feat: Finish PNJ system

Fixes #4
This commit is contained in:
Kazhnuz 2021-04-05 16:29:51 +02:00
parent 93254fefa1
commit 70029ba7bd
5 changed files with 181 additions and 11 deletions

View file

@ -8,8 +8,8 @@ return {
height = 40,
tilewidth = 16,
tileheight = 16,
nextlayerid = 7,
nextobjectid = 19,
nextlayerid = 8,
nextobjectid = 21,
properties = {},
tilesets = {
{
@ -316,6 +316,42 @@ return {
id = 102,
type = "solid"
},
{
id = 108,
type = "solid"
},
{
id = 109,
type = "solid"
},
{
id = 110,
type = "solid"
},
{
id = 116,
type = "solid"
},
{
id = 117,
type = "solid"
},
{
id = 118,
type = "solid"
},
{
id = 124,
type = "solid"
},
{
id = 125,
type = "solid"
},
{
id = 126,
type = "solid"
},
{
id = 129,
type = "solid"
@ -323,6 +359,54 @@ return {
{
id = 130,
type = "solid"
},
{
id = 132,
type = "solid"
},
{
id = 133,
type = "solid"
},
{
id = 134,
type = "solid"
},
{
id = 140,
type = "solid"
},
{
id = 141,
type = "solid"
},
{
id = 142,
type = "solid"
},
{
id = 148,
type = "solid"
},
{
id = 149,
type = "solid"
},
{
id = 150,
type = "solid"
},
{
id = 156,
type = "solid"
},
{
id = 157,
type = "solid"
},
{
id = 158,
type = "solid"
}
}
}
@ -660,9 +744,21 @@ return {
offsetx = 0,
offsety = 0,
properties = {},
objects = {}
},
{
type = "objectgroup",
draworder = "topdown",
id = 7,
name = "pnj",
visible = true,
opacity = 1,
offsetx = 0,
offsety = 0,
properties = {},
objects = {
{
id = 16,
id = 20,
name = "",
type = "",
shape = "rectangle",
@ -676,7 +772,17 @@ return {
["charDir"] = "right",
["charId"] = 5,
["charset"] = "perso",
["isSolid"] = true
["isSolid"] = true,
["message1"] = "Sonic, you should stop doing stupid stuff and focus on defeating badnics.",
["message2"] = "What did I say ? Stop fooling around.",
["message4"] = "Seriously Sonic ?",
["message5"] = "STOP. TALKING.",
["message6"] = "You'll do the whole list of message, don't you ?",
["message7"] = "...",
["message8"] = "Well, so I'll give you some information. The story of this game will be shitty.",
["message9"] = "Especially the name. Sonic Radiance ? Is it a friggin Fire Emblem game ?",
["messageType"] = "list",
["title"] = "Shadow"
}
}
}

View file

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.4" tiledversion="1.4.3" orientation="orthogonal" renderorder="right-down" width="30" height="40" tilewidth="16" tileheight="16" infinite="0" nextlayerid="7" nextobjectid="20">
<map version="1.4" tiledversion="1.4.3" orientation="orthogonal" renderorder="right-down" width="30" height="40" tilewidth="16" tileheight="16" infinite="0" nextlayerid="8" nextobjectid="21">
<editorsettings>
<export target="test2.lua" format="lua"/>
</editorsettings>
@ -110,13 +110,24 @@
<object id="14" x="304" y="176" width="16" height="16"/>
<object id="15" x="224" y="176" width="16" height="16"/>
</objectgroup>
<objectgroup id="3" name="gizmo">
<object id="16" x="176" y="64" width="16" height="16">
<objectgroup id="3" name="gizmo"/>
<objectgroup id="7" name="pnj">
<object id="20" x="176" y="64" width="16" height="16">
<properties>
<property name="charDir" value="right"/>
<property name="charId" type="int" value="5"/>
<property name="charset" value="perso"/>
<property name="isSolid" type="bool" value="true"/>
<property name="message1" value="Sonic, you should stop doing stupid stuff and focus on defeating badnics."/>
<property name="message2" value="What did I say ? Stop fooling around."/>
<property name="message4" value="Seriously Sonic ?"/>
<property name="message5" value="STOP. TALKING."/>
<property name="message6" value="You'll do the whole list of message, don't you ?"/>
<property name="message7" value="..."/>
<property name="message8" value="Well, so I'll give you some information. The story of this game will be shitty."/>
<property name="message9" value="Especially the name. Sonic Radiance ? Is it a friggin Fire Emblem game ?"/>
<property name="messageType" value="list"/>
<property name="title" value="Shadow"/>
</properties>
</object>
</objectgroup>

View file

@ -69,10 +69,11 @@ end
function Gizmo:doAction()
self:action()
if (self.properties.destroy ~= "none") then
if (self.properties.destroy == "forever") then
game.destroyedGizmo[self.uniqueId] = true
end
if (self.properties.destroy == "forever") then
game.destroyedGizmo[self.uniqueId] = true
self:destroy()
end
if (self.properties.destroy == "temp") then
self:destroy()
end
end

View file

@ -9,6 +9,7 @@ Obj.ItemBox = require(cwd .. "itembox")
Obj.RingBox = require(cwd .. "ringbox")
Obj.Encounter = require(cwd .. "encounter")
Obj.Teleporter = require(cwd .. "teleport")
Obj.PNJ = require(cwd .. "pnj")
Obj.index = {}
Obj.index["player"] = Obj.Player
@ -18,6 +19,7 @@ Obj.index["itembox"] = Obj.ItemBox
Obj.index["ringbox"] = Obj.RingBox
Obj.index["encounter"] = Obj.Encounter
Obj.index["teleporter"] = Obj.Teleporter
Obj.index["pnj"] = Obj.PNJ
Obj.collisions = {}
Obj.collisions["wall"] = require(cwd .. "wall")

View file

@ -0,0 +1,50 @@
local cwd = (...):gsub('%.pnj$', '') .. "."
local Gizmo = require(cwd .. "gizmo")
local PNJ = Gizmo:extend()
local overrides = {
["isSolid"] = true,
["destroy"] = "nope",
["needButton"] = true,
}
function PNJ:new(world, x, y)
PNJ.super.new(self, world, x, y, 16, 16, overrides)
end
function PNJ:applyProperties()
PNJ.super.applyProperties(self)
self.messages = {}
for i = 1, 9, 1 do
local message = self.properties["message" .. i]
if (message ~= nil) then
table.insert(self.messages, message)
end
end
self.messageType = self.properties.messageType or "random"
self.currentMessage = 1
end
function PNJ:setMessage()
local message = self.messages[1]
if (self.messageType == "random") then
message = self.messages[math.random(#self.messages)]
elseif (self.messageType == "list") then
message = self.messages[self.currentMessage]
self.currentMessage = self.currentMessage + 1
if (self.currentMessage > #self.messages) then
self.currentMessage = 1
end
end
self.event = {
{"dialogBox", "", message, self.properties.title, ""},
}
end
function PNJ:action()
self:setMessage()
PNJ.super.action(self)
end
return PNJ