battlesystem: build skill menu
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1 changed files with 4 additions and 3 deletions
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@ -25,6 +25,7 @@ end
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function MenuConstructor:build(character)
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function MenuConstructor:build(character)
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self:buildBaseMenu(character)
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self:buildBaseMenu(character)
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self:buildSkillMenu(character)
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end
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end
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function MenuConstructor:buildBaseMenu(character)
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function MenuConstructor:buildBaseMenu(character)
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@ -43,13 +44,13 @@ function MenuConstructor:set(currentCharacter)
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self:reconstruct(currentCharacter)
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self:reconstruct(currentCharacter)
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end
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end
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function MenuConstructor:buildSkillMenu()
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function MenuConstructor:buildSkillMenu(character)
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CharacterMenu(self.controller, "SkillMenu", MENUPOS_X1 - 16, MENUPOS_Y)
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CharacterMenu(self.controller, "SkillMenu", MENUPOS_X1 - 16, MENUPOS_Y)
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local list = game.characters:getSkillList(self.character.charid)
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local list = game.characters:getSkillList(character.charid)
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for k,v in pairs(list) do
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for k,v in pairs(list) do
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CharMenuWidget(self.controller, "SkillMenu", k, "", character)
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CharMenuWidget(self.controller, "SkillMenu", k, "", character)
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end
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end
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CharMenuWidget(self.controller, "Back", v, "", character)
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CharMenuWidget(self.controller, "SkillMenu", "Retour", "", character)
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self.controller.menusystem.menus["SkillMenu"]:setCancelWidget()
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self.controller.menusystem.menus["SkillMenu"]:setCancelWidget()
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end
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end
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