improvement: more item/status work
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2 changed files with 20 additions and 25 deletions
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### HP-healing items
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### HP-healing items
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- Chili Dog
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- Chili Dog
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- Healty Dog
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- Hyper Dog
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- Egg Dog
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- Egg Dog
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- Med Emmitter
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- Med Wave
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- Health Seed
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- Health Leaf
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- Health Root
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- Health Fruit
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- Health Emmitter
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- Health Wave
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- Revival Gem (Revive, HP=10%)
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- Revival Gem (Revive, HP=10%)
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- Life Gem (Revive, HP=100%)
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- Life Gem (Revive, HP=100%)
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- Tonic Drink
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- Tonic Drink
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- Tonic Infusion
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- Tonic Infusion
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- Tonic Potion
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- Tonic Potion
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- Egg Drink
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- Tonic Emmitter
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- Tonic Emmitter
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- Tonic Wave
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- Tonic Wave
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### Status healing
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### Status healing
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- Antidote
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- Antidote (cure poison)
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- Cure-All Spray
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- Strenth Restorer (cure weakened)
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- Defense Restorer (cure vulnerable)
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- Movement Restorer (cure paralysis)
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- Awakener (cure sleep)
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- Cure-All Spray (cure all status)
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## Powerups
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## Battle items
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### Rings
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### Powerups
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- Power Ring (provoque effet Hyper 5 tours)
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- Power Ring (provoque effet Hyper 5 tours)
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- Ninja Ring (provoque effet Camouflé 5 tours)
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- Cloak (provoque effet Camouflé 5 tours)
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- Focus Ring (provoque effet Focus 5 tour)
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- Focus Rock (provoque effet Focus 5 tour)
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- Lucky Ring (provoque effet Lucky 5 tour)
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- Clover Juice (provoque effet Lucky 5 tour)
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- Shield (Effet "Fortifié" 5 tours)
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### Other powerups
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- Shield (Effet "Fortifié")
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- Fire Sheild (Effet "Fortif. Elem." de Feu)
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- Thunder Shield (Effet "Fortif. Elem." de Foudre)
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- Hydro Shield (Effet "Fortif. Elem." d'Eau)
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- Magnetic Shield (Effet "Fortifié" + RingMaker)
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- Invincibility (Effet "Invincible" pendant un tour)
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- Invincibility (Effet "Invincible" pendant un tour)
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- Speed Up (effet speedup pendant deux tour)
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- Speed Up (effet speedup pendant deux tour)
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## Wisps
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### Wisps
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- R. Wisp : ×5, 2×2, 125%, Fire Damage
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- R. Wisp : ×5, 2×2, 125%, Fire Damage
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- O. Wisp : ×1, 3×3, 150%, NonElem, Affaibli
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- O. Wisp : ×1, 3×3, 150%, NonElem, Affaibli
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- **Fortifié** (Shielded) : Damage taken ×0.66
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- **Fortifié** (Shielded) : Damage taken ×0.66
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- **Fortifié Élem'** (Elem. Shield) : Damage taken ×0.66, Elem. Damage when hit.
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- **Pouvoir Élem'** (Elem. Power) : Damage sent ×1.33, Elem. Damage when hitting.
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- **Hyper** (Hyper) : Damage sent ×1.5, Critical ×1.25.
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- **Hyper** (Hyper) : Damage sent ×1.5, Critical ×1.25.
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- **Chanceux** (Lucky) : Enn' critical ×0.66, Side-effect ×0.66.
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- **Chanceux** (Lucky) : Enn' critical ×0.66, Side-effect ×0.66.
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