feat: adapt parent to new functions
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@ -38,7 +38,7 @@ function FighterParent:setPP(value, relative)
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end
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end
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function FighterParent:applyDeath()
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function FighterParent:applyDeath()
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if (self.abstract.hp <= 0 and self.isAlive) then
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if ((not self.abstract:isAlive()) and self.isAlive) then
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self:die()
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self:die()
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end
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end
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end
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end
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