From 34e2bbead783cf7f108559883ce2acb5f3e87314 Mon Sep 17 00:00:00 2001 From: Kazhnuz Date: Sun, 11 Apr 2021 09:58:21 +0200 Subject: [PATCH] fix(actor): remove a wrong arg to drawStanding Fixes #84 --- sonic-radiance.love/scenes/overworld/actors/parent.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/sonic-radiance.love/scenes/overworld/actors/parent.lua b/sonic-radiance.love/scenes/overworld/actors/parent.lua index 627a514..d738baf 100644 --- a/sonic-radiance.love/scenes/overworld/actors/parent.lua +++ b/sonic-radiance.love/scenes/overworld/actors/parent.lua @@ -54,7 +54,7 @@ function Parent:drawCharset(charset, charId) if ((self:isMoving() and (not self.cantWalk)) or self.alwaysWalk) then self.charsetManager:drawMoving(self.charset, self.charId, self.charDir, x, y - z, self.isFast) else - self.charsetManager:drawStanding(self.charset, self.charId, self.charDir, x, y - z, self.isFast) + self.charsetManager:drawStanding(self.charset, self.charId, self.charDir, x, y - z) end else self.charsetManager:drawTurning(self.charset, self.charId, x, y - z, self.isFast)