scenes/battlesystem: use right name for a loveutils
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@ -33,7 +33,7 @@ function BaseEntity:setSprite(name, ox, oy, active)
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end
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end
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function BaseEntity:drawSprite(tx, ty)
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function BaseEntity:drawSprite(tx, ty)
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utils.draw.resetColor()
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utils.graphics.resetColor()
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local x, y = self.controller.battlearena:gridToPixel(self.x, self.y, true)
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local x, y = self.controller.battlearena:gridToPixel(self.x, self.y, true)
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