improvement: port the debug menu to the new framework

This commit is contained in:
Kazhnuz 2020-08-19 20:44:38 +02:00
parent 625123813c
commit 78fca02441
6 changed files with 53 additions and 128 deletions

View file

@ -1,12 +1,10 @@
local menu = {}
local ListBox = require "core.modules.menusystem.listbox"
local RadianceListMenu = require "game.modules.menus.list"
local Widget = require "core.modules.menusystem.widgets"
menu.DebugMenu = ListBox:extend()
menu.DebugWidget = Widget.Text:extend()
menu.SubMenuWidget = menu.DebugWidget:extend()
menu.SceneWidget = menu.DebugWidget:extend()
menu.DebugMenu = RadianceListMenu.ListMenu:extend()
menu.SceneWidget = RadianceListMenu.DualTextWidget:extend()
local CONST = {}
CONST.MENU = {}
@ -14,18 +12,29 @@ CONST.MENU.X = 16
CONST.MENU.Y = 48
CONST.MENU.W = 424/2
CONST.MENU.ITEM_NUMBER = 8
CONST.MENU.ITEM_HEIGHT = 18
-- Basic menu structure
function menu.DebugMenu:new(scene, name)
self.scene = scene
local x, y = CONST.MENU.X, CONST.MENU.Y
local w, h = CONST.MENU.W, CONST.MENU.ITEM_NUMBER * CONST.MENU.ITEM_HEIGHT
menu.DebugMenu.super.new(self, scene.menusystem, name, x, y, w, h, CONST.MENU.ITEM_NUMBER)
local w = CONST.MENU.W
local itemNumber = CONST.MENU.ITEM_NUMBER
menu.DebugMenu.super.new(self, scene, name, x, y, w, itemNumber, false)
end
function menu.DebugMenu:drawCursor()
function menu.DebugMenu:setPanel(panel, panelArgument)
self.panel = panel
self.panelArgument = panelArgument
end
function menu.DebugMenu:activationAction()
print("test")
if (self.panel ~= nil) then
self.scene.panel = self.panel(self.panelArgument)
end
end
function menu.DebugMenu:clone(name)
return menu.DebugMenu(self.scene, name)
end
function menu.DebugMenu:draw()
@ -35,38 +44,9 @@ function menu.DebugMenu:draw()
menu.DebugMenu.super.draw(self)
end
-- Widget
function menu.DebugWidget:new(scene, menu_name, label)
local font = scene.assets.fonts["small"]
self.scene = scene
local widgetMenu = scene.menusystem.menus[menu_name]
menu.DebugWidget.super.new(self, widgetMenu, font, label)
end
function menu.DebugWidget:drawCanvas()
local h = math.floor(self.height / 2) - (self.font:getHeight() / 2)
self.font:draw(self.label, 8, h, -1, "left")
end
function menu.DebugWidget:drawSelected(x, y, w, h)
love.graphics.setColor(1, 1, 0, 1)
self:draw(x, y, w, h)
utils.graphics.resetColor()
end
-- SubMenuWidget
function menu.SubMenuWidget:new(scene, menu_name, newmenu, name)
menu.SubMenuWidget.super.new(self, scene, menu_name, name)
self.newmenu = newmenu or "BaseMenu"
end
function menu.SubMenuWidget:action()
self.scene.menusystem:switchMenu(self.newmenu)
end
-- SceneWidget
function menu.SceneWidget:new(scene, menuName, newScene, newSceneName, sceneArgument)
menu.SceneWidget.super.new(self, scene, menuName, newSceneName)
menu.SceneWidget.super.new(self, scene, menuName, newSceneName, "")
self.newScene = newScene
self.sceneArgument = sceneArgument
end

View file

@ -18,6 +18,7 @@ function DebugMenu:new()
menu.commons.SceneWidget(self, "BaseMenu", scenes.options, "Options")
menu.ExitWidget(self, "BaseMenu")
self.menusystem.menus["BaseMenu"]:finalize()
self.menusystem:activate()
self.menusystem:switchMenu("BaseMenu")
@ -27,7 +28,6 @@ end
function DebugMenu:buildOverworldMenu()
self:addSubMenu("overworld", "BaseMenu", "Overworld")
menu.commons.SceneWidget(self, "overworld", scenes.overworld, "Launch Overworld")
menu.commons.SubMenuWidget(self, "overworld", "BaseMenu", "Back")
end
function DebugMenu:buildBattleMenu()
@ -41,9 +41,6 @@ function DebugMenu:buildBattleMenu()
menu.commons.SceneWidget(self, "combat", scenes.debug.viewers.battleBack, "Background Viewer")
menu.commons.SceneWidget(self, "combat", scenes.debug.viewers.choregraphy, "Ennemies' Action Viewer")
menu.commons.SubMenuWidget(self, "combat", "BaseMenu", "Back")
menu.commons.SubMenuWidget(self, "launchBattle", "combat", "Back")
end
function DebugMenu:addBattles(battleCat)
@ -54,13 +51,11 @@ function DebugMenu:addBattles(battleCat)
local data = battleutils.getBattleData(battleCat, battleName)
menu.commons.SceneWidget(self, menuName, scenes.cbs, "Launch " .. battleName, data)
end
menu.commons.SubMenuWidget(self, menuName, "launchBattle", "Back")
end
function DebugMenu:buildSaveMenu()
self:addSubMenu("save", "BaseMenu", "Save System")
self:addSubMenu("characters", "save", "Characters")
self:addSubMenu("save", "BaseMenu", "Save System", panels.Gamedata, nil)
self:addSubMenu("characters", "save", "Characters", panels.Gamedata, nil)
self:addSubMenu("team", "save", "Team Formation", panels.Team, nil)
menu.ChangeLeaderWidget(self, "team")
for name, data in pairs(game.characters.list) do
@ -75,18 +70,11 @@ function DebugMenu:buildSaveMenu()
menu.LoadWidget(self, "load", i)
end
menu.SaveWidget(self, "save")
menu.commons.SubMenuWidget(self, "save", "BaseMenu", "Back")
menu.commons.SubMenuWidget(self, "characters", "save", "Back")
menu.commons.SubMenuWidget(self, "load", "save", "Back")
menu.SubMenuWidget(self, "team", "save", "Back", panels.Gamedata, nil)
end
function DebugMenu:addCharacterMenu(name, data)
self:addSubMenu(name, "characters", data.fullname, panels.Character, data)
menu.LevelUpWidget(self, name, data)
menu.SubMenuWidget(self, name, "characters", "Back", panels.Gamedata, nil)
end
function DebugMenu:addInventory()
@ -96,9 +84,7 @@ function DebugMenu:addInventory()
for j, item in ipairs(itemutils.getItemsFromCategory(pocket.name)) do
menu.ItemWidget(self, pocket.name, itemutils.getItemData(pocket.name, item))
end
menu.commons.SubMenuWidget(self, pocket.name, "inventory", "Back")
end
menu.commons.SubMenuWidget(self, "inventory", "save", "Back")
end
function DebugMenu:buildOtherMenu()
@ -112,9 +98,6 @@ function DebugMenu:buildOtherMenu()
end
menu.commons.SceneWidget(self, "other", scenes.test2, "Shadow Shot Maps")
menu.commons.SubMenuWidget(self, "battle", "other", "Back")
menu.commons.SubMenuWidget(self, "other", "BaseMenu", "Back")
end
@ -126,12 +109,10 @@ end
function DebugMenu:addSubMenu(submenu, parent, name, panel, panelArgument)
local parent = parent or "BaseMenu"
menu.commons.DebugMenu(self, submenu)
if (panel == nil) then
menu.commons.SubMenuWidget(self, parent, submenu, name .. " >")
else
menu.SubMenuWidget(self, parent, submenu, name .. " >", panel, panelArgument)
end
self.menusystem.menus[parent]:addSubMenu(submenu, name)
if (panel ~= nil) then
self.menusystem.menus[submenu]:setPanel(panel, panelArgument)
end
end
function DebugMenu:draw()

View file

@ -1,37 +1,28 @@
local commons = require "scenes.debug.commons.menu"
local listMenu = require "game.modules.menus.list"
local menu = {}
menu.commons = commons
menu.ExitWidget = commons.DebugWidget:extend()
menu.ShowBackgroundWidget = commons.DebugWidget:extend()
menu.SaveWidget = commons.DebugWidget:extend()
menu.LoadWidget = commons.DebugWidget:extend()
menu.LevelUpWidget = commons.DebugWidget:extend()
menu.AddRemoveWidget = commons.DebugWidget:extend()
menu.ChangeLeaderWidget = commons.DebugWidget:extend()
menu.SubMenuWidget = commons.SubMenuWidget:extend()
menu.ItemWidget = commons.DebugWidget:extend()
menu.ExitWidget = listMenu.DualTextWidget:extend()
menu.SaveWidget = listMenu.DualTextWidget:extend()
menu.LoadWidget = listMenu.DualTextWidget:extend()
menu.LevelUpWidget = listMenu.DualTextWidget:extend()
menu.AddRemoveWidget = listMenu.DualTextWidget:extend()
menu.ChangeLeaderWidget = listMenu.DualTextWidget:extend()
menu.ItemWidget = listMenu.DualTextWidget:extend()
-- ExitWidget
function menu.ExitWidget:new(scene, menuName)
menu.ExitWidget.super.new(self, scene, menuName, "Exit")
menu.ExitWidget.super.new(self, scene, menuName, "Exit", "")
end
function menu.ExitWidget:action()
love.event.quit("000")
end
-- ShowBackground
function menu.ShowBackgroundWidget:new(scene, menuName)
menu.ShowBackgroundWidget.super.new(self, scene, menuName, "Show Background")
end
function menu.ShowBackgroundWidget:action()
self.scene.menusystem:deactivate()
end
-- Save game
function menu.SaveWidget:new(scene, menuName)
menu.SaveWidget.super.new(self, scene, menuName, "Save game")
menu.SaveWidget.super.new(self, scene, menuName, "Save game", "")
end
function menu.SaveWidget:action()
@ -40,7 +31,7 @@ end
-- Save game
function menu.LoadWidget:new(scene, menuName, slot)
menu.LoadWidget.super.new(self, scene, menuName, "Load file " .. slot)
menu.LoadWidget.super.new(self, scene, menuName, "Load file ", slot)
self.slot = slot
end
@ -48,21 +39,9 @@ function menu.LoadWidget:action()
game:read(self.slot)
end
-- Submenu
function menu.SubMenuWidget:new(scene, menu_name, newmenu, name, panel, panelArgument)
menu.SubMenuWidget.super.new(self, scene, menu_name, newmenu, name)
self.panel = panel
self.panelArgument = panelArgument
end
function menu.SubMenuWidget:action()
self.scene.menusystem:switchMenu(self.newmenu)
self.scene.panel = self.panel(self.panelArgument)
end
-- Level Up
function menu.LevelUpWidget:new(scene, menuName, character)
menu.ShowBackgroundWidget.super.new(self, scene, menuName, "Level Up")
menu.LevelUpWidget.super.new(self, scene, menuName, "Levelup to", character.level + 1)
self.character = character
end
@ -72,7 +51,7 @@ end
-- Add Remove Widget
function menu.AddRemoveWidget:new(scene, menuName, character)
menu.AddRemoveWidget.super.new(self, scene, menuName, "Add/Remove " .. character.name)
menu.AddRemoveWidget.super.new(self, scene, menuName, "Add/Remove", character.name)
self.character = character
end
@ -82,7 +61,7 @@ end
--Change Team Leader
function menu.ChangeLeaderWidget:new(scene, menuName)
menu.ShowBackgroundWidget.super.new(self, scene, menuName, "Change active character")
menu.ChangeLeaderWidget.super.new(self, scene, menuName, "Change active character", "")
end
function menu.ChangeLeaderWidget:action()
@ -91,7 +70,7 @@ end
-- ItemWidget
function menu.ItemWidget:new(scene, menuName, itemdata)
menu.ItemWidget.super.new(self, scene, menuName, itemdata.fullname)
menu.ItemWidget.super.new(self, scene, menuName, itemdata.fullname, "")
self.category = menuName
self.itemName = itemdata.name
end
@ -101,5 +80,4 @@ function menu.ItemWidget:action()
end
return menu

View file

@ -1,11 +1,12 @@
local commons = require "scenes.debug.commons.menu"
local listMenu = require "game.modules.menus.list"
local menu = {}
menu.commons = commons
menu.ShowBackgroundWidget = menu.commons.DebugWidget:extend()
menu.ShowBackgroundWidget = listMenu.DualTextWidget:extend()
-- ShowBackground
function menu.ShowBackgroundWidget:new(scene, menuName, backgroundName, backgroundId)
menu.ShowBackgroundWidget.super.new(self, scene, menuName, backgroundName)
menu.ShowBackgroundWidget.super.new(self, scene, menuName, backgroundName, "")
self.backgroundId = backgroundId
end

View file

@ -23,6 +23,7 @@ function ChoregraphyViewer:buildMenu()
self:buildCharacterMenu()
self.menusystem.menus["MainMenu"]:finalize()
self.menusystem:activate()
self.menusystem:switchMenu("MainMenu")
menu.commons.SceneWidget(self, "MainMenu", scenes.debug.menu, "Back")
@ -38,9 +39,7 @@ function ChoregraphyViewer:buildCharacterMenu()
self:addSubMenu(k, "characters", character.fullname)
menu.HeroChoregraphyWidget(self, k, game.skills:getSkillData("attack"))
self:buildSkillMenu(k)
menu.commons.SubMenuWidget(self, k, "characters", "Back")
end
menu.commons.SubMenuWidget(self, "characters", "MainMenu", "Back")
end
function ChoregraphyViewer:buildEnnemyListMenu(category)
@ -48,7 +47,6 @@ function ChoregraphyViewer:buildEnnemyListMenu(category)
for i,ennemy in ipairs(ennutils.getEnnemiesFromCategory(category)) do
self:buildEnnemySkillMenu(category, ennemy)
end
menu.commons.SubMenuWidget(self, category, "MainMenu", "Back")
end
function ChoregraphyViewer:buildEnnemySkillMenu(category, ennemy)
@ -59,7 +57,6 @@ function ChoregraphyViewer:buildEnnemySkillMenu(category, ennemy)
menu.EnnemyChoregraphyWidget(self, category, ennemy, game.skills:getEnnemySkillData(skillName))
end
end
menu.commons.SubMenuWidget(self, ennemy, category, "Back")
end
function ChoregraphyViewer:buildSkillMenu(charName)
@ -78,8 +75,7 @@ end
function ChoregraphyViewer:addSubMenu(submenu, parent, name)
local parent = parent or "MainMenu"
menu.commons.DebugMenu(self, submenu)
menu.commons.SubMenuWidget(self, parent, submenu, name .. " >")
self.menusystem.menus[parent]:addSubMenu(submenu, name)
end
-- MOCKS FUNCTIONS

View file

@ -1,24 +1,13 @@
local commons = require "scenes.debug.commons.menu"
local listMenu = require "game.modules.menus.list"
local menu = {}
menu.commons = commons
menu.ShowBackgroundWidget = menu.commons.DebugWidget:extend()
menu.HeroChoregraphyWidget = commons.DebugWidget:extend()
menu.EnnemyChoregraphyWidget = commons.DebugWidget:extend()
-- ShowBackground
function menu.ShowBackgroundWidget:new(scene, menuName, backgroundName, backgroundId)
menu.ShowBackgroundWidget.super.new(self, scene, menuName, backgroundName)
self.backgroundId = backgroundId
end
function menu.ShowBackgroundWidget:action()
self.scene:setBackground(self.backgroundId)
self.scene.menusystem:deactivate()
end
menu.HeroChoregraphyWidget = listMenu.DualTextWidget:extend()
menu.EnnemyChoregraphyWidget = listMenu.DualTextWidget:extend()
-- ShowBackground
function menu.HeroChoregraphyWidget:new(scene, charName, skillData)
menu.HeroChoregraphyWidget.super.new(self, scene, charName, skillData.name)
menu.HeroChoregraphyWidget.super.new(self, scene, charName, skillData.name, "")
self.character = charName
self.skillData = skillData
end
@ -30,7 +19,7 @@ end
-- ShowBackground
function menu.EnnemyChoregraphyWidget:new(scene, category, charName, skillData)
menu.EnnemyChoregraphyWidget.super.new(self, scene, charName, skillData.name)
menu.EnnemyChoregraphyWidget.super.new(self, scene, charName, skillData.name, "")
self.category = category
self.character = charName
self.skillData = skillData