scenes/battlesystem: don't overwrite the scene menusystem

This commit is contained in:
Kazhnuz 2019-03-23 11:51:47 +01:00
parent 2b074943ec
commit b14e62dabc
2 changed files with 4 additions and 4 deletions

View file

@ -70,7 +70,7 @@ function Character:update(dt)
self.y = self.dy self.y = self.dy
self:setAnimation("idle") self:setAnimation("idle")
self.currentAction = "selectAttack" self.currentAction = "selectAttack"
self.controller.menusystem:set( self ) self.controller.menu:set( self )
end end
elseif (self.currentAction == "selectAttack") then elseif (self.currentAction == "selectAttack") then

View file

@ -23,7 +23,7 @@ function BattleSystem:initManagers()
self.actormanager = ActorManager(self) self.actormanager = ActorManager(self)
self.hud = HUD(self) self.hud = HUD(self)
self.cursor = Cursor(self) self.cursor = Cursor(self)
self.menusystem = MenuSystem(self) self.menu = MenuSystem(self)
end end
function BattleSystem:update(dt) function BattleSystem:update(dt)
@ -33,7 +33,7 @@ function BattleSystem:update(dt)
self.assets:update(dt) self.assets:update(dt)
self.actormanager:update(dt) self.actormanager:update(dt)
self.menusystem:update(dt) self.menu:update(dt)
end end
function BattleSystem:draw() function BattleSystem:draw()
@ -48,7 +48,7 @@ function BattleSystem:draw()
self.hud:draw() self.hud:draw()
self.actormanager:draw() self.actormanager:draw()
self.menusystem:draw(dt) self.menu:draw(dt)
--CScreen:cease() --CScreen:cease()
end end