feat(actors): add a textured block collision
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2 changed files with 16 additions and 1 deletions
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@ -10,6 +10,7 @@ Obj.index["player"] = Obj.Player
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Obj.collisions = {}
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Obj.collisions = {}
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Obj.collisions["wall"] = require(cwd .. "wall")
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Obj.collisions["wall"] = require(cwd .. "wall")
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Obj.collisions["invisible"] = require(cwd .. "invisible")
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Obj.collisions["invisible"] = require(cwd .. "invisible")
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Obj.collisions["floor"] = require(cwd .. "floor")
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Obj.collisions["floor"] = require(cwd .. "floor")
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Obj.collisions["textured"] = require(cwd .. "textured")
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return Obj
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return Obj
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14
sonic-radiance.love/game/modules/world/actors/textured.lua
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14
sonic-radiance.love/game/modules/world/actors/textured.lua
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@ -0,0 +1,14 @@
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local Base = require "core.modules.world.actors.actor3D"
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local Textured = Base:extend()
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function Textured:new(world, x, y, z, w, h, d, top, bottom)
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Textured.super.new(self, world, "wall", x, y, z, w, h, d, true)
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self:setDebugColor(0,0,0)
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self.boxes.Textured(self, w, h, d, top, bottom)
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end
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function Textured:update(dt)
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end
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return Textured
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