improvement(cbs): rework the grid system
This commit is contained in:
parent
9c91c0a946
commit
3ab6a0e6e2
4 changed files with 76 additions and 4 deletions
|
@ -152,6 +152,7 @@ function Hero:updateMoving(dt)
|
||||||
self.y = self.dy
|
self.y = self.dy
|
||||||
self:changeAnimation("idle")
|
self:changeAnimation("idle")
|
||||||
self.currentAction = "selectAttack"
|
self.currentAction = "selectAttack"
|
||||||
|
self.world:resetActiveGrid()
|
||||||
self.scene.menu:set( self )
|
self.scene.menu:set( self )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -215,6 +216,7 @@ end
|
||||||
function Hero:receiveBackSignal()
|
function Hero:receiveBackSignal()
|
||||||
self.currentAction = "selectDirection"
|
self.currentAction = "selectDirection"
|
||||||
self.world.cursor:set(self.x, self.y)
|
self.world.cursor:set(self.x, self.y)
|
||||||
|
|
||||||
self:changeAnimation("walk")
|
self:changeAnimation("walk")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
@ -26,6 +26,8 @@ function Cursor:set(x, y)
|
||||||
self.ty = self.y
|
self.ty = self.y
|
||||||
|
|
||||||
self.isActive = true
|
self.isActive = true
|
||||||
|
|
||||||
|
self.world:setActiveGridFromGrid(self.grid)
|
||||||
end
|
end
|
||||||
|
|
||||||
function Cursor:setGrid(ox, oy, shape, size, direction, whitelistedEntity)
|
function Cursor:setGrid(ox, oy, shape, size, direction, whitelistedEntity)
|
||||||
|
@ -44,6 +46,8 @@ function Cursor:setGrid(ox, oy, shape, size, direction, whitelistedEntity)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
self.world:setActiveGridFromGrid(self.grid)
|
||||||
end
|
end
|
||||||
|
|
||||||
function Cursor:testPoint(x, y, whitelistedActor)
|
function Cursor:testPoint(x, y, whitelistedActor)
|
||||||
|
@ -122,7 +126,7 @@ function Cursor:update(dt)
|
||||||
end
|
end
|
||||||
|
|
||||||
function Cursor:addTween()
|
function Cursor:addTween()
|
||||||
self.tweens:newTween(0, 0.2, {tx = self.x, ty = self.y}, 'inCubic')
|
self.tweens:newTween(0, 0.2, {tx = self.x, ty = self.y}, 'linear')
|
||||||
end
|
end
|
||||||
|
|
||||||
function Cursor:drawBottom()
|
function Cursor:drawBottom()
|
||||||
|
|
|
@ -135,6 +135,22 @@ function CharMenuWidget:new(scene, menu_name, label1, label2, character)
|
||||||
local font = scene.assets.fonts["small"]
|
local font = scene.assets.fonts["small"]
|
||||||
CharMenuWidget.super.new(self, menu, font, core.lang:translate("battle", label1))
|
CharMenuWidget.super.new(self, menu, font, core.lang:translate("battle", label1))
|
||||||
self.label2 = label2 or ""
|
self.label2 = label2 or ""
|
||||||
|
self.isSelected = false
|
||||||
|
end
|
||||||
|
|
||||||
|
function CharMenuWidget:update(dt)
|
||||||
|
CharMenuWidget.super.update(self, dt)
|
||||||
|
end
|
||||||
|
|
||||||
|
function CharMenuWidget:selectAction()
|
||||||
|
self.isSelected = true
|
||||||
|
if self.actionType == "attack" then
|
||||||
|
self.scene.world:resetActiveGrid()
|
||||||
|
self.scene.world:setEffectGrid(self.character.x + self.character.direction, self.character.y, "point", 1, 1)
|
||||||
|
else
|
||||||
|
self.scene.world:resetActiveGrid()
|
||||||
|
self.scene.world:resetEffectGrid()
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function CharMenuWidget:drawCanvas()
|
function CharMenuWidget:drawCanvas()
|
||||||
|
@ -204,6 +220,33 @@ function SkillWidget:new(scene, menu_name, label1, label2, character)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function SkillWidget:selectAction()
|
||||||
|
if self.skilldata ~= nil then
|
||||||
|
if self.skilldata.target == nil then
|
||||||
|
local x = self.character.x + self.skilldata.effectArea[1]
|
||||||
|
local y = self.character.y + self.skilldata.effectArea[2]
|
||||||
|
local shape = self.skilldata.effectArea[3]
|
||||||
|
local size = self.skilldata.effectArea[4]
|
||||||
|
local direction = self.character.direction
|
||||||
|
self.scene.world:resetActiveGrid()
|
||||||
|
self.scene.world:setEffectGrid(x, y, shape, size, direction)
|
||||||
|
else
|
||||||
|
local x = self.character.x + self.skilldata.target[1]
|
||||||
|
local y = self.character.y + self.skilldata.target[2]
|
||||||
|
local shape = self.skilldata.target[3]
|
||||||
|
local size = self.skilldata.target[4]
|
||||||
|
local direction = self.character.direction
|
||||||
|
self.scene.world:setActiveGrid(x, y, shape, size, direction)
|
||||||
|
self.scene.world:resetEffectGrid()
|
||||||
|
end
|
||||||
|
|
||||||
|
else
|
||||||
|
self.scene.world:resetActiveGrid()
|
||||||
|
self.scene.world:resetEffectGrid()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
function SkillWidget:drawCanvas()
|
function SkillWidget:drawCanvas()
|
||||||
local h
|
local h
|
||||||
local asset = love.graphics.newImage("assets/gui/attacklist.png")
|
local asset = love.graphics.newImage("assets/gui/attacklist.png")
|
||||||
|
|
|
@ -46,6 +46,9 @@ function World:new(scene, battlefile)
|
||||||
|
|
||||||
self.tweens = TweenManager(self)
|
self.tweens = TweenManager(self)
|
||||||
|
|
||||||
|
self:resetActiveGrid()
|
||||||
|
self:resetEffectGrid()
|
||||||
|
|
||||||
self:initHeroes()
|
self:initHeroes()
|
||||||
self:initEnnemies()
|
self:initEnnemies()
|
||||||
self:initHUD()
|
self:initHUD()
|
||||||
|
@ -274,14 +277,34 @@ function World:sendSignalToCurrentBattler()
|
||||||
self.actionlist[self.turns.current].actor:validateAction()
|
self.actionlist[self.turns.current].actor:validateAction()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- ACTIVEGRID FUNCTIONS
|
||||||
|
-- Help to handle the activeGrid system
|
||||||
|
|
||||||
|
function World:resetActiveGrid()
|
||||||
|
self.activeGrid = maputils.newFullMap()
|
||||||
|
end
|
||||||
|
|
||||||
|
function World:setActiveGrid(ox, oy, shape, size, direction)
|
||||||
|
self.activeGrid = maputils.maskToMap(ox, oy, shape, size, direction)
|
||||||
|
end
|
||||||
|
|
||||||
|
function World:setActiveGridFromGrid(grid)
|
||||||
|
self.activeGrid = grid
|
||||||
|
end
|
||||||
|
|
||||||
|
function World:resetEffectGrid()
|
||||||
|
self.effectGrid = maputils.newEmptyMap()
|
||||||
|
end
|
||||||
|
|
||||||
|
function World:setEffectGrid(ox, oy, shape, size, direction)
|
||||||
|
self.effectGrid = maputils.maskToMap(ox, oy, shape, size, direction)
|
||||||
|
end
|
||||||
|
|
||||||
-- DRAW FUNCTION
|
-- DRAW FUNCTION
|
||||||
-- Draw the world
|
-- Draw the world
|
||||||
|
|
||||||
function World:draw()
|
function World:draw()
|
||||||
local activeGrid = self.cursor:getGrid()
|
self.map:draw(self.activeGrid, self.effectGrid)
|
||||||
|
|
||||||
self.map:draw(activeGrid)
|
|
||||||
self.cursor:drawBottom()
|
self.cursor:drawBottom()
|
||||||
self:drawShadows()
|
self:drawShadows()
|
||||||
self:drawActors()
|
self:drawActors()
|
||||||
|
|
Loading…
Reference in a new issue