diff --git a/sonic-radiance.love/scenes/debug/commons/menu.lua b/sonic-radiance.love/scenes/debug/commons/menu.lua index c2ec6e6..599b628 100644 --- a/sonic-radiance.love/scenes/debug/commons/menu.lua +++ b/sonic-radiance.love/scenes/debug/commons/menu.lua @@ -1,12 +1,10 @@ local menu = {} -local ListBox = require "core.modules.menusystem.listbox" +local RadianceListMenu = require "game.modules.menus.list" local Widget = require "core.modules.menusystem.widgets" -menu.DebugMenu = ListBox:extend() -menu.DebugWidget = Widget.Text:extend() -menu.SubMenuWidget = menu.DebugWidget:extend() -menu.SceneWidget = menu.DebugWidget:extend() +menu.DebugMenu = RadianceListMenu.ListMenu:extend() +menu.SceneWidget = RadianceListMenu.DualTextWidget:extend() local CONST = {} CONST.MENU = {} @@ -14,18 +12,29 @@ CONST.MENU.X = 16 CONST.MENU.Y = 48 CONST.MENU.W = 424/2 CONST.MENU.ITEM_NUMBER = 8 -CONST.MENU.ITEM_HEIGHT = 18 -- Basic menu structure function menu.DebugMenu:new(scene, name) - self.scene = scene local x, y = CONST.MENU.X, CONST.MENU.Y - local w, h = CONST.MENU.W, CONST.MENU.ITEM_NUMBER * CONST.MENU.ITEM_HEIGHT - menu.DebugMenu.super.new(self, scene.menusystem, name, x, y, w, h, CONST.MENU.ITEM_NUMBER) + local w = CONST.MENU.W + local itemNumber = CONST.MENU.ITEM_NUMBER + menu.DebugMenu.super.new(self, scene, name, x, y, w, itemNumber, false) end -function menu.DebugMenu:drawCursor() +function menu.DebugMenu:setPanel(panel, panelArgument) + self.panel = panel + self.panelArgument = panelArgument +end +function menu.DebugMenu:activationAction() + print("test") + if (self.panel ~= nil) then + self.scene.panel = self.panel(self.panelArgument) + end +end + +function menu.DebugMenu:clone(name) + return menu.DebugMenu(self.scene, name) end function menu.DebugMenu:draw() @@ -35,38 +44,9 @@ function menu.DebugMenu:draw() menu.DebugMenu.super.draw(self) end --- Widget -function menu.DebugWidget:new(scene, menu_name, label) - local font = scene.assets.fonts["small"] - self.scene = scene - local widgetMenu = scene.menusystem.menus[menu_name] - menu.DebugWidget.super.new(self, widgetMenu, font, label) -end - -function menu.DebugWidget:drawCanvas() - local h = math.floor(self.height / 2) - (self.font:getHeight() / 2) - self.font:draw(self.label, 8, h, -1, "left") -end - -function menu.DebugWidget:drawSelected(x, y, w, h) - love.graphics.setColor(1, 1, 0, 1) - self:draw(x, y, w, h) - utils.graphics.resetColor() -end - --- SubMenuWidget -function menu.SubMenuWidget:new(scene, menu_name, newmenu, name) - menu.SubMenuWidget.super.new(self, scene, menu_name, name) - self.newmenu = newmenu or "BaseMenu" -end - -function menu.SubMenuWidget:action() - self.scene.menusystem:switchMenu(self.newmenu) -end - -- SceneWidget function menu.SceneWidget:new(scene, menuName, newScene, newSceneName, sceneArgument) - menu.SceneWidget.super.new(self, scene, menuName, newSceneName) + menu.SceneWidget.super.new(self, scene, menuName, newSceneName, "") self.newScene = newScene self.sceneArgument = sceneArgument end diff --git a/sonic-radiance.love/scenes/debug/menu/init.lua b/sonic-radiance.love/scenes/debug/menu/init.lua index 9883846..f3b3163 100644 --- a/sonic-radiance.love/scenes/debug/menu/init.lua +++ b/sonic-radiance.love/scenes/debug/menu/init.lua @@ -18,6 +18,7 @@ function DebugMenu:new() menu.commons.SceneWidget(self, "BaseMenu", scenes.options, "Options") menu.ExitWidget(self, "BaseMenu") + self.menusystem.menus["BaseMenu"]:finalize() self.menusystem:activate() self.menusystem:switchMenu("BaseMenu") @@ -27,7 +28,6 @@ end function DebugMenu:buildOverworldMenu() self:addSubMenu("overworld", "BaseMenu", "Overworld") menu.commons.SceneWidget(self, "overworld", scenes.overworld, "Launch Overworld") - menu.commons.SubMenuWidget(self, "overworld", "BaseMenu", "Back") end function DebugMenu:buildBattleMenu() @@ -41,9 +41,6 @@ function DebugMenu:buildBattleMenu() menu.commons.SceneWidget(self, "combat", scenes.debug.viewers.battleBack, "Background Viewer") menu.commons.SceneWidget(self, "combat", scenes.debug.viewers.choregraphy, "Ennemies' Action Viewer") - - menu.commons.SubMenuWidget(self, "combat", "BaseMenu", "Back") - menu.commons.SubMenuWidget(self, "launchBattle", "combat", "Back") end function DebugMenu:addBattles(battleCat) @@ -54,13 +51,11 @@ function DebugMenu:addBattles(battleCat) local data = battleutils.getBattleData(battleCat, battleName) menu.commons.SceneWidget(self, menuName, scenes.cbs, "Launch " .. battleName, data) end - - menu.commons.SubMenuWidget(self, menuName, "launchBattle", "Back") end function DebugMenu:buildSaveMenu() - self:addSubMenu("save", "BaseMenu", "Save System") - self:addSubMenu("characters", "save", "Characters") + self:addSubMenu("save", "BaseMenu", "Save System", panels.Gamedata, nil) + self:addSubMenu("characters", "save", "Characters", panels.Gamedata, nil) self:addSubMenu("team", "save", "Team Formation", panels.Team, nil) menu.ChangeLeaderWidget(self, "team") for name, data in pairs(game.characters.list) do @@ -75,18 +70,11 @@ function DebugMenu:buildSaveMenu() menu.LoadWidget(self, "load", i) end menu.SaveWidget(self, "save") - - - menu.commons.SubMenuWidget(self, "save", "BaseMenu", "Back") - menu.commons.SubMenuWidget(self, "characters", "save", "Back") - menu.commons.SubMenuWidget(self, "load", "save", "Back") - menu.SubMenuWidget(self, "team", "save", "Back", panels.Gamedata, nil) end function DebugMenu:addCharacterMenu(name, data) self:addSubMenu(name, "characters", data.fullname, panels.Character, data) menu.LevelUpWidget(self, name, data) - menu.SubMenuWidget(self, name, "characters", "Back", panels.Gamedata, nil) end function DebugMenu:addInventory() @@ -96,9 +84,7 @@ function DebugMenu:addInventory() for j, item in ipairs(itemutils.getItemsFromCategory(pocket.name)) do menu.ItemWidget(self, pocket.name, itemutils.getItemData(pocket.name, item)) end - menu.commons.SubMenuWidget(self, pocket.name, "inventory", "Back") end - menu.commons.SubMenuWidget(self, "inventory", "save", "Back") end function DebugMenu:buildOtherMenu() @@ -112,9 +98,6 @@ function DebugMenu:buildOtherMenu() end menu.commons.SceneWidget(self, "other", scenes.test2, "Shadow Shot Maps") - - menu.commons.SubMenuWidget(self, "battle", "other", "Back") - menu.commons.SubMenuWidget(self, "other", "BaseMenu", "Back") end @@ -126,12 +109,10 @@ end function DebugMenu:addSubMenu(submenu, parent, name, panel, panelArgument) local parent = parent or "BaseMenu" - menu.commons.DebugMenu(self, submenu) - if (panel == nil) then - menu.commons.SubMenuWidget(self, parent, submenu, name .. " >") - else - menu.SubMenuWidget(self, parent, submenu, name .. " >", panel, panelArgument) - end + self.menusystem.menus[parent]:addSubMenu(submenu, name) + if (panel ~= nil) then + self.menusystem.menus[submenu]:setPanel(panel, panelArgument) + end end function DebugMenu:draw() diff --git a/sonic-radiance.love/scenes/debug/menu/menu.lua b/sonic-radiance.love/scenes/debug/menu/menu.lua index e48c41a..909345d 100644 --- a/sonic-radiance.love/scenes/debug/menu/menu.lua +++ b/sonic-radiance.love/scenes/debug/menu/menu.lua @@ -1,37 +1,28 @@ local commons = require "scenes.debug.commons.menu" +local listMenu = require "game.modules.menus.list" + local menu = {} menu.commons = commons -menu.ExitWidget = commons.DebugWidget:extend() -menu.ShowBackgroundWidget = commons.DebugWidget:extend() -menu.SaveWidget = commons.DebugWidget:extend() -menu.LoadWidget = commons.DebugWidget:extend() -menu.LevelUpWidget = commons.DebugWidget:extend() -menu.AddRemoveWidget = commons.DebugWidget:extend() -menu.ChangeLeaderWidget = commons.DebugWidget:extend() -menu.SubMenuWidget = commons.SubMenuWidget:extend() -menu.ItemWidget = commons.DebugWidget:extend() +menu.ExitWidget = listMenu.DualTextWidget:extend() +menu.SaveWidget = listMenu.DualTextWidget:extend() +menu.LoadWidget = listMenu.DualTextWidget:extend() +menu.LevelUpWidget = listMenu.DualTextWidget:extend() +menu.AddRemoveWidget = listMenu.DualTextWidget:extend() +menu.ChangeLeaderWidget = listMenu.DualTextWidget:extend() +menu.ItemWidget = listMenu.DualTextWidget:extend() -- ExitWidget function menu.ExitWidget:new(scene, menuName) - menu.ExitWidget.super.new(self, scene, menuName, "Exit") + menu.ExitWidget.super.new(self, scene, menuName, "Exit", "") end function menu.ExitWidget:action() love.event.quit("000") end --- ShowBackground -function menu.ShowBackgroundWidget:new(scene, menuName) - menu.ShowBackgroundWidget.super.new(self, scene, menuName, "Show Background") -end - -function menu.ShowBackgroundWidget:action() - self.scene.menusystem:deactivate() -end - -- Save game function menu.SaveWidget:new(scene, menuName) - menu.SaveWidget.super.new(self, scene, menuName, "Save game") + menu.SaveWidget.super.new(self, scene, menuName, "Save game", "") end function menu.SaveWidget:action() @@ -40,7 +31,7 @@ end -- Save game function menu.LoadWidget:new(scene, menuName, slot) - menu.LoadWidget.super.new(self, scene, menuName, "Load file " .. slot) + menu.LoadWidget.super.new(self, scene, menuName, "Load file ", slot) self.slot = slot end @@ -48,21 +39,9 @@ function menu.LoadWidget:action() game:read(self.slot) end --- Submenu -function menu.SubMenuWidget:new(scene, menu_name, newmenu, name, panel, panelArgument) - menu.SubMenuWidget.super.new(self, scene, menu_name, newmenu, name) - self.panel = panel - self.panelArgument = panelArgument -end - -function menu.SubMenuWidget:action() - self.scene.menusystem:switchMenu(self.newmenu) - self.scene.panel = self.panel(self.panelArgument) -end - -- Level Up function menu.LevelUpWidget:new(scene, menuName, character) - menu.ShowBackgroundWidget.super.new(self, scene, menuName, "Level Up") + menu.LevelUpWidget.super.new(self, scene, menuName, "Levelup to", character.level + 1) self.character = character end @@ -72,7 +51,7 @@ end -- Add Remove Widget function menu.AddRemoveWidget:new(scene, menuName, character) - menu.AddRemoveWidget.super.new(self, scene, menuName, "Add/Remove " .. character.name) + menu.AddRemoveWidget.super.new(self, scene, menuName, "Add/Remove", character.name) self.character = character end @@ -82,7 +61,7 @@ end --Change Team Leader function menu.ChangeLeaderWidget:new(scene, menuName) - menu.ShowBackgroundWidget.super.new(self, scene, menuName, "Change active character") + menu.ChangeLeaderWidget.super.new(self, scene, menuName, "Change active character", "") end function menu.ChangeLeaderWidget:action() @@ -91,7 +70,7 @@ end -- ItemWidget function menu.ItemWidget:new(scene, menuName, itemdata) - menu.ItemWidget.super.new(self, scene, menuName, itemdata.fullname) + menu.ItemWidget.super.new(self, scene, menuName, itemdata.fullname, "") self.category = menuName self.itemName = itemdata.name end @@ -101,5 +80,4 @@ function menu.ItemWidget:action() end - return menu diff --git a/sonic-radiance.love/scenes/debug/viewers/battleBack/menu.lua b/sonic-radiance.love/scenes/debug/viewers/battleBack/menu.lua index dd1230d..e258faf 100644 --- a/sonic-radiance.love/scenes/debug/viewers/battleBack/menu.lua +++ b/sonic-radiance.love/scenes/debug/viewers/battleBack/menu.lua @@ -1,11 +1,12 @@ local commons = require "scenes.debug.commons.menu" +local listMenu = require "game.modules.menus.list" local menu = {} menu.commons = commons -menu.ShowBackgroundWidget = menu.commons.DebugWidget:extend() +menu.ShowBackgroundWidget = listMenu.DualTextWidget:extend() -- ShowBackground function menu.ShowBackgroundWidget:new(scene, menuName, backgroundName, backgroundId) - menu.ShowBackgroundWidget.super.new(self, scene, menuName, backgroundName) + menu.ShowBackgroundWidget.super.new(self, scene, menuName, backgroundName, "") self.backgroundId = backgroundId end diff --git a/sonic-radiance.love/scenes/debug/viewers/choregraphy/init.lua b/sonic-radiance.love/scenes/debug/viewers/choregraphy/init.lua index bd659ff..b2d096b 100644 --- a/sonic-radiance.love/scenes/debug/viewers/choregraphy/init.lua +++ b/sonic-radiance.love/scenes/debug/viewers/choregraphy/init.lua @@ -23,6 +23,7 @@ function ChoregraphyViewer:buildMenu() self:buildCharacterMenu() + self.menusystem.menus["MainMenu"]:finalize() self.menusystem:activate() self.menusystem:switchMenu("MainMenu") menu.commons.SceneWidget(self, "MainMenu", scenes.debug.menu, "Back") @@ -38,9 +39,7 @@ function ChoregraphyViewer:buildCharacterMenu() self:addSubMenu(k, "characters", character.fullname) menu.HeroChoregraphyWidget(self, k, game.skills:getSkillData("attack")) self:buildSkillMenu(k) - menu.commons.SubMenuWidget(self, k, "characters", "Back") end - menu.commons.SubMenuWidget(self, "characters", "MainMenu", "Back") end function ChoregraphyViewer:buildEnnemyListMenu(category) @@ -48,7 +47,6 @@ function ChoregraphyViewer:buildEnnemyListMenu(category) for i,ennemy in ipairs(ennutils.getEnnemiesFromCategory(category)) do self:buildEnnemySkillMenu(category, ennemy) end - menu.commons.SubMenuWidget(self, category, "MainMenu", "Back") end function ChoregraphyViewer:buildEnnemySkillMenu(category, ennemy) @@ -59,7 +57,6 @@ function ChoregraphyViewer:buildEnnemySkillMenu(category, ennemy) menu.EnnemyChoregraphyWidget(self, category, ennemy, game.skills:getEnnemySkillData(skillName)) end end - menu.commons.SubMenuWidget(self, ennemy, category, "Back") end function ChoregraphyViewer:buildSkillMenu(charName) @@ -78,8 +75,7 @@ end function ChoregraphyViewer:addSubMenu(submenu, parent, name) local parent = parent or "MainMenu" - menu.commons.DebugMenu(self, submenu) - menu.commons.SubMenuWidget(self, parent, submenu, name .. " >") + self.menusystem.menus[parent]:addSubMenu(submenu, name) end -- MOCKS FUNCTIONS diff --git a/sonic-radiance.love/scenes/debug/viewers/choregraphy/menu.lua b/sonic-radiance.love/scenes/debug/viewers/choregraphy/menu.lua index 804f50b..e0e3485 100644 --- a/sonic-radiance.love/scenes/debug/viewers/choregraphy/menu.lua +++ b/sonic-radiance.love/scenes/debug/viewers/choregraphy/menu.lua @@ -1,24 +1,13 @@ local commons = require "scenes.debug.commons.menu" +local listMenu = require "game.modules.menus.list" local menu = {} menu.commons = commons -menu.ShowBackgroundWidget = menu.commons.DebugWidget:extend() -menu.HeroChoregraphyWidget = commons.DebugWidget:extend() -menu.EnnemyChoregraphyWidget = commons.DebugWidget:extend() - --- ShowBackground -function menu.ShowBackgroundWidget:new(scene, menuName, backgroundName, backgroundId) - menu.ShowBackgroundWidget.super.new(self, scene, menuName, backgroundName) - self.backgroundId = backgroundId -end - -function menu.ShowBackgroundWidget:action() - self.scene:setBackground(self.backgroundId) - self.scene.menusystem:deactivate() -end +menu.HeroChoregraphyWidget = listMenu.DualTextWidget:extend() +menu.EnnemyChoregraphyWidget = listMenu.DualTextWidget:extend() -- ShowBackground function menu.HeroChoregraphyWidget:new(scene, charName, skillData) - menu.HeroChoregraphyWidget.super.new(self, scene, charName, skillData.name) + menu.HeroChoregraphyWidget.super.new(self, scene, charName, skillData.name, "") self.character = charName self.skillData = skillData end @@ -30,7 +19,7 @@ end -- ShowBackground function menu.EnnemyChoregraphyWidget:new(scene, category, charName, skillData) - menu.EnnemyChoregraphyWidget.super.new(self, scene, charName, skillData.name) + menu.EnnemyChoregraphyWidget.super.new(self, scene, charName, skillData.name, "") self.category = category self.character = charName self.skillData = skillData