feat(datas): add Battle's Library map
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7 changed files with 13 additions and 1 deletions
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sonic-radiance.love/datas/gamedata/maps/battle/library/back1.png
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@ -0,0 +1,12 @@
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return {
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name = "Library",
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blocks = {
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{ 16, 32, 32, 32, "top", "side1"},
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{ 16, 128, 32, 32, "top", "side2"},
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{176, 32, 32, 32, "top", "side2"},
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{176, 128, 32, 32, "top", "side1"},
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},
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parallax = {
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{0, -48, 1, 1, true, true, "back1"}
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}
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}
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sonic-radiance.love/datas/gamedata/maps/battle/library/side1.png
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sonic-radiance.love/datas/gamedata/maps/battle/library/side1.png
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sonic-radiance.love/datas/gamedata/maps/battle/library/side2.png
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sonic-radiance.love/datas/gamedata/maps/battle/library/side2.png
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sonic-radiance.love/datas/gamedata/maps/battle/library/top.png
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sonic-radiance.love/datas/gamedata/maps/battle/library/top.png
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@ -33,7 +33,7 @@ function MovePlayer:new(playerNumber, cameraMode)
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MovePlayer.super.new(self)
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MovePlayer.super.new(self)
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self.assets:batchImport("scenes.test_scene.assets")
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self.assets:batchImport("scenes.test_scene.assets")
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World(self, "battle", "hsummit")
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World(self, "battle", "library")
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self.world:setPlayerNumber(playerNumber)
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self.world:setPlayerNumber(playerNumber)
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self.world.cameras:setMode(cameraMode)
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self.world.cameras:setMode(cameraMode)
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