improvement: make fighter non-solid
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@ -19,7 +19,7 @@ function FighterParent:new(world, x, y, fighterType)
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local w, h, d = self:getFighterHitbox()
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local z = self:getStartZ()
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FighterParent.super.new(self, world, fighterType, x, y, z, w, h, d, true)
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FighterParent.super.new(self, world, fighterType, x, y, z, w, h, d, false)
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self.defaultDir = self.defaultDir or -1
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self:initMovements()
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self:initActions()
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