2021-03-23 21:59:33 +01:00
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local Parent = require "core.modules.world.maps.parent"
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local TiledMultiMap = Parent:extend()
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local StiWrapper = require "core.modules.world.maps.tiled.stiwrapper"
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local TiledMixins = require "core.modules.world.maps.tiled.mixins"
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TiledMultiMap:implement(TiledMixins)
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local mapFolder = "datas/gamedata/maps/sti/"
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local areaFolder = "datas.gamedata.maps.area."
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2021-04-02 23:26:22 +02:00
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function TiledMultiMap:new(world, area, playerx, playery)
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2021-03-23 21:59:33 +01:00
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self.wrappers = {}
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2021-04-02 23:26:22 +02:00
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self.data = require(areaFolder .. area)
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2021-03-23 21:59:33 +01:00
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self.w, self.h = 0, 0
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2021-04-02 23:26:22 +02:00
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self.playerx, self.playery = playerx * 16, playery * 16
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2021-03-23 21:59:33 +01:00
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self:loadMaps()
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TiledMultiMap.super.new(self, world)
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2021-03-24 11:57:42 +01:00
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self.supportTileCollision = true
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2021-03-23 21:59:33 +01:00
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self:setBackgroundColorFromTable(self.data.color)
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self.mapname = self.data.areaName
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end
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function TiledMultiMap:getMapName()
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return self.data.areaName
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end
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function TiledMultiMap:getDimensions()
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return self.w, self.h
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end
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function TiledMultiMap:loadObjects()
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for i, wrapper in ipairs(self.wrappers) do
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wrapper:loadObjects()
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end
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2021-04-21 19:06:38 +02:00
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self:loadWalls()
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2021-04-02 23:26:22 +02:00
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self:loadPlayer()
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end
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2021-04-21 19:06:38 +02:00
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function TiledMultiMap:loadWalls()
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if (self.data.exitTo == nil) then
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self.world.obj.collisions["wall"](self.world, -16, -16, self.w, 16)
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self.world.obj.collisions["wall"](self.world, -16, -16, 16, self.h)
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self.world.obj.collisions["wall"](self.world, self.w, -16, 16, self.h)
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self.world.obj.collisions["wall"](self.world, -16, self.h, self.w, 16)
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end
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end
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2021-04-02 23:26:22 +02:00
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function TiledMultiMap:loadPlayer()
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self.world:addPlayer(self.playerx, self.playery, 0, 1)
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2021-03-23 21:59:33 +01:00
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end
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-- MAP HANDLING FUNCTIONS
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-- Handle maps
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function TiledMultiMap:loadMaps()
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for i, mapData in ipairs(self.data.maps) do
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self:addMap(i, mapData)
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end
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end
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function TiledMultiMap:addMap(id, mapData)
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2021-04-11 15:18:47 +02:00
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core.debug:print("Loading map " .. mapData.name)
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2021-03-23 21:59:33 +01:00
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local mapFile = mapFolder .. mapData.folder .. "/" .. mapData.map .. ".lua"
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2021-04-02 23:26:22 +02:00
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local wrapper = StiWrapper(self, mapFile, mapData.x, mapData.y, false)
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2021-03-23 21:59:33 +01:00
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wrapper.id = id
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wrapper.music = mapData.music
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wrapper.name = mapData.name
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table.insert(self.wrappers, wrapper)
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self:pushDimensions(wrapper)
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end
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function TiledMultiMap:pushDimensions(wrapper)
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local x, y, w, h = wrapper:getRect()
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self.w = math.max(self.w, x + w)
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self.h = math.max(self.h, y + h)
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end
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function TiledMultiMap:getMapAtPoint(x, y)
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for i, wrapper in ipairs(self.wrappers) do
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local recx, recy, recw, rech = wrapper:getRect()
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local relx, rely = x - recx, y - recy
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if (relx <= recw and relx >= 0) then
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if (rely <= rech and rely >= 0) then
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return wrapper
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end
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end
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end
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end
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function TiledMultiMap:getMapsInRect(x, y, w, h)
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local listWrapper = {}
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for i, wrapper in ipairs(self.wrappers) do
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local recx, recy, recw, rech = wrapper:getRect()
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local relx, rely = x - recx, y - recy
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if (relx <= recw and relx + w >= 0) then
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if (rely <= rech and rely + h >= 0) then
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table.insert(listWrapper, wrapper)
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end
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end
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end
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return listWrapper
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end
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-- TILE FUNCTIONS
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-- Get tiles
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2021-04-18 10:09:50 +02:00
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function TiledMultiMap:getTileTypeAtPoint(x, y)
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local wrapper = self:getMapAtPoint(x, y)
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if (wrapper ~= nil) then
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return wrapper:getTileTypeAtPoint(x, y)
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end
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end
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2021-03-23 21:59:33 +01:00
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function TiledMultiMap:haveTileTypeInRect(x, y, w, h, type)
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local listWrapper = self:getMapsInRect(x, y, w, h)
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for i, wrapper in ipairs(listWrapper) do
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local haveTile = wrapper:haveTileTypeInRect(x, y, w, h, type)
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if (haveTile) then
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return true
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end
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return false
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end
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end
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-- UPDATE FUNCTION
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-- Update or modify the map
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function TiledMultiMap:resize(w, h)
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for i, wrapper in ipairs(self.wrappers) do
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wrapper:resize(w, h)
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end
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end
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function TiledMultiMap:update(dt)
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local x, y, w, h = self.world.cameras:getViewCoordinate(1)
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local listWrapper = self:getMapsInRect(x, y, w, h)
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for i, wrapper in ipairs(listWrapper) do
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wrapper:update(dt)
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end
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end
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-- DRAW FUNCTIONS
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-- Handle drawing the wrapper
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function TiledMultiMap:drawUpperLayers()
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2021-04-05 21:07:40 +02:00
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local player = self.world.players[1].actor
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local pos1AUpperLayer = self:haveUpperLayerAtCoord(player.x, player.y + 8)
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local pos2AUpperLayer = self:haveUpperLayerAtCoord(player.x + 16, player.y + 8)
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2021-04-21 21:17:34 +02:00
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local y = math.floor((player.y + 8)/16)*16
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2021-04-05 21:07:40 +02:00
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if (pos1AUpperLayer or pos2AUpperLayer) then
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y = math.floor((player.y - player.z)/16)*16
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end
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local camx, camy = self.world.cameras:getViewCoordinate(1)
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local viewy = math.floor(y - camy - 16)
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love.graphics.setScissor(0, viewy, 424, 240)
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self:drawUpperWrappers()
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love.graphics.setScissor()
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end
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function TiledMultiMap:haveUpperLayerAtCoord(x, y)
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local wrapper = self:getMapAtPoint(x, y)
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2021-04-10 11:23:04 +02:00
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if (wrapper == nil) then
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return false
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end
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2021-04-05 21:07:40 +02:00
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return wrapper:haveUpperLayerAtCoord(x, y)
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end
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function TiledMultiMap:drawUpperWrappers()
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2021-03-23 21:59:33 +01:00
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local x, y, w, h = self.world.cameras:getViewCoordinate(1)
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local listWrapper = self:getMapsInRect(x, y, w, h)
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for i, wrapper in ipairs(listWrapper) do
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wrapper:drawUpperLayers()
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end
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end
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function TiledMultiMap:drawLowerLayers()
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local x, y, w, h = self.world.cameras:getViewCoordinate(1)
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local listWrapper = self:getMapsInRect(x, y, w, h)
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for i, wrapper in ipairs(listWrapper) do
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wrapper:drawLowerLayers()
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end
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2021-04-05 21:07:40 +02:00
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self:drawUpperWrappers()
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2021-03-23 21:59:33 +01:00
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end
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return TiledMultiMap
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