fix: workaround high frame skip when loading resources
It'll need a proper fix, but if the game is going under 15FPS, make delta time to 1/15 second, in order to be sure that it'll simply slow that frame and not skip a whole transition for instance
This commit is contained in:
parent
7b97b1d82a
commit
b1eb30ed6c
1 changed files with 2 additions and 0 deletions
|
@ -89,6 +89,8 @@ end
|
||||||
-- Load every sytem every update functions of the scene and objects
|
-- Load every sytem every update functions of the scene and objects
|
||||||
|
|
||||||
function CoreSystem:update(dt)
|
function CoreSystem:update(dt)
|
||||||
|
-- If the frameskip is to high, prefer slowdown to frameskip
|
||||||
|
local dt = math.min(dt, 1/15)
|
||||||
self.debug:update(dt)
|
self.debug:update(dt)
|
||||||
self.input:update(dt)
|
self.input:update(dt)
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue