parent
dbf14c59a3
commit
9523edb555
7 changed files with 158 additions and 4 deletions
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@ -92,7 +92,7 @@ end
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function Scene:updateMenus(dt)
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if (self.menusystem ~= nil) then
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self.menusystem:update(dt)
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if (core.screen:isActive()) then
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if (core.screen:isActive() and (self.dialog == nil)) then
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self.menusystem:keycheck()
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end
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end
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@ -82,6 +82,7 @@ function SceneManager:update(dt)
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self.currentScene:setKeys()
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self.currentScene.assets:update(dt)
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self.currentScene:updateMenus(dt)
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self.currentScene:updateDialog(dt)
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self.currentScene:updateWorld(dt)
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self.currentScene:update(dt)
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self.currentScene:updateEnd(dt)
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@ -132,6 +133,7 @@ function SceneManager:draw()
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self.currentScene:drawWorld()
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self.currentScene:draw()
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self.currentScene:drawMenus()
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self.currentScene:drawDialog()
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self.currentScene:drawEnd()
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self.controller.screen:drawTransition()
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self.currentScene:drawOverTransition()
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@ -160,6 +160,10 @@ function Game:removeFromMetadata()
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self:writeMetadata(metadata)
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end
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function Game:reload()
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self:read(self.slot)
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end
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function Game:read(save_id)
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self.slot = save_id
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if (self.slot > 0) then
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111
sonic-radiance.love/game/modules/confirmdialog/init.lua
Normal file
111
sonic-radiance.love/game/modules/confirmdialog/init.lua
Normal file
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@ -0,0 +1,111 @@
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local ConfirmDialog = Object:extend()
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local gui = require "game.modules.gui"
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local WIDTH = 256
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local PADWIDTH = 16
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local PADHEIGHT = 16
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function ConfirmDialog:new(scene, message, choice1func, choice1, choice2func, choice2)
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self.scene = scene
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self.lines = 2
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self.message = message
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self.choiceLabel = {}
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self.choiceFunc = {}
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self.choiceSound = {}
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self.choiceLabel[1] = choice1 or "Yes"
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self.choiceLabel[2] = choice2 or "No"
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self.choiceFunc[1] = choice1func
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self.choiceFunc[2] = choice2func or function() self:dismiss() end
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self.choiceSound[1] = "mSelect"
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self.choiceSound[2] = "mBack"
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self.darken = true
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self.currentChoice = 0
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self.cancelChoice = -1
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self.isActive = false
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self.scene.dialog = self
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self.texture = self:createTexture()
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end
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function ConfirmDialog:setLines(lines)
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self.lines = lines
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self.texture = self:createTexture()
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end
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function ConfirmDialog:createTexture()
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self.height = 32 + (self.lines * 16) + PADHEIGHT
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return gui.newTextBox("assets/gui/dialogbox.png", WIDTH + PADWIDTH, self.height)
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end
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function ConfirmDialog:setCancelChoice(choice)
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self.cancelChoice = choice - 1
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end
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function ConfirmDialog:update(dt)
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if (self.isActive) then
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self:keycheck()
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else
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self.isActive = true
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end
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end
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function ConfirmDialog:keycheck()
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local keys = self.scene.sources[1].keys
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if (keys["up"].isPressed or
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self.scene.sources[1].keys["down"].isPressed) then
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self.currentChoice = (self.currentChoice + 1) % 2
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self.scene.assets.sfx["mBeep"]:play()
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end
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if (keys["A"].isPressed) then
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self:doAction(self.currentChoice)
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end
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if (keys["B"].isPressed) then
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self:doAction(self.cancelChoice)
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end
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end
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function ConfirmDialog:doAction(choice)
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if (self.choiceFunc[choice + 1] ~= nil) then
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self.scene.assets.sfx[self.choiceSound[choice + 1]]:play()
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self.choiceFunc[choice + 1]()
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end
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end
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function ConfirmDialog:dismiss()
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self:destroy()
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end
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function ConfirmDialog:destroy()
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self.scene.dialog = nil
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end
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function ConfirmDialog:draw()
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local x, y = self:getCoord()
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local padx, pady = 8, 6
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if (self.darken) then
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love.graphics.setColor(0,0,0,0.5)
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love.graphics.rectangle("fill", 0, 0, 424, 240)
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utils.graphics.resetColor()
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end
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love.graphics.draw(self.texture, x, y)
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self.scene.assets.fonts["small"]:draw(self.message ,x + padx, y + pady,WIDTH,"left")
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for i = 1, 2, 1 do
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self.scene.assets.fonts["small"]:draw(self.choiceLabel[i], x + padx + 8, y + pady + (self.lines + i - 1)*16)
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if ((self.currentChoice + 1) == i) then
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self.scene.assets.fonts["small"]:draw(">", x + padx, y + pady + (self.lines + i - 1)*16)
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end
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end
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end
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function ConfirmDialog:getCoord()
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return (424-(WIDTH + PADWIDTH))/2, (240 - self.height)/2
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end
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return ConfirmDialog
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@ -29,6 +29,7 @@ function OptionsMenu:new()
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Widgets.Audio(self, "audio", "sfx", "SFX")
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Widgets.Audio(self, "audio", "music", "Music")
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Widgets.Delete(self, "main")
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Widgets.Exit(self, "main")
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self.menusystem.menus["main"]:finalize()
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@ -14,8 +14,10 @@ widgets.Lang = RadianceListMenu.DualTextWidget:extend()
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widgets.PlayerSubMenu = RadianceListMenu.DualTextWidget:extend()
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widgets.Key = RadianceListMenu.DualTextWidget:extend()
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widgets.Audio = RadianceListMenu.DualTextWidget:extend()
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widgets.Delete = RadianceListMenu.DualTextWidget:extend()
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local defTransitions = require "core.modules.transitions"
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local ConfirmDialog = require "game.modules.confirmdialog"
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-- BASIC WIDGETS
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-- Simple and reusables widgets
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@ -63,6 +65,29 @@ function widgets.Dummy:action()
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-- shoosh
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end
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-- Delete Save : delete the current Save
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function widgets.Delete:new(scene, menu)
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widgets.Exit.super.new(self, scene, menu, "Delete save", "")
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self.color = {1, 0.3, 0.3}
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end
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function widgets.Delete:action()
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self.scene.assets:playSFX("mSelect")
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local confirm = ConfirmDialog(self.scene, "Do you want to delete your save ? \nYou won't be able to recover your data.",
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function() self:deleteSave() end)
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confirm:setCancelChoice(2)
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end
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function widgets.Delete:deleteSave()
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core.scenemanager:setStoredScene("mainmenu")
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game:deleteCurrentSave()
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core.screen:startTransition(defTransitions.default, defTransitions.circle,
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function() scenes.title(true) end,
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424/2, 240/2)
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end
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-- Exit Widget : exit the examples
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function widgets.Exit:new(scene, menu)
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@ -14,6 +14,7 @@ local SaveExitWidget = menu.BaseWidget:extend()
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local defTransitions = require "core.modules.transitions"
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local radTransitions = require "game.modules.transitions"
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local ConfirmDialog = require "game.modules.confirmdialog"
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local const = require "scenes.overworld.screens.mainmenu.const"
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@ -115,12 +116,22 @@ function SaveExitWidget:action()
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game:write()
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end
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if (self.exit) then
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core.screen:startTransition(defTransitions.default, defTransitions.circle, function() scenes.debug.menu() end, 424/2, 240/2)
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self.scene.tweens:newTween(0, 0.3, {ringBorder=-16}, "inOutQuad")
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self.scene.tweens:newTween(0, 0.3, {timeBorder=-20}, "inOutQuad")
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if (self.save) then
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self:exitToMenu()
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else
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local confirm = ConfirmDialog(self.scene, "Do you to exit the game ? \nAll unsaved data will be lost.",
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function() self:exitToMenu() end)
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confirm:setCancelChoice(2)
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end
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else
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self.scene:unpause()
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end
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end
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function SaveExitWidget:exitToMenu()
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core.screen:startTransition(defTransitions.default, defTransitions.circle, function() game:reload() scenes.debug.menu() end, 424/2, 240/2)
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self.scene.tweens:newTween(0, 0.3, {ringBorder=-16}, "inOutQuad")
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self.scene.tweens:newTween(0, 0.3, {timeBorder=-20}, "inOutQuad")
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end
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return PauseScreen
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