fix(actor): remove a wrong arg to drawStanding

Fixes #84
This commit is contained in:
Kazhnuz 2021-04-11 09:58:21 +02:00
parent 705d07abb6
commit 34e2bbead7

View file

@ -54,7 +54,7 @@ function Parent:drawCharset(charset, charId)
if ((self:isMoving() and (not self.cantWalk)) or self.alwaysWalk) then if ((self:isMoving() and (not self.cantWalk)) or self.alwaysWalk) then
self.charsetManager:drawMoving(self.charset, self.charId, self.charDir, x, y - z, self.isFast) self.charsetManager:drawMoving(self.charset, self.charId, self.charDir, x, y - z, self.isFast)
else else
self.charsetManager:drawStanding(self.charset, self.charId, self.charDir, x, y - z, self.isFast) self.charsetManager:drawStanding(self.charset, self.charId, self.charDir, x, y - z)
end end
else else
self.charsetManager:drawTurning(self.charset, self.charId, x, y - z, self.isFast) self.charsetManager:drawTurning(self.charset, self.charId, x, y - z, self.isFast)