fix: make aerial ennemies lower
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1 changed files with 1 additions and 1 deletions
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@ -10,7 +10,7 @@ function Ennemy:new(world, x, y, owner)
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self.actionPerTurn = 2
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self:initSprite()
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if (self.owner.abstract.data.isAerial == true) then
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self.z = 16
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self.z = 10
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end
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self.sprHeight = self.owner.abstract.data.hudHeight + 14
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end
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