feat(datas): add Battle's map Club Rouge
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sonic-radiance.love/datas/gamedata/maps/battle/crouge/back1.png
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After Width: | Height: | Size: 10 KiB |
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sonic-radiance.love/datas/gamedata/maps/battle/crouge/back2.png
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After Width: | Height: | Size: 906 B |
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sonic-radiance.love/datas/gamedata/maps/battle/crouge/back3.png
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After Width: | Height: | Size: 901 B |
After Width: | Height: | Size: 63 KiB |
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@ -0,0 +1,14 @@
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return {
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name = "Chao Ruins",
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blocks = {
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{ 56, 128, 16, 96, "top1", "side1"},
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{248, 128, 16, 96, "top1", "side1"},
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{112, 72-16, 96, 16, "top2", "side2"},
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{112, 264-16, 96, 16, "top2", "side2"},
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},
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parallax = {
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{0, 0, .4, 0, true, false, "back1"},
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{0, 79, 1, 1, true, false, "back2"},
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{0, -28, 1, 1, true, false, "back3"},
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}
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}
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sonic-radiance.love/datas/gamedata/maps/battle/crouge/side1.png
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After Width: | Height: | Size: 1.1 KiB |
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sonic-radiance.love/datas/gamedata/maps/battle/crouge/side2.png
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After Width: | Height: | Size: 2.4 KiB |
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sonic-radiance.love/datas/gamedata/maps/battle/crouge/top1.png
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After Width: | Height: | Size: 2 KiB |
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sonic-radiance.love/datas/gamedata/maps/battle/crouge/top2.png
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After Width: | Height: | Size: 2.1 KiB |
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@ -33,7 +33,7 @@ function MovePlayer:new(playerNumber, cameraMode)
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MovePlayer.super.new(self)
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MovePlayer.super.new(self)
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self.assets:batchImport("scenes.test_scene.assets")
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self.assets:batchImport("scenes.test_scene.assets")
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World(self, "battle", "cruins")
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World(self, "battle", "crouge")
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self.world:setPlayerNumber(playerNumber)
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self.world:setPlayerNumber(playerNumber)
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self.world.cameras:setMode(cameraMode)
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self.world.cameras:setMode(cameraMode)
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