From aa2b14a509e6e8376b8f312c8ffef9675de0ea9c Mon Sep 17 00:00:00 2001 From: Kazhnuz Date: Thu, 26 May 2022 11:21:57 +0200 Subject: [PATCH] improvement: make fighter non-solid --- .../game/modules/subgames/world/actors/fighters/parent.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/sonic-radiance.love/game/modules/subgames/world/actors/fighters/parent.lua b/sonic-radiance.love/game/modules/subgames/world/actors/fighters/parent.lua index e5cff40..28f3f71 100644 --- a/sonic-radiance.love/game/modules/subgames/world/actors/fighters/parent.lua +++ b/sonic-radiance.love/game/modules/subgames/world/actors/fighters/parent.lua @@ -19,7 +19,7 @@ function FighterParent:new(world, x, y, fighterType) local w, h, d = self:getFighterHitbox() local z = self:getStartZ() - FighterParent.super.new(self, world, fighterType, x, y, z, w, h, d, true) + FighterParent.super.new(self, world, fighterType, x, y, z, w, h, d, false) self.defaultDir = self.defaultDir or -1 self:initMovements() self:initActions()