feat: add a special menu background
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4 changed files with 51 additions and 0 deletions
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sonic-radiance.love/assets/gui/back/background.png
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sonic-radiance.love/assets/gui/back/background.png
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sonic-radiance.love/assets/gui/back/border.png
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sonic-radiance.love/assets/gui/back/border.png
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sonic-radiance.love/assets/gui/back/emblem.png
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sonic-radiance.love/assets/gui/back/emblem.png
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sonic-radiance.love/game/modules/gui/menuback.lua
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sonic-radiance.love/game/modules/gui/menuback.lua
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local MenuBack = Object:extend()
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function MenuBack:new()
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self.backx = 0
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self.bordery = 0
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self.turn = 0
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self.back = love.graphics.newImage("assets/gui/back/background.png")
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self.border = love.graphics.newImage("assets/gui/back/border.png")
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self.emblem = love.graphics.newImage("assets/gui/back/emblem.png")
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self.canvas = nil
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end
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function MenuBack:update(dt)
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self.backx = (self.backx + dt * 20) % 96
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self.bordery = (self.bordery + dt * 35) % 160
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self.turn = self.turn + (dt/1.5) % 1
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self.canvas = love.graphics.newCanvas( 424, 240 )
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love.graphics.setCanvas(self.canvas)
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for i = 0, (math.ceil(424/96)), 1 do
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for j = 0, (math.ceil(240/96)), 1 do
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love.graphics.draw(self.back, self.backx + ((i - 1 ) * 96), self.backx + ((j - 1 ) * 96))
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end
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end
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for j = 0, (math.ceil(240/160)), 1 do
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love.graphics.draw(self.border, 0, self.bordery + ((j - 1) * 160))
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end
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love.graphics.draw(self.emblem, 424, 240 - 32, self.turn, 0.8, 0.8, 200, 200)
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love.graphics.setColor(1, 1, 1, 0.85)
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love.graphics.rectangle("fill", 0, 0, 424, 240)
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setCanvas()
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end
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function MenuBack:draw()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setBlendMode("multiply", "premultiplied")
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if (self.canvas ~= nil) then
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love.graphics.draw(self.canvas, 0, 0)
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end
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love.graphics.setBlendMode("alpha")
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love.graphics.setColor(1, 1, 1, 1)
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end
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return MenuBack
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