parent
b16665a2b0
commit
32c72c18e9
5 changed files with 170 additions and 97 deletions
|
@ -1,62 +1,87 @@
|
||||||
return {
|
return {
|
||||||
["non-solid"] = {
|
highpriority = {"ice"},
|
||||||
{
|
list = {
|
||||||
terrainType = "normal",
|
["non-solid"] = {
|
||||||
forceAction = nil,
|
{
|
||||||
level=0,
|
forceAction = nil,
|
||||||
height=0,
|
level=0,
|
||||||
canJump = true
|
height=0,
|
||||||
}
|
canJump = true
|
||||||
},
|
}
|
||||||
ice = {
|
|
||||||
{
|
|
||||||
terrainType = "forceAction",
|
|
||||||
forceAction = "slide",
|
|
||||||
level=0,
|
|
||||||
height=0,
|
|
||||||
canJump = false
|
|
||||||
}
|
|
||||||
},
|
|
||||||
water = {
|
|
||||||
{
|
|
||||||
terrainType = "forceAction",
|
|
||||||
forceAction = "fall",
|
|
||||||
level=-32,
|
|
||||||
height=0,
|
|
||||||
damage = 10,
|
|
||||||
speedFactor = 0,
|
|
||||||
},
|
},
|
||||||
{
|
ice = {
|
||||||
terrainType = "normal",
|
{
|
||||||
forceAction = nil,
|
forceAction = "slide",
|
||||||
level=-10,
|
level=0,
|
||||||
height=0,
|
height=0,
|
||||||
mustHaveAction = "swim",
|
canJump = false,
|
||||||
mustDoAction = nil,
|
speedFactor = 1.2,
|
||||||
speedFactor = 0.8,
|
}
|
||||||
canJump = true,
|
|
||||||
damage = 0,
|
|
||||||
},
|
},
|
||||||
{
|
water = {
|
||||||
terrainType = "normal",
|
{
|
||||||
forceAction = nil,
|
level=-32,
|
||||||
level=0,
|
height=0,
|
||||||
height=0,
|
fallDamage = 10,
|
||||||
mustHaveAction = "run",
|
speedFactor = 0,
|
||||||
mustDoAction = "run",
|
canJump = false,
|
||||||
speedFactor = 1,
|
},
|
||||||
canJump = true,
|
{
|
||||||
damage = 0,
|
forceAction = nil,
|
||||||
}
|
level=-10,
|
||||||
},
|
height=0,
|
||||||
grass = {
|
mustHaveAction = "swim",
|
||||||
{
|
mustDoAction = nil,
|
||||||
terrainType = "normal",
|
speedFactor = 0.5,
|
||||||
forceAction = nil,
|
canJump = true,
|
||||||
level=0,
|
damage = 0,
|
||||||
height=16,
|
},
|
||||||
speedFactor = 0.75,
|
{
|
||||||
canJump = false,
|
forceAction = nil,
|
||||||
|
level=0,
|
||||||
|
height=0,
|
||||||
|
mustHaveAction = "run",
|
||||||
|
mustDoAction = "run",
|
||||||
|
speedFactor = 1,
|
||||||
|
canJump = true,
|
||||||
|
damage = 0,
|
||||||
|
}
|
||||||
|
},
|
||||||
|
hole = {
|
||||||
|
{
|
||||||
|
level=-32,
|
||||||
|
height=0,
|
||||||
|
fallDamage = 10,
|
||||||
|
speedFactor = 0,
|
||||||
|
canJump = false,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
lava = {
|
||||||
|
{
|
||||||
|
level=-32,
|
||||||
|
height=0,
|
||||||
|
fallDamage = 20,
|
||||||
|
speedFactor = 0,
|
||||||
|
canJump = false,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
swamp = {
|
||||||
|
{
|
||||||
|
forceAction = nil,
|
||||||
|
level=-8,
|
||||||
|
height=0,
|
||||||
|
speedFactor = 0.66,
|
||||||
|
canJump = false,
|
||||||
|
}
|
||||||
|
},
|
||||||
|
grass = {
|
||||||
|
{
|
||||||
|
forceAction = nil,
|
||||||
|
level=0,
|
||||||
|
height=8,
|
||||||
|
speedFactor = 0.66,
|
||||||
|
canJump = false,
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -10,7 +10,7 @@ function Gizmo:new(world, x, y, w, h, overrides)
|
||||||
local h = h or 16;
|
local h = h or 16;
|
||||||
Gizmo.super.new(self, world, "gizmo", x, y, w, h, false)
|
Gizmo.super.new(self, world, "gizmo", x, y, w, h, false)
|
||||||
self.overrides = overrides
|
self.overrides = overrides
|
||||||
self.drawDebugBox = true
|
self.drawDebugBox = false
|
||||||
self.event = defaultEvent
|
self.event = defaultEvent
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
@ -11,6 +11,10 @@ ACTIONS["power"] = {"punch"}
|
||||||
|
|
||||||
function PlayerActions:initActions()
|
function PlayerActions:initActions()
|
||||||
self.currentAction = "idle"
|
self.currentAction = "idle"
|
||||||
|
self.canJump = true
|
||||||
|
self.canAct = true
|
||||||
|
self.speedFactor = 1
|
||||||
|
self.forceAction = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
function PlayerActions:canDoAction(action)
|
function PlayerActions:canDoAction(action)
|
||||||
|
@ -19,44 +23,75 @@ function PlayerActions:canDoAction(action)
|
||||||
return (classCanDoAction and playerCanDoAction)
|
return (classCanDoAction and playerCanDoAction)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function PlayerActions:act()
|
||||||
|
if (self.forceAction ~= nil) then
|
||||||
|
self:forcedAction()
|
||||||
|
else
|
||||||
|
self:actionMove()
|
||||||
|
self:actionJump()
|
||||||
|
self:actionSwitch()
|
||||||
|
self:actionRun()
|
||||||
|
self:actionPunch()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function PlayerActions:forcedAction()
|
||||||
|
local charSpeed = BASE_SPEED * self.speedFactor
|
||||||
|
|
||||||
|
if (self.forceAction == "slide") then
|
||||||
|
if (self.xsp ~= 0 or self.ysp ~= 0) then
|
||||||
|
if (self.currentAction == "run") then
|
||||||
|
charSpeed = charSpeed * RUN_FACTOR
|
||||||
|
end
|
||||||
|
self.xsp, self.ysp = utils.math.lengthdir(charSpeed, math.rad(self.charsetManager.angle[self.charDir]))
|
||||||
|
self.xsp = -self.xsp
|
||||||
|
else
|
||||||
|
self:actionMove()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function PlayerActions:actionMove()
|
function PlayerActions:actionMove()
|
||||||
|
local charSpeed = BASE_SPEED * self.speedFactor
|
||||||
|
|
||||||
if (self.currentAction == "punch") then
|
if (self.currentAction == "punch") then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
if (self.currentAction == "jumpdash" or self.currentAction == "run") then
|
if (self.currentAction == "jumpdash" or self.currentAction == "run") then
|
||||||
self.xsp, self.ysp = utils.math.lengthdir(BASE_SPEED * RUN_FACTOR, math.rad(self.charsetManager.angle[self.charDir]))
|
self.xsp, self.ysp = utils.math.lengthdir(charSpeed * RUN_FACTOR, math.rad(self.charsetManager.angle[self.charDir]))
|
||||||
self.xsp = -self.xsp
|
self.xsp = -self.xsp
|
||||||
if (utils.table.contain({"up", "down"}, self.charDir)) then
|
if (utils.table.contain({"up", "down"}, self.charDir)) then
|
||||||
if self.keys["left"].isDown then
|
if self.keys["left"].isDown then
|
||||||
self.xsp = -BASE_SPEED
|
self.xsp = -charSpeed
|
||||||
end
|
end
|
||||||
if self.keys["right"].isDown then
|
if self.keys["right"].isDown then
|
||||||
self.xsp = BASE_SPEED
|
self.xsp = charSpeed
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if self.keys["up"].isDown then
|
if self.keys["up"].isDown then
|
||||||
self.ysp = -BASE_SPEED
|
self.ysp = -charSpeed
|
||||||
end
|
end
|
||||||
if self.keys["down"].isDown then
|
if self.keys["down"].isDown then
|
||||||
self.ysp = BASE_SPEED
|
self.ysp = charSpeed
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
else
|
else
|
||||||
if self.keys["up"].isDown then
|
if self.keys["up"].isDown then
|
||||||
self.ysp = -BASE_SPEED
|
self.ysp = -charSpeed
|
||||||
self.charDir = "up"
|
self.charDir = "up"
|
||||||
end
|
end
|
||||||
if self.keys["down"].isDown then
|
if self.keys["down"].isDown then
|
||||||
self.ysp = BASE_SPEED
|
self.ysp = charSpeed
|
||||||
self.charDir = "down"
|
self.charDir = "down"
|
||||||
end
|
end
|
||||||
if self.keys["left"].isDown then
|
if self.keys["left"].isDown then
|
||||||
self.xsp = -BASE_SPEED
|
self.xsp = -charSpeed
|
||||||
self.charDir = "left"
|
self.charDir = "left"
|
||||||
end
|
end
|
||||||
if self.keys["right"].isDown then
|
if self.keys["right"].isDown then
|
||||||
self.xsp = BASE_SPEED
|
self.xsp = charSpeed
|
||||||
self.charDir = "right"
|
self.charDir = "right"
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -64,7 +99,7 @@ end
|
||||||
|
|
||||||
function PlayerActions:actionJump()
|
function PlayerActions:actionJump()
|
||||||
if self.keys["B"].isPressed then
|
if self.keys["B"].isPressed then
|
||||||
if (self.onGround) then
|
if (self.onGround and self.canJump) then
|
||||||
self:goUpward(JMP_STRENGHT)
|
self:goUpward(JMP_STRENGHT)
|
||||||
self.assets.sfx["jump"]:play()
|
self.assets.sfx["jump"]:play()
|
||||||
if (self.currentAction == "run") then
|
if (self.currentAction == "run") then
|
||||||
|
@ -101,7 +136,7 @@ end
|
||||||
|
|
||||||
function PlayerActions:actionRun()
|
function PlayerActions:actionRun()
|
||||||
if self.keys["C"].isPressed then
|
if self.keys["C"].isPressed then
|
||||||
if (self:canDoAction("run")) then
|
if (self:canDoAction("run") and self.speedFactor > 0) then
|
||||||
self.assets.sfx["dash"]:play()
|
self.assets.sfx["dash"]:play()
|
||||||
if (utils.table.contain({"run", "idle"}, self.currentAction)) then
|
if (utils.table.contain({"run", "idle"}, self.currentAction)) then
|
||||||
self.currentAction = "run"
|
self.currentAction = "run"
|
||||||
|
|
|
@ -14,17 +14,18 @@ Player:implement(Actions)
|
||||||
Player:implement(Charset)
|
Player:implement(Charset)
|
||||||
Player:implement(Map)
|
Player:implement(Map)
|
||||||
|
|
||||||
|
|
||||||
local FRICTION = 480 * 3
|
local FRICTION = 480 * 3
|
||||||
local GRAV = 10
|
local GRAV = 10
|
||||||
local DEFAULT_GROUND_LEVEL = 0
|
local DEFAULT_GROUND_LEVEL = 0
|
||||||
local DEFAULT_GROUND_HEIGHT = 0
|
local DEFAULT_GROUND_HEIGHT = 0
|
||||||
|
local RESPAWN_LIMIT = -32
|
||||||
|
|
||||||
function Player:new(world, x, y, id)
|
function Player:new(world, x, y, id)
|
||||||
Player.super.new(self, world, "player", x, y, 16, 16, true)
|
Player.super.new(self, world, "player", x, y, 16, 16, true)
|
||||||
self.groundLevel = DEFAULT_GROUND_LEVEL
|
self.groundLevel = DEFAULT_GROUND_LEVEL
|
||||||
self.groundHeight = DEFAULT_GROUND_HEIGHT
|
self.groundHeight = DEFAULT_GROUND_HEIGHT
|
||||||
self.z = self.groundLevel
|
self.z = self.groundLevel
|
||||||
|
self.grav = GRAV
|
||||||
self.tweens = TweenManager(self)
|
self.tweens = TweenManager(self)
|
||||||
|
|
||||||
self.onGround = true
|
self.onGround = true
|
||||||
|
@ -41,11 +42,7 @@ function Player:updateStart(dt)
|
||||||
self.tweens:update(dt)
|
self.tweens:update(dt)
|
||||||
self:updateTerrain()
|
self:updateTerrain()
|
||||||
|
|
||||||
self:actionMove()
|
self:act()
|
||||||
self:actionJump()
|
|
||||||
self:actionSwitch()
|
|
||||||
self:actionRun()
|
|
||||||
self:actionPunch()
|
|
||||||
|
|
||||||
self.world:getTileTypeAtPoint(self.x, self.y)
|
self.world:getTileTypeAtPoint(self.x, self.y)
|
||||||
|
|
||||||
|
@ -77,6 +74,10 @@ function Player:checkGround()
|
||||||
self.z = self.groundLevel
|
self.z = self.groundLevel
|
||||||
self.zsp = 0
|
self.zsp = 0
|
||||||
self:endJump()
|
self:endJump()
|
||||||
|
if (self.z <= RESPAWN_LIMIT) then
|
||||||
|
self.x = self.lastPos.x
|
||||||
|
self.y = self.lastPos.y
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
@ -21,8 +21,8 @@ function PlayerInteractions:initInteractions()
|
||||||
self.terrain.name = ""
|
self.terrain.name = ""
|
||||||
self.terrain.data = {}
|
self.terrain.data = {}
|
||||||
self.lastPos = {}
|
self.lastPos = {}
|
||||||
self.lastPos.x = math.floor(self.x/16) * 16
|
self.lastPos.x = self.x
|
||||||
self.lastPos.y = math.floor(self.y/16) * 16
|
self.lastPos.y = self.y
|
||||||
end
|
end
|
||||||
|
|
||||||
function PlayerInteractions:updateInteraction()
|
function PlayerInteractions:updateInteraction()
|
||||||
|
@ -73,12 +73,8 @@ end
|
||||||
|
|
||||||
function PlayerInteractions:updateTerrain()
|
function PlayerInteractions:updateTerrain()
|
||||||
local newTerrain = self:getCurrentTerrain()
|
local newTerrain = self:getCurrentTerrain()
|
||||||
|
self.terrain.name = newTerrain
|
||||||
if (self.terrain.name ~= newTerrain) then
|
self:updateTerrainData()
|
||||||
print(newTerrain)
|
|
||||||
self.terrain.name = newTerrain
|
|
||||||
self:updateTerrainData()
|
|
||||||
end
|
|
||||||
if (newTerrain == "non-solid") then
|
if (newTerrain == "non-solid") then
|
||||||
self:updateLastPosition()
|
self:updateLastPosition()
|
||||||
end
|
end
|
||||||
|
@ -87,25 +83,27 @@ end
|
||||||
function PlayerInteractions:updateLastPosition()
|
function PlayerInteractions:updateLastPosition()
|
||||||
local canUpdate = true
|
local canUpdate = true
|
||||||
for _, coord in ipairs(TERRAIN_CHECKER) do
|
for _, coord in ipairs(TERRAIN_CHECKER) do
|
||||||
local newTerrain = self.world:getTileTypeAtPoint(self.x + coord.x, self.y + coord.y)
|
local xx, yy = coord.x, coord.y
|
||||||
|
if (xx == MIN_X) then xx=0 else xx=16 end
|
||||||
|
if (yy == MIN_Y) then yy=0 else yy=16 end
|
||||||
|
local newTerrain = self.world:getTileTypeAtPoint(self.x + xx, self.y + yy)
|
||||||
if (newTerrain ~= "non-solid") then
|
if (newTerrain ~= "non-solid") then
|
||||||
self.canUpdate = false
|
canUpdate = false
|
||||||
break;
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if (canUpdate) then
|
if (canUpdate and self.onGround) then
|
||||||
self.lastPos = {}
|
self.lastPos = {}
|
||||||
self.lastPos.x = math.floor(self.x/16) * 16
|
self.lastPos.x = self.x
|
||||||
self.lastPos.y = math.floor(self.y/16) * 16
|
self.lastPos.y = self.y
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function PlayerInteractions:updateTerrainData()
|
function PlayerInteractions:updateTerrainData()
|
||||||
local dataPack = terrainData[self.terrain.name]
|
local dataPack = terrainData.list[self.terrain.name]
|
||||||
local newData = terrainData["non-solid"][1]
|
local newData = terrainData.list["non-solid"][1]
|
||||||
|
|
||||||
if (dataPack == nil) then
|
if (dataPack == nil) then
|
||||||
dataPack = terrainData["non-solid"]
|
dataPack = terrainData.list["non-solid"]
|
||||||
end
|
end
|
||||||
|
|
||||||
for id, data in ipairs(dataPack) do
|
for id, data in ipairs(dataPack) do
|
||||||
|
@ -119,7 +117,6 @@ function PlayerInteractions:updateTerrainData()
|
||||||
|
|
||||||
if (useThisData) then
|
if (useThisData) then
|
||||||
newData = data
|
newData = data
|
||||||
print(id)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -127,16 +124,31 @@ function PlayerInteractions:updateTerrainData()
|
||||||
end
|
end
|
||||||
|
|
||||||
function PlayerInteractions:setTerrainData(data)
|
function PlayerInteractions:setTerrainData(data)
|
||||||
--TODO
|
self.groundLevel = data.level or 0
|
||||||
|
self.groundHeight = data.height or 0
|
||||||
|
if (self.onGround) then
|
||||||
|
self.speedFactor = data.speedFactor or 1
|
||||||
|
self.canJump = data.canJump ~= false
|
||||||
|
self.forceAction = data.forceAction
|
||||||
|
end
|
||||||
|
self.terrain.data = data
|
||||||
end
|
end
|
||||||
|
|
||||||
function PlayerInteractions:getCurrentTerrain()
|
function PlayerInteractions:getCurrentTerrain()
|
||||||
local terrain = self.terrain.name
|
local terrain = ""
|
||||||
|
local highpriority = terrainData.highpriority
|
||||||
for _, coord in ipairs(TERRAIN_CHECKER) do
|
for _, coord in ipairs(TERRAIN_CHECKER) do
|
||||||
local newTerrain = self.world:getTileTypeAtPoint(self.x + coord.x, self.y + coord.y)
|
local newTerrain = self.world:getTileTypeAtPoint(self.x + coord.x, self.y + coord.y)
|
||||||
terrain = newTerrain
|
if (utils.table.contain(highpriority, newTerrain)) then
|
||||||
if (newTerrain == "non-solid") then
|
terrain = newTerrain
|
||||||
break;
|
elseif (newTerrain == "non-solid") then
|
||||||
|
if (not utils.table.contain(highpriority, terrain)) then
|
||||||
|
terrain = newTerrain
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if (not (utils.table.contain(highpriority, terrain) or terrain == "non-solid")) then
|
||||||
|
terrain = newTerrain
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return terrain
|
return terrain
|
||||||
|
|
Loading…
Reference in a new issue