improvement: make fighter non-solid

This commit is contained in:
Kazhnuz 2022-05-26 11:21:57 +02:00
parent b1bd072f94
commit aa2b14a509

View file

@ -19,7 +19,7 @@ function FighterParent:new(world, x, y, fighterType)
local w, h, d = self:getFighterHitbox() local w, h, d = self:getFighterHitbox()
local z = self:getStartZ() local z = self:getStartZ()
FighterParent.super.new(self, world, fighterType, x, y, z, w, h, d, true) FighterParent.super.new(self, world, fighterType, x, y, z, w, h, d, false)
self.defaultDir = self.defaultDir or -1 self.defaultDir = self.defaultDir or -1
self:initMovements() self:initMovements()
self:initActions() self:initActions()