diff --git a/game-design/gameplay/battlesystem/battleitems.md b/game-design/gameplay/battlesystem/battleitems.md index bacfaeb..cf2f952 100644 --- a/game-design/gameplay/battlesystem/battleitems.md +++ b/game-design/gameplay/battlesystem/battleitems.md @@ -5,11 +5,14 @@ ### HP-healing items - Chili Dog -- Healty Dog -- Hyper Dog - Egg Dog -- Med Emmitter -- Med Wave + +- Health Seed +- Health Leaf +- Health Root +- Health Fruit +- Health Emmitter +- Health Wave - Revival Gem (Revive, HP=10%) - Life Gem (Revive, HP=100%) @@ -19,35 +22,31 @@ - Tonic Drink - Tonic Infusion - Tonic Potion -- Egg Drink - Tonic Emmitter - Tonic Wave ### Status healing -- Antidote -- Cure-All Spray +- Antidote (cure poison) +- Strenth Restorer (cure weakened) +- Defense Restorer (cure vulnerable) +- Movement Restorer (cure paralysis) +- Awakener (cure sleep) +- Cure-All Spray (cure all status) -## Powerups +## Battle items -### Rings +### Powerups - Power Ring (provoque effet Hyper 5 tours) -- Ninja Ring (provoque effet Camouflé 5 tours) -- Focus Ring (provoque effet Focus 5 tour) -- Lucky Ring (provoque effet Lucky 5 tour) - -### Other powerups - -- Shield (Effet "Fortifié") -- Fire Sheild (Effet "Fortif. Elem." de Feu) -- Thunder Shield (Effet "Fortif. Elem." de Foudre) -- Hydro Shield (Effet "Fortif. Elem." d'Eau) -- Magnetic Shield (Effet "Fortifié" + RingMaker) +- Cloak (provoque effet Camouflé 5 tours) +- Focus Rock (provoque effet Focus 5 tour) +- Clover Juice (provoque effet Lucky 5 tour) +- Shield (Effet "Fortifié" 5 tours) - Invincibility (Effet "Invincible" pendant un tour) - Speed Up (effet speedup pendant deux tour) -## Wisps +### Wisps - R. Wisp : ×5, 2×2, 125%, Fire Damage - O. Wisp : ×1, 3×3, 150%, NonElem, Affaibli diff --git a/game-design/gameplay/battlesystem/status.md b/game-design/gameplay/battlesystem/status.md index 6d194f3..26b4447 100644 --- a/game-design/gameplay/battlesystem/status.md +++ b/game-design/gameplay/battlesystem/status.md @@ -8,10 +8,6 @@ - **Fortifié** (Shielded) : Damage taken ×0.66 -- **Fortifié Élem'** (Elem. Shield) : Damage taken ×0.66, Elem. Damage when hit. - -- **Pouvoir Élem'** (Elem. Power) : Damage sent ×1.33, Elem. Damage when hitting. - - **Hyper** (Hyper) : Damage sent ×1.5, Critical ×1.25. - **Chanceux** (Lucky) : Enn' critical ×0.66, Side-effect ×0.66.