (i-1)*80, 60, 0, 1, 1) end end diff --git a/sonic-radiance.love/scenes/battlesystem/controller/hud.lua b/sonic-radiance.love/scenes/battlesystem/controller/hud.lua index 197eff5..ddf03e2 100644 --- a/sonic-radiance.love/scenes/battlesystem/controller/hud.lua +++ b/sonic-radiance.love/scenes/battlesystem/controller/hud.lua @@ -48,10 +48,10 @@ function BattleHUD:draw() end function BattleHUD:drawFrame() - love.graphics.draw(self.hud1, 0, 0) - love.graphics.draw(self.hud7, -8, 22) - love.graphics.draw(self.hud7, -8, 22 + 24) - love.graphics.draw(self.hud7, -8 + 126 - 2, 23) + love.graphics.draw(self.hud1, 424, 20, 0, -1, -1) + love.graphics.draw(self.hud7, -8, 215) + love.graphics.draw(self.hud7, -8 + 128 + 24, 215) + love.graphics.draw(self.hud7, -8 + 256 + 48, 215) --love.graphics.draw(self.hud2, 0, 200) end