fix: don't add a second floor in the test scene
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@ -39,9 +39,6 @@ function MovePlayer:new(playerNumber, cameraMode)
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self.world.cameras:setMode(cameraMode)
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self.world:loadMap()
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local w, h = self.world:getDimensions()
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self.world.obj.collisions["wall"](self.world, 0, 0, -16, w, h, 16)
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end
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return MovePlayer
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